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Author Topic: Economies of Scale *Free Browser Game*  (Read 323586 times)

alamoes

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Re: Economies of Scale *Free Browser Game*
« Reply #1860 on: June 04, 2012, 05:26:22 pm »

I've used $profit$ from Sells Stuff INK to make Sells Stuff Mining! 
It will become publik in about a week. 
I've mainly just been exporting the mined goods through the exports/imports tab since there's no store. 
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1861 on: June 08, 2012, 10:08:34 am »

I'm doing good on Capitalism Online so far. Up to 16.8 mil net worth.

I got up this morning and saw that one of my slots was empty and the demand met was 90% anyway, so I set it to make 450 printers. I come back a few hours later and my store had already sold 220 of them at $2000 a piece. They only costed me $252 to make, although I made my own circuits and microprocessors so the low cost of them factored in (using imported silicon, so it could be even cheaper if I made that too heh). Still, that's pretty good money for a few hours of production and sales. I put the money into expanding my store up to size 600 and raising my advertising power to 13m.

I can never seem to get enough motherboards. They take forever to produce, sell fast, and are needed for laptops and desktops (both of which I also sell).
« Last Edit: June 08, 2012, 10:16:04 am by Paul »
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Azkul

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Re: Economies of Scale *Free Browser Game*
« Reply #1862 on: June 08, 2012, 02:43:03 pm »

Is it worth expanding a store if the products it sells are near 100% demand met?
Won't expanding the store cause even more of the demand to be met?
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1863 on: June 08, 2012, 02:50:35 pm »

Demand is based on total store size across the server (kinda silly, but that's how it works) so expanding your store will up total demand. How many other folks are in the same business would depend on how much it ups it - if there are a bunch of people with size 500+ stores in an industry expanding yours a little won't change too much. If you're the only one with those stores, expanding might make lots of extra demand.

What products are you selling, anyway? I usually try to find alternative markets once demand hits 90%+. Do you not have any other products you could sell?

Another thing is price - cutting the price can significantly boost demand, although if it's already 90% it would take a while to get the demand to change since it works on the average price/quality. Price changing is only really profitable if you're producing yourself and have extra production to sell off though, if you're importing you are probably better off selling at 2x until it's high demand met then changing to different products.
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Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #1864 on: June 08, 2012, 03:01:40 pm »

What?

Isn't 'population'/demand based on total factory/store/r&d size?
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1865 on: June 08, 2012, 03:22:27 pm »

Oh, you're probably right. That would make more sense. I was thinking it was based on the stores themselves.
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Azkul

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Re: Economies of Scale *Free Browser Game*
« Reply #1866 on: June 08, 2012, 06:55:54 pm »

What products are you selling, anyway? I usually try to find alternative markets once demand hits 90%+. Do you not have any other products you could sell?

I own an apparel store, producing T-Shirts, Sweaters, Khaki Pants and Jeans myself and filling the rest up with imports.
I'm not really at 90%+ demand met, but I worry that money spent on expanding stores could be better used elsewhere.
(On the topic of competitors, the only serious competitor I have is Wayne Enterprises, who has a store twice as big as mine.)
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1867 on: June 08, 2012, 08:17:21 pm »

Well, if you see another industry that looks profitable you could always branch out into it. I like sticking with one thing, though. One giant electronics store. I occasionally branch out into selling appliances when I see an opportunity, but I don't have any desire to build a second store. So far I've been expanding it like crazy. My growth has slowed a little bit due to demand being lower, but the demand is growing right along with my stores at a pretty good pace so I'm still selling everything I produce and a few imports to go with them (mostly appliance imports, a few monitors earlier).
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Valid_Dark

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Re: Economies of Scale *Free Browser Game*
« Reply #1868 on: June 08, 2012, 08:36:54 pm »

I am not doing very well on the new version,
the b2b is too slow moving, no one is buying any of my stuff, even though it's priced way below anyone else, and is often of higher quality
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Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #1869 on: June 08, 2012, 08:49:32 pm »

I am not doing very well on the new version,
the b2b is too slow moving, no one is buying any of my stuff, even though it's priced way below anyone else, and is often of higher quality

What are you selling?
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BallC420

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Re: Economies of Scale *Free Browser Game*
« Reply #1870 on: June 08, 2012, 10:11:40 pm »

I've got a B2B revenue quest I'm trying to complete so if anyone needs water, I've got 4M units listed at $0.05 on B2B (on CapOnline).

