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Author Topic: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 7  (Read 48619 times)

10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #240 on: April 27, 2012, 02:54:13 pm »

Bump.
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adwarf

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #241 on: April 27, 2012, 02:56:03 pm »

Continue as last time, except have the Spec Ops set the Salcar Turret up in their tile
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Fortis

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #242 on: April 27, 2012, 08:52:50 pm »

Incoming Mission Data...
...15 post-organic entities dismantled.
...7 targeted post-organic entities remain.
::Warning:: 34 additional post organic entities detected within mission field.

Issuing new directives:

Razorback: Hold position at F14
Razorback: Target post-organic entities at K14

Locus squad 3: Hold position at F 12
Locus squad 2: Hold position at F 11
Locus squad 1: Hold position at F 12
Locus 1,2,3: Target post organic entities at D 12

Locus squad 4: Relocate to N 15
Locus squad 5: Hold position at N 15
Locus squad 4,5: Target post organic-entities at O13

Verticopter 1: Hold position at F10
Verticopter 2: Hold position at F 17


Incoming transmission detected...
Origin: Captain Noskovr.
Opening communication channels...

Statement: Acknowledged. Locus Mechs (count 3) will hold position and cover engineer organics.
Mission update: 34 additional post organic entities detected within mission field. Transmitting coordinates of detected post-organic entities…
Statement: Amount of new post-organic entities entering organic settlement ‘Anglenburg City’ exceeds estimate. Razorback will remain on station, but targeting intercity post-organic entities currently.
« Last Edit: April 29, 2012, 12:07:02 am by Fortis »
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #243 on: April 28, 2012, 05:05:30 am »

Statement: Amount of new post-organic entities entering organic settlement ‘Anglenburg City’ exceeds estimate. .
Yeah; bad rolls tend to do that. However there ll only be one round of zed reinforcements<
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Donuts

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #244 on: April 28, 2012, 05:55:12 am »

Evac the last 25 civillians at S6. The Hardfoot take down the 6 zed at O15 and Quickfoot run towards the 5 zed at H9, if in range, pew them.
Wanna know what skills the civvies at base got. Also, get some civvies to excavate the stone from S12 to Y12.
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #245 on: April 28, 2012, 06:23:11 am »

Evac the last 25 civillians at S6. The Hardfoot take down the 6 zed at O15 and Quickfoot run towards the 5 zed at H9, if in range, pew them.
Wanna know what skills the civvies at base got. Also, get some civvies to excavate the stone from S12 to Y12.
Civies are patently useless. They can't do anything, don't listen to you and don't work for you.
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Ghazkull

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #246 on: April 28, 2012, 12:07:49 pm »

Continue orders as before
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Evil Marahadja

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #247 on: April 28, 2012, 12:24:16 pm »

Those Zeds sure knows how to swim. "This is Captain Noskovr to HQ. We will clean up the street. However, make sure there isnt any more surprises.Noskovr out.

Redclaw, disengage and move out. You got streat duty once again. Alpha attack hostile at K5. Make sure no one survives.
Bravo, move to H19 and attack hostile at G19.

Ironclaw, target C13 and B12. We will hold the line, no matter the cost.

This is Captain Noskovr to Arbiter. We will hold the perimeter this volley. And then allocate one squad of Ironclaw if necessary. The turrets will cover the engineers.
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Fortis

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #248 on: April 29, 2012, 12:06:32 am »

((Doh, I meant to have the razorback blast the ones at K 14, not B 12. Editing original post.))
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #249 on: April 29, 2012, 02:49:18 pm »

Doomblade: Turn please.
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Doomblade187

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #250 on: April 29, 2012, 03:18:42 pm »

Doomblade: Turn please.

Well, It seems I forgot about that there... Anyway, here it is:

Orders:
Movement:
-UFOs 1, 2, and 3, land on the roof of the building at T6, S5, and R6 respectively. Split up the civilians at S6 between the three of you and take them back to base.
-Green Men squad two, move to R19.
-Little Green Men and Green Men squad one, move to B11.
Attack:
-Little Green Men and Green Men, fire on any zeds that present themselves.

(Sorry about the late post.)
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Donuts

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #251 on: May 06, 2012, 08:46:04 am »

Ebbor, update please?
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #252 on: May 06, 2012, 08:47:56 am »

Ebbor, update please?
Yeah, I might do one this evening.

I lost quite a lot of the files, but I found them again, so that won't give problems anymore.
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Donuts

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #253 on: May 06, 2012, 08:50:09 am »

Purrfect
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10ebbor10

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Re: Aftermath: Fighting the Zombie Apocalypse(6/6) Turn 1 Miniturn 5
« Reply #254 on: May 06, 2012, 01:54:35 pm »

Bah. Seems the update 'll be late.
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