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Author Topic: Economies of Scale *Free Browser Game*  (Read 323463 times)

Cheedows

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Re: Economies of Scale *Free Browser Game*
« Reply #1965 on: April 14, 2013, 11:54:07 pm »

I think that Bay12ers should start some group or trade agreements or something like that.  I mean we do that with most game threads here anyways, why not EOS?
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LordSlowpoke

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Re: Economies of Scale *Free Browser Game*
« Reply #1966 on: April 14, 2013, 11:58:00 pm »

I think that Bay12ers should start some group or trade agreements or something like that.  I mean we do that with most game threads here anyways, why not EOS?

Chiming in to say that the last time we did that, we ended up starting a stock manipulation cartel. With obvious results. my character is one of the only ones who ever earned the permajail award

Must admit that before said cartel was made, it was a pretty pleasant and helpful community. You think the admin'd mind if I made a new account myself?
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Scelly9

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Re: Economies of Scale *Free Browser Game*
« Reply #1967 on: April 15, 2013, 12:00:30 am »

We also jacked up the price of coal $10 a unit, with pretty good results.
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Cheedows

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Re: Economies of Scale *Free Browser Game*
« Reply #1968 on: April 15, 2013, 12:07:06 am »

Meh, its nice to have some more community while play EoS. 
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Leatra

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Re: Economies of Scale *Free Browser Game*
« Reply #1969 on: April 15, 2013, 08:38:40 am »

I think that Bay12ers should start some group or trade agreements or something like that.  I mean we do that with most game threads here anyways, why not EOS?

Chiming in to say that the last time we did that, we ended up starting a stock manipulation cartel. With obvious results. my character is one of the only ones who ever earned the permajail award

Must admit that before said cartel was made, it was a pretty pleasant and helpful community. You think the admin'd mind if I made a new account myself?

I got banned because of stock related stuff myself. Game prevented me from selling stocks in huge amounts so I just kept selling part by part very fast, which got me banned.

So, stock system is still disabled or what? Is it possible to buy stocks in bulk that are worth 0.01$ and sell them when they reach like 1.5$ (which took like an hour) or something? That's what made me rich before I got banned. I'll start playing again if stock market problems are fixed.
« Last Edit: April 15, 2013, 08:54:19 am by Leatra »
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #1970 on: April 15, 2013, 12:36:49 pm »

the dev say that it will be only payers buying stocks when the market is back.
if we got in for a mines based price jacking i have loads of mines to use.
 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Cheedows

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Re: Economies of Scale *Free Browser Game*
« Reply #1971 on: April 15, 2013, 06:14:56 pm »

I tried selling watermelons but I am terribly poor right now (Make like 10k per day).  Any ideas on how to get money faster or is this normal?
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Not good with names

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Re: Economies of Scale *Free Browser Game*
« Reply #1972 on: April 15, 2013, 10:52:48 pm »

If you're making 10k a day after expenses, like construction, salaries and all that jazz, that's fine, but if you're taking out loans every night then you might want to reconsider what you're producing/selling.  Make sure you have shops full of goods and that you are pricing so that you can move quantity while also making some good cash.  If you're relying on B2B or producing lower than average quality goods, then you're going to want to expand & market retail stores pretty heavily because that'll effect your market share and the amount of stuff you can sell in a single tick. 

You may also want to make sure that your industrial buildings are actually making you money.  I think you said you were producing electricity earlier in the topic, but with the economy the way it is you're be better served just buying electricity from B2B and replacing the power plant with something you can sell in your stores.
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Cheedows

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Re: Economies of Scale *Free Browser Game*
« Reply #1973 on: April 15, 2013, 11:17:30 pm »

Maybe, I'l check out the B2B prices for electricity and water.  Problem is I have a 9 million loan because of the beginning
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #1974 on: April 16, 2013, 02:03:48 am »

