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Author Topic: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 7  (Read 48721 times)

Evil Marahadja

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #135 on: April 14, 2012, 12:56:55 pm »

Could you rename my helicopters to Mi-51- Mi-54 (Depending on squad) Locusts. Personal helicopters sounds so, lame.  :P

-----

- This is Captain Noskovr reporting to arbiter. Are you responding? We have secured most of the city. Only the cleanup left, just a few scattered zombies here and there. We are seeing more units at the perimeter though, and might need assistance so they do not breach the city any further. We have started to extract civilians. And will have everyone out here in two days (miniturns). Noskovr out.
The Captain and his squad wasted no time. And imminently started to fire at the hoard on the coordinates D13, bravo squad started to attack A18.
"Khalor, we got some zeds in the building 3 a clock from our position. Clean it up, expect close combat. "Roger that. Khalor out." 
Bravo imminently followed the order, breaching the building though windows and doors. They arrived at H17 attacking G19 .

Meanwhile, at Alpha squad. "Hostiles in range, firing." Attacking K6. If they managed to kill the zeds in one turn, start to escort engineers to the perimeter.

Locust M51: (Dropped of Ironclaw): Stay where you are.
Locust M52: (Dropped of Alphasquad, redfang) Reposition to G2F2, extract survivors.
Locust M53: (Dropped of Bravosquad, redfang.) Reposition to H15I15, await further orders.
Locust M54: (Picked up survivors): Return to base, well done.

Vladimir started to prepare survivor protocol. Him, and any civilian personal used hazardsuits. The civilians will be escorted into a large room in the HQ, where they one and one will be examined for possible infection. Vladimir will lead the examination unless we have any better doctors in the area. After that, they will be able to walk almost freely around and in the base until extraction. Any possible infected civilians will be isolated and studied. 

----

If there is anything wrong/confusing about my turn, tell me.


Edit: Shouldnt the zombies Ironclaw fired at be dead btw, since there is 2 squads and they make atleast 4 damage each?
« Last Edit: April 14, 2012, 01:02:34 pm by Evil Marahadja »
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Donuts

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #136 on: April 14, 2012, 12:59:52 pm »

Immediate evac of the 100 citizens to the south!
EDIT: I would like my helo's renamed too :3 just Roflcopter 1-4 >:P
« Last Edit: April 14, 2012, 01:01:47 pm by Donuts »
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #137 on: April 14, 2012, 01:02:09 pm »

I Just want a reminder of were to build the radar, nothing else.

Immediate evac of the 100 citizens to the south!
Helicopters have 25 carrying capacity, and could you please give precise coordinates, and add the order to your main turn post. (Makes it way easier for me)
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Evil Marahadja

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #138 on: April 14, 2012, 01:04:18 pm »

I Just want a reminder of were to build the radar, nothing else.

The two squares above the HQ. On the "N-line". And, read my edit in the last post.
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Doomblade187

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #139 on: April 14, 2012, 01:06:53 pm »

First, sorry about not bolding the orders in the last post. I was typing on an phone.

Base orders: Build perimiter fence at coordinates I1, J1, and K1.

Deployment:
  • Little Green Men and one squad of Green Men deploy at A5.
  • All personnel helicopters and one squad of Green Men deploy at T3, U3, V3 and S8, one chopper per coordinate, on the roof of the building.
  • One squad of Green men, deploy at S5 from the S8 chopper, also on the roof of the building.

Orders:
  • Personnel choppers at T3, Begin loading survivors from S6 into the T3, U3, and V3 choppers. Check for infection.
  • Little Green Men and one squad of Green Men at A5, destroy the zeds at C8.
  • Squad of Green men at S5, attack the zeds group at S10.

