So, while adventuring, the population reserve of cavern creatures rapidly depletes as they spawn beneath you but never get added back in when you leave the area and they despawn. I had been debating copying all the files over to my main df directory (Deebus is still running on 34.07) so I could use shiny new dfhack features to restore cavern populations, but then a though occurs. Earlier, while there must still have been some left, creatures kept spawning in the caverns right amidst crowds of kobolds, and many kobolds died every time Deebus entered his home. If I hacked, they'd dwindle along with the cavern creatures every time the site loads...
That being said, I think I shall later test our hero on a non-canon copy save in the 34.11 folder.
Movement in the shadows. The kobolds all looked up as it became more clear, the figure coming closer. He was not hiding. He did not need to, not from his own people. And so they saw him, and came to meet Deebus. He told them of the great, silent, dark expanses over which he traveled, of the bottom of the world. He told them of the amazing rocks that glittered like stars, of plants like blood-red spikes and great fungi that froze the air around them, and of the still pools and black lakes. Finally, he told them of the Fortress, the maze where the dead moved. The place where he found monsters more terrible than anything he had faced before. Faced them he did - and he won. When Deebus showed them his new weapon, demonstrated by cutting a small stone clean in half, they could scarcely believe their eyes.
Deebus asked Grakakakalis if he was ready to face the enemy now, but she only told him that he knew the answer. And he did. Deebus was ready.
And so Deebus left the cave. Seeing daylight for the first time in days, he set out towards the south west.