Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 131 132 [133] 134 135 ... 160

Author Topic: Economies of Scale *Free Browser Game*  (Read 323469 times)

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1980 on: April 16, 2013, 03:50:18 pm »

Okay thanks MarcAFK, those are extremely helpful tips.  Exactly what I was looking for, but I was wondering is it viable to only produce the Q50 coconuts I started out with being sold in my 50m2 Farmers Markets, and produced by several 100m2 fruit farms with one being 500m2.  Although I have no R&D, I'l have to wait until I can afford to buy off more land to start the tier 2 of coconuts.  Is a daily revenue of 172k per day with a loan of 9 million viable?
Logged

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1981 on: April 16, 2013, 03:54:12 pm »

Also, what does market power mean for stores?
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1982 on: April 17, 2013, 01:01:34 am »

Marketing is advertising, it increases your sales as if you have a larger store.
I usually don't bother with marketing since it decays down to a certain level and requires constant reapplication of funds to raise again.
But i guess it is a faster way of increasing sales compared to waiting for store upgrades.
You should try producing a few other types of crops to sell alomg with your coconuts to have a higher efficiency, they might not won't sell as well as your Quality 50 coconuts, but you should make more profit.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

tryrar

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1983 on: April 17, 2013, 01:03:20 am »

Ok quick question: Whenever you restart your account, where does it tell you the random good you have quality levels in?
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

BallC420

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1984 on: April 17, 2013, 01:15:05 am »

Ok quick question: Whenever you restart your account, where does it tell you the random good you have quality levels in?

Click on your company name on the left.
Logged

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1985 on: April 17, 2013, 03:37:02 pm »

Anyone here produce cheap coal?  I don't care for Q but the prices on B2B are jacked up
Logged

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1986 on: April 17, 2013, 03:44:34 pm »

How much do you need?
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

BallC420

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1987 on: April 17, 2013, 04:00:49 pm »

I decided to play again but I wanna do something different than fast food this time. How's the market? Any good products that has few competition?

I did well with Apparel and Electronics/Appliances in my last run on the CO server. All of the food markets are low-profit IMO.

Check the product stats and look at the average sale price along with the average quality.

Count on pretty much having to produce the entire chain yourself so you don't get screwed on B2B prices.
Logged

Leatra

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1988 on: April 17, 2013, 04:07:39 pm »

I started playing yesterday and I decided to go with food again. I'm making around 100k per 15 minutes right now. Electronics was just too pricey to start with. Maybe after making some money I'll choose and focus on one expensive product.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1989 on: April 17, 2013, 05:39:40 pm »

Well, I'm going the electronics route myself. To keep me in the black while I start producing decent computers, I'm hunting deals on the B2B for my store.

BTW, is it better to have one larger store or several smaller stores?
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

BallC420

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1990 on: April 17, 2013, 05:44:30 pm »

Well, I'm going the electronics route myself. To keep me in the black while I start producing decent computers, I'm hunting deals on the B2B for my store.

BTW, is it better to have one larger store or several smaller stores?

It's a tradeoff. You can grow faster with multiple stores but a larger store generates marketing/advertising points by itself (partially offset by the larger salary costs).

For all my companies, I specialized them and did a single type of store in all slots and would keep half of them upgrading at any one time. There were 12 slots and you can grow about 100m^2 in a day (upgrading in 100m^2 increments) so I could have anywhere from 0 to 1200m^2 of new store space coming online every day.

Now with the combined plots for factories, stores, and r&d, I'd like to see what a retail-only company could pull in just sourcing from B2B (import or from other factory-oriented companies).
Logged

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1991 on: April 17, 2013, 05:46:10 pm »

Anyone interested in a partnership on the normal servers? I'm starting up bakery production, and seeing the low amount of bakery goods on the B2B I'm wondering if you guys need any.
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

tryrar

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1992 on: April 17, 2013, 05:48:09 pm »

Anyone interested in a partnership on the normal servers? I'm starting up bakery production, and seeing the low amount of bakery goods on the B2B I'm wondering if you guys need any.

No, but I can source you cheap q20 gas for your baking needs
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Scelly9

  • Bay Watcher
  • That crazy long-haired queer liberal communist
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1993 on: April 17, 2013, 05:50:39 pm »

How cheap is cheap?
Logged
You taste the jug! It is ceramic.
Quote from: Loud Whispers
SUPPORT THE COMMUNIST GAY MOVEMENT!

tryrar

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #1994 on: April 17, 2013, 05:52:40 pm »

How cheap is cheap?

25 cents a unit if you buy exclusively from me(I had to add a second well due to needing a LOT of water for mining production since electronics requires a lot of coal, silica sand, and tungsten)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
Pages: 1 ... 131 132 [133] 134 135 ... 160