Sporting goods is going well. Unlocked the first retail slot today and slowly expanding to 2k total m^2. The next plot is $8M though so it might take me a little while to save up enough to buy that one.
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1871 on: June 10, 2012, 10:40:53 am »

Man, so many people are getting into electronics this time around. Tons of competitors - some of the markets have been staying 100% demand met.

I invested my 10m today into a clothing store instead of another electronics store. I produce electronics, but the demand met is so high in most markets due to so much competition that the one store can keep up with everything. I was rotating my products around snagging the 50% demand met ones, but now it seems there just aren't any in electronics - too many people to fill the gaps. In clothing I was able to grab a bunch of 0-30% demand met categories and pick up more revenue than my electronics store was getting even though it's over 2x the size and is selling cheaper manufactured goods rather than imports.
« Last Edit: June 10, 2012, 10:46:07 am by Paul »
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BallC420

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Re: Economies of Scale *Free Browser Game*
« Reply #1872 on: June 10, 2012, 10:49:42 am »

Well, my company got deleted by RJ accidentally when he went to ban some other players. AND due to poor backup/recovery processes (really, you only keep a single backup and it's overwritten every night at midnight? wtf?), he was unable to restore my company to how it was. I was reimbursed and given basically the same amount of cash that I had spent in all my buildings but I had no idea how much inventory I had so I only got $1M for inventory. Nothing for lost sales, marketing spent, or research but I have a huge chunk of influence now that I can use to instabuild buildings once I get built back up to that point.

I took the money and dumped it into an aircraft broker and am going to try to take advantage of the "first tick of sales for the instance" mechanics to try to make a chunk of money and then re-invest it to build back up my sporting goods company. It's a gamble but it might pay off.

I'm still playing on the beta instance too and doing full-scale production across 20 companies. It's a HUGE pain in the ass. So many clicks compared to doing retail. I know we have production queues now but he really needs to spend some time on some QoL features for production. It's 5 clicks plus a paste to queue up a single 24-hour production run. Multiply by 20 factories and then across 20+ companies and it's almost unmanageable. Then if I want to list those on B2B, I have a handful of clicks and typing in to figure out the current B2B pricing, set the quantity and price to sell, and then to list. If it is a product I need in another of my companies and I want to "transfer" it, I have to switch companies after I list it so I can buy it before it gets sniped.

Imagine if in Cap2 you had to micromanage each of your factories continuously. It'd be unplayable. I just want to set up my production lines and have them work continuously to produce the goods I need for retail or B2B. If certain goods are out of stock and I don't produce them, just halt production and notify me so I can find them on B2B. Production should be auto-restarted once the required materials are available in my warehouse. I want to be able to flag certain products as being my B2B offerings, set them to a Q-adjusted value ratio, and have them auto-listed. I want to be able to do internal sale / transfer of goods between companies so I don't have to micromanage and switch to not get my goods sniped.

Just seems like lots of design decisions piled on top of each other without looking at the overall UX and how many clicks it takes to do stuff that you'd want to do later on in the game. Yeh, it's fine when you have 1 factory but not when you have 400. I'd much rather operate at a higher strategic level (as an option) instead of micromanaging every shelf of every store and every production run. I don't feel like a business tycoon, I feel like an overworked factory manager.
« Last Edit: June 10, 2012, 11:09:17 am by BallC420 »
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1873 on: June 10, 2012, 11:09:57 am »

That's why I got away from the beta instance - I had too many companies with too many factories to manage, and the store change just made it worse since I was just managing the entire inventory all together and then I suddenly had to manage a dozen stores with 8 shelves each and swapping them out when demand got met and crap.
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Android

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Re: Economies of Scale *Free Browser Game*
« Reply #1874 on: June 14, 2012, 11:52:58 pm »

I've been playing this, quietly, and need a tad of advice. On CapO, I got my fairly successful Auto company, Trust Automotive, where I produce and sell most vehicles. I am looking to lower costs of production, and since the biggest expense is steel, i want to get into that game. What I want to know is if I should start a new company, or just add these functions to my existing company (since I only am using 2 factory spaces, 1 store space and 1 research space). Advice?
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