If the apparent bugs and exploits and whatnot are fixed, I might have a look at this game.
Has the game improved since the last page informing us in depth of the intricacies of running a global marketing empire in which one must be required to fight for their right to win that planes = money with wings?
Well, the profit potential on planes has gone down a little bit since there is more competition there now (2 - 4 big companies and a handful of smaller companies). My complaint is more based on the fact that those markets are automatically more profitable simply due to the game's built-in "base value" of the products (which is flawed IMO). I'd still like to see the dev do some balancing work to make it more viable for folks to make money with a huge food company vs seeing players cluster towards the highest value industries (jewelry, autos, boats, planes). He did some of this with tweaks to the sales equations but I think it didn't go far enough.
Example: My airplane company that went live about a week ago is pulling in about 1B/day in revenue. My sporting goods company that went live a month ago and has factories/stores/labs that are 4x or more the airplane company's size, is pulling in 1.2B and that's with basically zero or one competitor for most sporting goods.
I also think there were some bad design decisions as a result of trying to "fix" and "simplify" things that ended up hurting the game.
To prepare for a promised "land merge" feature, all companies are restricted now to 12 factory slots vs 20 on EoS.
To make CO harder, maintenance costs on CO are 5% of building cost vs 1% on EoS.
Instead of fixing the exploits in the stock market, the dev just completely yanked it from the CO server.
To slow down player growth, new company costs (I believe on both servers) now go up exponentially instead of being a flat 10M per company.
The lack of players, the new fixed price fee, and one bad design decision (employees are auto-fired after a week) means that basically no one on CO is using the employer/employee job posting system which the dev spent a good amount of time in developing.
On EoS, the "supreme court" that was supposed to be able to investigate and handle cases of fraud, embezzlement, cheating, etc. got staffed with players but never implemented.