I'll give this a try.
We need to start networking; working together in connected industries so we can profit from each other.
Me and Aklyon are or were doing something like this. Basically, I f'd up with my start up and I now have a 300m^2 power plant. The idea is that he feeds me natural gas and I can produce tens of millions of electricity in a matter of hours - a good method of flooding the market with 9c electricity for massive volume of sales to generate profit. But it hasn't really worked out so well because I'm almost constantly on the verge of asploding.
Currently I'm making about 7 million electricity from natural gas that I think I bought from him.
*sigh*
I assume no one who plays the game is an economics major.
People seem to think that dropping prices to screw competition or raising prices to get maximum profit is a one-way street, hence why every damn videogame economy since *ever* is utterly screwed.
People don't realize that just because you CAN, doesn't mean it won't ruin the market and undercut future profitability for ages to come. <_<
But then again, if everyone on the game were a genius economist, the game would be boring.
Eh... remember, economics is not in a closed system with a limitation of players.
An entire world doesn't just come into existence... Prices in EoS need to settle, as the game is populated and industries are filled people will price for best profits, as competition increases prices MUST drop. Once the prices drop to unsustainable levels, players exit the market and allow the system the stabilize. Many markets in EoS are still being populated within the confines of demand, so you see these extreme dropping of prices. Some markets are already done with that, like electricity. The prices are pretty much settled and have no space to go down, anyone that does drop them is quickly put out of business, so the established players just need to wait out the storm when that happens- then the system re-stabilizes and life goes on.
I think the pricing in this game matches basic economic behavior pretty well. Few players, low supply, high demand results in profits. Players enter the market to get their cut, supply increases, outstrips demand over time, profits drop. Players exit the market, supply lowers, market repeats cycle but in smaller scale. Pretty simple AND pretty much verbatim from a basic econ book.