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Author Topic: Economies of Scale *Free Browser Game*  (Read 323991 times)

Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #900 on: April 18, 2012, 05:42:32 pm »

I just made 12 million by buying and reselling cheap apples :o

Bought a ton of em for $1 and sold them for $1.60. A bunch of people undercut me at $1, but they were high quality and someone came along and bought the lot of them after a few hours.

Oh man, JT martin is still climbing. How can a company worth a grand total of 1 million have a stock price giving it a market cap of 407 million? Does anyone actually think it's going to produce a profit in the future, or are they just hoping to make a quick buck off the market like I did earlier? The actual value of the stock when considering the company's assets is a mere 0.0018.
« Last Edit: April 18, 2012, 05:46:13 pm by Paul »
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Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #901 on: April 18, 2012, 05:46:33 pm »

How does reset work? Does the new company get free money? Or, at the least, the $5M loan despite having no assets to start? That could influence the stupidity of the B2B market, if people can just reset and, in the process, get $5M of someone else's money to spend.
Lose everything/reset to zero, only have whatever you get from the reset.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #902 on: April 18, 2012, 05:51:36 pm »

I just made 12 million by buying and reselling cheap apples :o

Bought a ton of em for $1 and sold them for $1.60. A bunch of people undercut me at $1, but they were high quality and someone came along and bought the lot of them after a few hours.

Oh man, JT martin is still climbing. How can a company worth a grand total of 1 million have a stock price giving it a market cap of 407 million? Does anyone actually think it's going to produce a profit in the future, or are they just hoping to make a quick buck off the market like I did earlier? The actual value of the stock when considering the company's assets is a mere 0.0018.

Maybe someone rich started that company, had an IPO, then bought a ton of their own stock.
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #903 on: April 18, 2012, 06:10:29 pm »

I just made 12 million by buying and reselling cheap apples :o

Bought a ton of em for $1 and sold them for $1.60. A bunch of people undercut me at $1, but they were high quality and someone came along and bought the lot of them after a few hours.

Oh man, JT martin is still climbing. How can a company worth a grand total of 1 million have a stock price giving it a market cap of 407 million? Does anyone actually think it's going to produce a profit in the future, or are they just hoping to make a quick buck off the market like I did earlier? The actual value of the stock when considering the company's assets is a mere 0.0018.

Maybe someone rich started that company, had an IPO, then bought a ton of their own stock.

That company has been around a few weeks. Not sure who started it, but whoever owned as of a few weeks ago paid himself 26.6 million daily in salary until all the company's money was gone and the company was a few hundred million in debt. Before the latest database problem it was -206 million company value with no assets and no money and a big loan growing by 1% a day. The database error cleared out the debt and gave it 1 million cash, but it still has no assets.

Basically the guy made a corporation, sold stocks, took out a big loan, and embezzled all the money - yet even though the company is worthless people are still buying stock in it and the value is staying high.

-edit-

I don't get how the stock price is calculated. Maybe its the market randomly making it go up without anyone doing any buying? If so it's terribly broken.

My KFC company, for instance, just did an IPO earlier (only 2m shares, and I own them all, so don't bother trying to buy any - I was mostly testing how it worked, not really trying to raise funding) started at $1. I bought 1m of the shares at $3, which made it jump up a ways. Then it went down, then it went up to almost $10, then it started falling again. I haven't really done anything with the company other than ordering the construction of a bunch of buildings.
« Last Edit: April 18, 2012, 06:14:56 pm by Paul »
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Lord Allagon

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Re: Economies of Scale *Free Browser Game*
« Reply #904 on: April 18, 2012, 06:58:20 pm »

One thing I found that's worth importing and then selling on B2B is fiberglass. Yesterday you bought at 35 and the B2B was 120. A pity someone undercutted me and it's now at 50, though.
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Mr. Palau

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Re: Economies of Scale *Free Browser Game*
« Reply #905 on: April 18, 2012, 07:10:24 pm »