Incoming wall of text:
You need to streamline your production, Concentrate on few income earners and make your production of them as efficient as possible.
You mentioned having farms, make sure you have farmers markets to sell those water melons, they'll be more reliable and make more profit in the long run than relying on B2B.
Stores are more efficient when they sell more types of items, so you should also grow a few more things that will sell in the farmers market.
As far as research is concerned your goal when starting out is to merely get your quality levels close to average, anything above that will be very costly and won't result in significant gains.
I generally raise my research centers to a fairly low size, 10-20 and then queue up research for my chosen item untill the time taken suddenly jumps massively. Then move on to the next item, once your primary income earners have all reached that point you're safe to queue up production of them, then set your R&D to raise the levels higher.
After you start making good profit from produce, you would probably want to build a factory and start producing secondary products, a good choice would be items you can still sell in your initial farmers markets so you don't need to spend on new stores.However you'll notice that fruit plantations do not produce anything that can be converted into other items that will sell in a farmers market, so you could either start building Plantations that produce cereal crops, which you can sell in the farmers market, and also items that can be processed and sell in the markets, or if you have already heavily upgraded your fruit plantations you could decide to build supermarkets, which will not only sell the fruit, but also juices made of them, and ice cream/ sorbets etc.
Another strategy you need to consider is to only upgrade the size of your buildings in ratios that are compatable with your production chain.
For instance my jewellery Business "dosh 4 gold" has 2 size 100 mines, 2 size 100 smelters 1 size 100 jeweller and 3 size 200 stores, and in a 24 hour period the mines produce 5000 gold, the smelters can process 4800 gold into approx 5000 bars, the single jeweller can use 5000 bars to produce 6000 gold bracelets and 2000 gold necklesses, and the stores should sell 6000 bracelets and 2000 necklesses.
Everything produces almost exactly the right quantities to make things efficient, so when upgrading i need to take that into account, and expand in roder of the production chain, for instance 50% increase in mine capacity, then 50% more smelter, 50% more jeweller then 50% more stores.
The last thing you need to organise to be efficient is the sales price in your stores, 2x is usually far from the most efficient sales price, if you have a huge stockpile of something that you really want to get rid of you may lower the price to barely above what you paid just so it moves, and if you picked something up at a very low price you might go much higher than 2x to maximise profit.
The general rule i use is to modify sales price so that i sell slightly less every day than i produce.
So for instance those 2000 necklesses would amount to 20.83 per tick (2000/(24*4)) so i adjust sales price untill the estimate per tick is approx 20, then i watch it for a few ticks to see if it really sells that well.
Then when you expand store capacity you'll find that the sales volume goes up, so you can raise sales price to which drops volume but raises profits massively.
Also when you expand and your store capacity goes down temporarily you could lower price to keep sales volume high, or just ignore it and let your inventory go up a little.
Using this system you'll find that you sometimes end up with a little excess inventory, which you can sell off on b2b for quick profit every so often, or you could micromanage constantly to raise production/sales temporarily in order to offload excess(which is what i do but is rather time consuming).
And finally you might want to demolish some buildings that aren't helping you make profit, i know those size 100 research centers are cool and cost a damn lot to start with, but are basically useless if you can't actually afford to research at the rate they provide.
The building upkeep on them alone will eventually cost more than the construction cost, and you get a significant refund for demolishing buildings. If your profit is so bad and your loan so high it may be the cash injection you sorely need to streamline yourself back into the black.
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andrea

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Re: Economies of Scale *Free Browser Game*
« Reply #1975 on: April 16, 2013, 04:41:51 am »

are you guys playing on the economies of scale server or on the capitalism online one? ( "test" server vs "normal" one)

MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #1976 on: April 16, 2013, 04:55:48 am »

I'm still on the test one, I have 2 trillion Ratbucks to play around with, i might start on the normal one now just so i can play properly.
I just started a lemon company with 10 billion bucks of savings, filled most building spots with 7 days of expansion Fruit plantations and farmers markets, and 2 R&D centers.
Just going to see what kind of profit it'll make.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

andrea

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Re: Economies of Scale *Free Browser Game*
« Reply #1977 on: April 16, 2013, 05:00:13 am »

sadly the normal server still lack some of the nicer improvements that were implemented on test ( all the new changes to b2b for example).
I play on test as well, where I have 4 b in savings of which I invested 100M in a company, but I just started a company on normal server too, currently getting a decent profit from a few unexploited markets.

Leatra

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Re: Economies of Scale *Free Browser Game*
« Reply #1978 on: April 16, 2013, 01:38:55 pm »

I decided to play again but I wanna do something different than fast food this time. How's the market? Any good products that has few competition?
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ndkid

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Re: Economies of Scale *Free Browser Game*
« Reply #1979 on: April 16, 2013, 02:52:54 pm »

I decided to play again but I wanna do something different than fast food this time. How's the market? Any good products that has few competition?

Judging by
http://www.ratjoy.com/eos/pedia.php
the food court still has the most least-fulfilled choices. Supermarkets are high up there, as well.
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