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NEW POLL: Deebus's custom job title?

Saviour
- 30 (15.2%)
Slayer
- 38 (19.2%)
Stalker
- 38 (19.2%)
Kobold
- 73 (36.9%)
Guardian
- 19 (9.6%)

Total Members Voted: 192


Pages: 1 ... 33 34 [35] 36 37 ... 54

Author Topic: The journey of Deebus, a kobold story.  (Read 193899 times)

NRDL

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Re: The journey of Deebus, a kobold story.
« Reply #510 on: January 08, 2013, 06:32:09 pm »

Very nice.  Good to see nothing's crippled. 
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

WillowLuman

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Re: The journey of Deebus, a kobold story.
« Reply #511 on: January 08, 2013, 06:47:04 pm »

Day 15
11th Galena, 200

Spoiler: bad illustration (click to show/hide)

In the morning light, Deebus examined his quarry. An enormous three-eyed serpent, squat antaenaed and austere. From the scorch marks on the stone blocks, he guessed that it had fire of some kind. Caution was his friend. He fired an arrow into its back and ducked behind a pillar.



Coming up behind, he rammed his spear into the snake's head, embedding the weapon but only making the beast angry. He yanked the spear out and plunged it into the snake's side, piercing its long guts but again doing no serious injury. Deebus jumped upon the beast, striking it again and again but hitting nothing vital. He ran around it for better angles, but it turned too, looking for him, and keeping the thinner parts of its skull just out of reach.

After many minutes of poking ineffectual holes repeatedly in the monster, it finally stopped moving, coming to a rest in a great pool of blood. Deebus caught his breath. Hopefully the next one wouldn't have so much blood. Or a thinner skull.
« Last Edit: December 17, 2015, 01:12:35 am by HugoLuman »
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Eric Blank

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Re: The journey of Deebus, a kobold story.
« Reply #512 on: January 08, 2013, 07:05:13 pm »

Did you intend to make it look so phallic? :P

The illustration isn't so bad, really. And Deebus is still unbelievably impressive.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WillowLuman

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Re: The journey of Deebus, a kobold story.
« Reply #513 on: January 09, 2013, 12:24:00 am »

Did you intend to make it look so phallic? :P
Damn, not again. Into the incinerator with that one.
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laularukyrumo

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Re: The journey of Deebus, a kobold story.
« Reply #514 on: January 09, 2013, 01:55:22 am »

Nope. No, uh-uh. You cannot keep the swamp titan's identity from the internets!

seriously though that's some kickin arts :o
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Quote from: Dwarfotaur
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Gotta Catch 'Em All!

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Gavakis

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Re: The journey of Deebus, a kobold story.
« Reply #515 on: January 12, 2013, 08:45:46 am »

Bout time Hugo, bout time.
Great updates, glad to see Deebus is not dead, but what about the circus? If you manage to clear the above world of its demons,
(Which may not happen at all ) you could work your way down, to clear the world of its demons? Is it even possible?
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laularukyrumo

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Re: The journey of Deebus, a kobold story.
« Reply #516 on: January 12, 2013, 05:31:20 pm »

Nay. Demons have unlimited populations and will just wander in from the edge of the map forever. Plus, the only way down is to find a Curious Underground Structure, which takes several RL hours of wandering around the caves and hoping you get lucky.
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Quote from: Dwarfotaur
Everytime one of my militia has given birth in the Danger Room, it's lead to instant baby smoothies for everyone.

Gotta Catch 'Em All!

Dat Sig Thread

Xantalos

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Re: The journey of Deebus, a kobold story.
« Reply #517 on: January 13, 2013, 02:51:41 am »

Nay. Demons have unlimited populations and will just wander in from the edge of the map forever. Plus, the only way down is to find a Curious Underground Structure, which takes several RL hours of wandering around the caves and hoping you get lucky.
I can say that this is wrong, having an adventurer down in hell at the moment. While they may be infinite, all you have to do to get down to hell is retire, embark right next to your retire site, dig down to hell, abandon fort, and go down to hell!
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Orange Wizard

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Re: The journey of Deebus, a kobold story.
« Reply #518 on: January 13, 2013, 03:29:13 am »

Nay. Demons have unlimited populations and will just wander in from the edge of the map forever. Plus, the only way down is to find a Curious Underground Structure, which takes several RL hours of wandering around the caves and hoping you get lucky.
I can say that this is wrong, having an adventurer down in hell at the moment. While they may be infinite, all you have to do to get down to hell is retire, embark right next to your retire site, dig down to hell, abandon fort, and go down to hell!
Working that into a narrative, however, will take a contrivance of epic proportions... one so great that if Lord Contriv the Contriver of Contrivances were alive, he'd die a contrivance-related death.
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WillowLuman

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Re: The journey of Deebus, a kobold story.
« Reply #519 on: January 13, 2013, 03:40:12 am »

Also, kobolds can't embark, and I can't mod that on an already generated world.
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Xantalos

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Re: The journey of Deebus, a kobold story.
« Reply #520 on: January 13, 2013, 03:46:10 am »

Also, kobolds can't embark, and I can't mod that on an already generated world.
With dwarves, silly!
Unless you somehow disabled Fortress Mode in Deebusland.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

WillowLuman

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Re: The journey of Deebus, a kobold story.
« Reply #521 on: January 13, 2013, 05:22:01 am »

Only Kobold civs spawned, as conditions weren't fit for anyone else to appear. You can only conjure 7 dwarves out of thin air if they existed as a civ at some point in Legends. But, there are Kobolds alone for all history.

Kobolds cannot embark, unless modded before world generation; thus, no embarking.

On an unrelated note, I just finished Assassin's Creed 3, the ending sucked. But back on topic:

Nearly 50 notable kills! Just 1 more...
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Nathail

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Re: The journey of Deebus, a kobold story.
« Reply #522 on: January 14, 2013, 12:30:37 am »

You should start training Deebus in swordsmanship. That way, if you do find a curious underground structure, you can use the candy sword against Murime. Stealing a sword from the gates of hell to kill a giant made out of solid bronze seems like a suitably epic crowning achievement for Deebus to retire on.
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NRDL

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Re: The journey of Deebus, a kobold story.
« Reply #523 on: January 14, 2013, 12:31:41 am »

Yeah.  Only practice on helpless opponents though. 
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NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

WillowLuman

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Re: The journey of Deebus, a kobold story.
« Reply #524 on: January 14, 2013, 12:42:41 am »

Planning on tying it to a pole to make a glaive, actually.
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