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Author Topic: Economies of Scale *Free Browser Game*  (Read 323919 times)

Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #825 on: April 17, 2012, 09:15:53 am »

The lack of a research queue is really annoying.

Why can't I tell it to research one thing repeatedly? Is it really necessary to make me log in every half hour to tell it to keep researching?
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Toaster

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Re: Economies of Scale *Free Browser Game*
« Reply #826 on: April 17, 2012, 10:14:21 am »

I think that's near the top of the To-Do list.
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dei

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Re: Economies of Scale *Free Browser Game*
« Reply #827 on: April 17, 2012, 12:32:03 pm »

I honestly have no idea what I'm doing or what I was doing, so last night I restarted and decided to for some reason focus on beverages. Then after realizing I was spending more I was taking in I sold off all of the buildings I built last night except for the fruit plantation, agriculture research and development, and farmer's market.

Could someone please give me some tips on what I should do for this sort of game? My only experience with anything like this game comes from playing merchants in Fable, Freelancer and Morrowind. Unless if you count Dwarf Fortress as a business simulator now. Regardless, I would very much appreciate some pointers.
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Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #828 on: April 17, 2012, 12:45:08 pm »

I renamed my business to Berkshire Hathaway. I'm amazed that name wasn 't take yet.
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Domenique

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Re: Economies of Scale *Free Browser Game*
« Reply #829 on: April 17, 2012, 12:52:58 pm »

I honestly have no idea what I'm doing or what I was doing, so last night I restarted and decided to for some reason focus on beverages. Then after realizing I was spending more I was taking in I sold off all of the buildings I built last night except for the fruit plantation, agriculture research and development, and farmer's market.

Could someone please give me some tips on what I should do for this sort of game? My only experience with anything like this game comes from playing merchants in Fable, Freelancer and Morrowind. Unless if you count Dwarf Fortress as a business simulator now. Regardless, I would very much appreciate some pointers.

Worst case scenario - you can always restart in your settings menu at top right. My advice would be to first open a shop and sell imported goods in it. You should invest 4M in it. Buy it, expand it a little, fill every good that you can for the best income for double the import price, use a little advertising. Then, with a remaining million, find a niche market that is not filled yet and start researching on it. If your shop is filled with goods it will soon start paying off, use that money to expand your shop to, say, 100m^2, then you should have sufficent research on some product and you can start manufacturing it. Ideally, manufacture a finished good ready to use. Also, try to manufacture as many ingridients as possible. I.E. I am making apple cider, so I research apples and cider, manufacture apples myself to make the cider manufacturing cost less. The more ingredients you make yourself, the cheaper the manufacturing. Make sure you sell your products in huge numbers at b2b. Buyers are interested at the quantity as much as quality, so you're more likely to sell, say, 100k Q10 beers for 10$ than somebody is trying to sell 10k Q11 beers for 11$.

Long story short - retail is best for fast income, when you get that income, start manufacturing. Always research. Keep the shop filled.
« Last Edit: April 17, 2012, 12:57:00 pm by Domenique »
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Supercharazad

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Re: Economies of Scale *Free Browser Game*
« Reply #830 on: April 17, 2012, 12:57:03 pm »

I make a decent living selling iron ores on B2B.
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ndkid

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Re: Economies of Scale *Free Browser Game*
« Reply #831 on: April 17, 2012, 01:22:40 pm »

There is an equation in the game's forums somewhere, but the answer to this question is: UNITS_SOLD = (A bunch of stuff)/price^2
So all products have the same price elasticity? That makes me sad. Then again, we don't have nearly enough actors in the market yet to force profit margins down on goods, so having highly inelastic goods on the current market would probably lead to... interesting... results.
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dei

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Re: Economies of Scale *Free Browser Game*
« Reply #832 on: April 17, 2012, 01:54:30 pm »

I honestly have no idea what I'm doing or what I was doing, so last night I restarted and decided to for some reason focus on beverages. Then after realizing I was spending more I was taking in I sold off all of the buildings I built last night except for the fruit plantation, agriculture research and development, and farmer's market.

Could someone please give me some tips on what I should do for this sort of game? My only experience with anything like this game comes from playing merchants in Fable, Freelancer and Morrowind. Unless if you count Dwarf Fortress as a business simulator now. Regardless, I would very much appreciate some pointers.

Worst case scenario - you can always restart in your settings menu at top right. My advice would be to first open a shop and sell imported goods in it. You should invest 4M in it. Buy it, expand it a little, fill every good that you can for the best income for double the import price, use a little advertising. Then, with a remaining million, find a niche market that is not filled yet and start researching on it. If your shop is filled with goods it will soon start paying off, use that money to expand your shop to, say, 100m^2, then you should have sufficent research on some product and you can start manufacturing it. Ideally, manufacture a finished good ready to use. Also, try to manufacture as many ingridients as possible. I.E. I am making apple cider, so I research apples and cider, manufacture apples myself to make the cider manufacturing cost less. The more ingredients you make yourself, the cheaper the manufacturing. Make sure you sell your products in huge numbers at b2b. Buyers are interested at the quantity as much as quality, so you're more likely to sell, say, 100k Q10 beers for 10$ than somebody is trying to sell 10k Q11 beers for 11$.