Hey guys I need some advice. So because of all the recent events that have made money fall from the sky, I have drasticly expanded production, and my company, much faster than I thought I would be able to. I am now the proud owner of a medium enterprise. I want to know what I should do in lvl 5, as I have been told this is the hardest lvl in the game, you lose the benefits of being a small business and can't go public yet. Any general suggestions? Just keep expanding production or expand retail? Invest more in research than a puny 10m2 research building?
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #906 on: April 18, 2012, 07:19:10 pm »

Well, you've seen my thoughts on B2B before.  But I recommend finding a solid supply chain that's good for B2B, and cramming /all/ your money into goods-per-hour.  It's better if your supply chain can branch out a bit to other goods, if your wholesale business falls out from under you, but my strategy is to just ram through on the strength of a single good.  A short supply chain (two levels) and cheap factories make this even better, but it might be hard to find a good setup for that.

Remember, if someone vastly undercuts your level-2 goods and you have to sell at half price...oh noes, you're still making almost half the same profits.  You'll be moody for a while, but your production capacity is still there, and a little research will get another project back up to the exact same speed you were at before.

Saturate the market in one good at a time, then branch out.  And don't be afraid of building delays, especially for your store!  If you have a massive project that's going to take 48 hours, just accept it and take the weekend off from the game.

I'd probably improve my R&D last.  Doubling your factory will double your profits, but doubling your R&D means you get a couple more tech levels into your one chosen good before you hit the same wall of "oh god, it takes HOW long to research the next level?".  It'll be more useful to you once you branch out your industries.
« Last Edit: April 18, 2012, 07:21:07 pm by Sowelu »
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Mr. Palau

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Re: Economies of Scale *Free Browser Game*
« Reply #907 on: April 18, 2012, 07:23:28 pm »

Well, you've seen my thoughts on B2B before.  But I recommend finding a solid supply chain that's good for B2B, and cramming /all/ your money into goods-per-hour.  It's better if your supply chain can branch out a bit to other goods, if your wholesale business falls out from under you, but my strategy is to just ram through on the strength of a single good.  A short supply chain (two levels) and cheap factories make this even better, but it might be hard to find a good setup for that.

Remember, if someone vastly undercuts your level-2 goods and you have to sell at half price...oh noes, you're still making almost half the same profits.  You'll be moody for a while, but your production capacity is still there, and a little research will get another project back up to the exact same speed you were at before.

Saturate the market in one good at a time, then branch out.  And don't be afraid of building delays, especially for your store!  If you have a massive project that's going to take 48 hours, just accept it and take the weekend off from the game.

I'd probably improve my R&D last.  Doubling your factory will double your profits, but doubling your R&D means you get a couple more tech levels into your one chosen good before you hit the same wall of "oh god, it takes HOW long to research the next level?".  It'll be more useful to you once you branch out your industries.
Also it looks like I might hit lvl 5 tommorw, thanks to b2b sales and free money! Yeah I already have good lvl 2 product that isn't very filled, and am branching out into 2 other similiarly unfilled goods in the same industry in order to make more money.
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mainiac

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Re: Economies of Scale *Free Browser Game*
« Reply #908 on: April 18, 2012, 08:15:51 pm »

I've found that with some goods you can move them on b2b even selling above the average store price.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #909 on: April 18, 2012, 08:29:59 pm »

I've found that with some goods you can move them on b2b even selling above the average store price.
Ingredients are good for that.  Q40 cocoa beans (for example)?  Yes please.
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Muz

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Re: Economies of Scale *Free Browser Game*
« Reply #910 on: April 18, 2012, 09:52:25 pm »

I've found that with some goods you can move them on b2b even selling above the average store price.

Yeah, I've been making almost all my income doing this lately.