Also, can you change the name of the personell copters to UFO (numbered 1-4) in the next post? Also, the prefab fort will be 5x5 squares. Expect more RP and fluff next turn.
« Last Edit: April 14, 2012, 01:14:09 pm by Doomblade187 »
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Fortis

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #140 on: April 14, 2012, 01:08:25 pm »

Incoming mission data...
...11 post-organic entities dismantled.
...2 targeted post-organic entities remain.
...2 engineer organics found

Issuing new directives...
Locus squad 1: Disembark from Razorback at U9.
Locus squad 1: relocate from U9 to V8.
Locus squad 1: Secure and defend engineer organic at V8
Locus squad 1: Target post-organic entities at U8

Locus squad 2: Relocate from U14 to U12
Locus squad 3: Relocate from V14 to V12
Locus squad 2,3: Target post-organic entities at U8

Locus squad 4: Relocate from U15 to U14. Board Verticopter 2
Locus squad 5: Relocate from V15 to V 14. Board Verticopter 2

Direct Engineeer at U16 to board Verticopter 2

Verticopter 2: Relocate from V13 to M15

Locus squad 4: Disembark Verticopter 2
Locus squad 5: Disembark Verticopter 2
Locus squad 4,5: Target post-organic entities at O18

Razorback: Relocate from U9 to P12
Razorback: Target post organic entities at N9


Transmission to Captain Noskovr...
Statement: Transmission detected and received.
Mission update: 11 post-organic entities dismantled.
Mission update: 2 engineer organics found and secured.
Statement: We also detected 20 additional post-organic entities detected approaching from the north.
Statement: Razorback mechanized armored vehicle is relocating north to assist in securing perimeter breach. Locus mechanized light infantry will assist in dismantling remaining post-organic entities located within organic settlement 'Anglenburg City'
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #141 on: April 14, 2012, 01:13:28 pm »

I Just want a reminder of were to build the radar, nothing else.

The two squares above the HQ. On the "N-line". And, read my edit in the last post.

About those Ironclaws, I thought you had left them at your base. Seeing as your didn't state their existence. I'll add them next turn.(No interest in changing the map for one zombie)
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Evil Marahadja

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #142 on: April 14, 2012, 01:21:36 pm »

I Just want a reminder of were to build the radar, nothing else.

The two squares above the HQ. On the "N-line". And, read my edit in the last post.

About those Ironclaws, I thought you had left them at your base. Seeing as your didn't state their existence. I'll add them next turn.(No interest in changing the map for one zombie)

"Ironclaw, secure the perimeter. Kill hostiles at E17. Bravo, target C12."

But, misstakes happen, and I could have been more clear. And like you said, hopefully the one zombie wont do any real damage.
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #143 on: April 14, 2012, 01:25:36 pm »

I Just want a reminder of were to build the radar, nothing else.

The two squares above the HQ. On the "N-line". And, read my edit in the last post.

About those Ironclaws, I thought you had left them at your base. Seeing as you didn't state their existence. I'll add them next turn.(No interest in changing the map for one zombie)

"Ironclaw, secure the perimeter. Kill hostiles at E17. Bravo, target C12."

But, misstakes happen, and I could have been more clear. And like you said, hopefully the one zombie wont do any real damage.
Please add all unit orders to your main posts. Prevents me from forgetting about things like units and such.
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Evil Marahadja

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #144 on: April 14, 2012, 01:30:09 pm »

Please add all unit orders to your main posts. Prevents me from forgetting about things like units and such.

I know, that was from my first turn, I wanted to show you that I (at least intended to, even if it wasn't so clear I wanted it to be) indeed deployed both Ironclaw squads.  :P
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #145 on: April 14, 2012, 01:32:02 pm »

Please add all unit orders to your main posts. Prevents me from forgetting about things like units and such.

I know, that was from my first turn, I wanted to show you that I (at least intended to, even if it wasn't so clear I wanted it to be) indeed deployed both Ironclaw squads.  :P
I thought you try to shoot 2 times with one unit. My bad
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Donuts

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #146 on: April 14, 2012, 01:39:45 pm »

Roflcopter 1 and 2 will send Quickfoot soldiers down to O1 and O3, and 3 and 4 will send Hardfoot soldiers down to O5 and O7
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #147 on: April 14, 2012, 01:43:24 pm »

Roflcopter 1 and 2 will send Quickfoot soldiers down to O1 and O3, and 3 and 4 will send Hardfoot soldiers down to O5 and O7
Can you please add all your units to One post. That makes it way easier for me to run turns.

Also, have any of you any ideas for research things you want to do?
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Fortis

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #148 on: April 14, 2012, 01:54:10 pm »

I'm still thinking on what to research. I'll have to see how my units perform in the battle before deciding what to upgrade.
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adwarf

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 1
« Reply #149 on: April 14, 2012, 01:56:34 pm »

Research Idea: Explosive Sniper Rounds :P
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