Long story short - retail is best for fast income, when you get that income, start manufacturing. Always research. Keep the shop filled.

Thank you for the advice. Now that I think about it, running a shop would be much easier for me. That's where a lot of the experience I have with anything close to business simulators is at - buying low and selling high. Therefore it should be pretty easy for me to get started once I restart again sometime tomorrow.

Though I could just sell off every little building I've built and then go from there. In fact, in order to continue playing this game right now I might as well just scrap my plantation and other buildings, buy a shop and start selling stuff.

Once again, thanks for the advice. I think it's time to revisit my role of merchant once more.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #833 on: April 17, 2012, 02:00:40 pm »

I got a surprisingly high profit-per-investment-per-second in farmer's-market type goods at first, so I'd have to recommend that as your first store.  Try to stagger your research per building, so you always have some 30min research, some 2hr research, some 8hr research lying around--that way, when you are away from computer, you always have something useful to time correctly.

Find a good, useful one-step manufacture that's useful to a lot of people, and dump research and expansion into it when possible, once you've got your store running.  Like...I'm slowly moving to take over the cheap vanilla extract market (it'll take quite a while).  You could probably make a fair amount on gelatin, or flour, or cocoa butter, or sugar, or something like that.  Hell, if I wanted to start over right now, I would devote all my resources and research solely to artificial vanilla extract.  You'll get a lot of people who want good tech from the second step of development.  Why research wheat and flour when you can buy the flour? etc.

Look for cheap >Q16 water every once in a while...I just picked up like six million Q22 water at $0.17, which makes me happy.  Cheap eggs, cheap milk, also good stuff (if you're me).

Personally, I'm not worried about niche /store/ markets.  Aim for niche B2B markets.  Find a tech that's used in a ton of stuff...like, nobody buys my orange extract, but tons of people buy my equivalent-tech vanilla extract.
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martinuzz

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Re: Economies of Scale *Free Browser Game*
« Reply #834 on: April 17, 2012, 02:05:23 pm »

I've started Lime-O-Sine company yesterday. I'm gonna be making limejuice, and all needed products to produce it (jelly, sugar, lime, water, carton drink boxes)

I've happily built some farms, wells, research, a brewery and a cafe to sell some cheap Russian beer and snacks.

I just noticed the overnight costs. It seems my new company will be bankrupt in less than a week this way.

How can I survive the first week in this game?
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ukulele

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Re: Economies of Scale *Free Browser Game*
« Reply #835 on: April 17, 2012, 02:08:19 pm »

Id say the key its to start focusing on a single thing whatever it is (finds something thats not been offered regularly on the b2b) and then expand from there, from what you say you were planing on making it all yourself from day one, it might seem like a good idea but it isnt really. Focus on one product and once you start making an interesting proffit expand.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #836 on: April 17, 2012, 02:17:08 pm »

I've started Lime-O-Sine company yesterday. I'm gonna be making limejuice, and all needed products to produce it (jelly, sugar, lime, water, carton drink boxes)

I've happily built some farms, wells, research, a brewery and a cafe to sell some cheap Russian beer and snacks.

I just noticed the overnight costs. It seems my new company will be bankrupt in less than a week this way.

How can I survive the first week in this game?

You should be making a profit from day 1.  Make sure you have at least a little of all your products, and make sure they are selling at a decent rate.  50m2 is a decent store size by the start of the third day, and remember to lower your prices in order to sell more stuff.  If you are importing/B2Bing your goods (and you should be), you basically have an infinite supply...

I recommend against making your own water, sugar and cartons.  Water is HARD to get off the ground with any reasonable quality; you will get it both cheaper and higher quality off B2B than you will ever hope to produce it yourself.  There's basically infinite Q16 water for $0.15/unit on B2B.  Take advantage of it.  Likewise, cartons are cheap and you can buy them for good quality.  Sugar is...more expensive, but buying a little will go a long way.  Keep an eye out for good sales on sugar, and it's a good secondary research topic (since you won't be able to research limes at any practical rate until you expand your research department a /lot/).
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His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Carcanken

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Re: Economies of Scale *Free Browser Game*
« Reply #837 on: April 17, 2012, 03:17:21 pm »

Im pretty sure the overnight costs were lowered greatly.



Used to have like 4m costs a day
Now its like, a million?
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GreatJustice

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Re: Economies of Scale *Free Browser Game*
« Reply #838 on: April 17, 2012, 03:33:31 pm »

So I skipped coming back to the game for a while, come back two days later to find my money has jumped from about 151k to 4.5 million because some kindly fellow bought my absurdly large chemical stockpile and my natural gas.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #839 on: April 17, 2012, 03:46:50 pm »

So I skipped coming back to the game for a while, come back two days later to find my money has jumped from about 151k to 4.5 million because some kindly fellow bought my absurdly large chemical stockpile and my natural gas.

Also the +2M compensation from yesterday's minor stat-reporting bug.

Okay, starting tonight or tomorrow morning I'm going to try and have 10k vanilla extract on B2B at all times.  Half of my earnings will go back into that factory for the perpetual future, until it can keep up with my entire vanilla bean production (with some flour and dough on the side). I'll put the price at whatever will sell over an 8-hour period, so prices might get pretty low.  It's not good quality right now (like 10-12?), but hey, over time...
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!
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