Lol, I'm now under investigation because someone bought two jars of peanut butter for $3,782.00 (I don't remember setting that price, might be a bug or accidentally putting quantity in the price field).
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #911 on: April 18, 2012, 10:00:45 pm »

My retail is making me enough money i'm going to expand into something i always fail at in capitalism and which i don't expect to do too well here either.
Cars!.
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Re: Economies of Scale *Free Browser Game*
« Reply #912 on: April 19, 2012, 01:16:00 am »

Apparently people on the B2B market will buy my low-quality cocoa beans for 40% of what I sell them for in retail. I'm still working on mass-producing them, but I should get another 120,000 by tomorrow morning. I might end up seeing if they'll buy them for 50% of what I sell them in retail after that, and I figure that if I can do that I might be able to make $300,000 before commissions.

It's not much compared to what everyone else is making, but I tend to have a hard time starting out in any online game regardless of the circumstances. If I remember to use the advice I have been given by the experts in this thread, it'll eventually be more profitable.

Also, reading over what had been said about branching out got me thinking that I already did that for some reason. I made a couple goals for products to research and develop, products I don't see often on the B2B market. My goals right now are cocoa powder, milk, then chocolate milk for one, and then cocoa butter, sugar, and chocolate truffles for another. As long as what happened earlier with blacking out doesn't happen again for a while, and as long as I stay calm and don't get too excited while playing this game, I should be able to accomplish those eventually.

Last thing. That bit about someone under-cutting your prices and your profits reminds me about how I often times haggle in how I sold things in MMORPGs like Dungeons and Dragons Online, Mabinogi or Asda Story. I would find out the average price of a good that I had to sell and I would then sell it lower than the average price. Basically, I'll probably end up unintentionally and by both habit and play-style under-cutting the general populace so that I can make a profit. I don't mean to be an ass by doing this, I'm just trying to sell my wares like any other merchant.

Which reminds me, and this is the actual last thing before I go to bed. Is it general consensus is that if there is a surplus of a certain product you are trying to move off the shelves that you should either lower the prices or have a sale? Because I'm seeing if that works for my farmer's market with maybe ten of my products that weren't selling too well by reducing the prices by 10%.

Anyways, good night. I want to wake up early tomorrow, since I slept in the past couple days. That way I can get more done with this game and still have time to play others instead of camping the display and buying/importing more things to sell every couple of ticks.
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #913 on: April 19, 2012, 01:30:40 am »

i just discovered that cars aren't exactly a bad thing for me to branch into, for my gas station most of my profit came from reselling icecream and beverages, but i had a largish mine and refinery for making my own fuel.
Well most car parts require things i can mine or produce in teh refinery.
The main cost appears research, it's costing like a million for each beginning level of research and i can't actually make cars without first getting one level in car body/seats/engine/cars.

"Lipolist bought 485000 units of Lemon from your company for a total of $1,373,035.00 after commission.
Lipolist bought 480000 units of Lemon from your company for a total of $1,358,880.00 after commission."
oh yeah, that'll about cover it.
Actually i could buy the cheap cars on b2b and resell them, lol :/
edit: "and i've doubled in networth since yesterday"
« Last Edit: April 19, 2012, 02:03:12 am by MarcAFK »
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Re: Economies of Scale *Free Browser Game*
« Reply #914 on: April 19, 2012, 01:56:41 am »

I'm really, REALLY biting at the bit for the store layout overhaul. I've gotten to the point where I'm getting bored with making massive profit. I dabble mostly in retail and I've made ludicrous amounts of cash, however, having to restock 6 different stores 3 times a day to keep the cash flowing is just plain stupid with the current layout. I understand that having a research/production queue is pretty important, but in my opinion the store layout overhaul is a little more important. It takes one of the ways to progress in the game and makes it 'doable'. For example, the supermarket is an excellent source of income, but the process of stocking it is so tedious that there are hardly any people doing it for longer than a few days.

A production and research queue isn't quite as drastic. You can write down the time when your bananas or r&d will finish and can log in quickly to start something else. That takes 5 minutes, whereas stocking most stores can take up to an hour depending on how precise you are about finding the best deals.

Oh well.. it's coming. Eventually. Maybe. Won't hold my breath, but I want to.
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