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Author Topic: Economies of Scale *Free Browser Game*  (Read 323735 times)

Domenique

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Re: Economies of Scale *Free Browser Game*
« Reply #630 on: April 13, 2012, 12:26:37 am »

Do you guys try to put products on higher prices than import? Is that successful? It's kinda sad having a monopoly on apple cider yet making so little money.
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Muz

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Re: Economies of Scale *Free Browser Game*
« Reply #631 on: April 13, 2012, 01:46:59 am »

Do you guys try to put products on higher prices than import? Is that successful? It's kinda sad having a monopoly on apple cider yet making so little money.

I only buy them if they're cheaper. Idk, sales don't even bring in that much profit. And you can't even really compete with the cheap 30Q American stuff.

Yea, this game doesnt seem to know how to reward companies working indirectly with each other.

It seem to be the best practice to make entire supply chains yourself and for you to full supply stores yourself.

Though in that regard, I do like that you need to set up multiple slave companies to do that... though I do wish it'd let you transfer research tech.

Problem is that factories are too cheap - it's way too easy to set up your own supply chain, especially for things like minerals and fruits. The trick is in finding a niche somewhere in between the chains (like ground beef) where it's too much effort to manufacture, but cheap enough that it's profitable to sell.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #632 on: April 13, 2012, 02:49:34 am »

I'm expanding in water & electicity to support my lemon business. Water is straightforward: pump in, water out.

I'm curious about coal: energy quality doesn't matter in lemon production. Does coal quality matter on energy production? How?
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cerapa

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Re: Economies of Scale *Free Browser Game*
« Reply #633 on: April 13, 2012, 02:55:35 am »

I'm expanding in water & electicity to support my lemon business. Water is straightforward: pump in, water out.

I'm curious about coal: energy quality doesn't matter in lemon production. Does coal quality matter on energy production? How?
I think quality only affects quality, and since energy is always 0 quality, then you can burn the shittiest coal you can find.
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Sirian

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Re: Economies of Scale *Free Browser Game*
« Reply #634 on: April 13, 2012, 03:02:17 am »

I'm not 100% sure but it may be that quality affects the economy of scale factor. Or speed maybe. Then again maybe not. I guess testing is required.
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debvon

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Re: Economies of Scale *Free Browser Game*
« Reply #635 on: April 13, 2012, 03:10:15 am »

Although retail requires a lot of micromanagement it's extremely profitable. Instead of relying on retailers or producers to buy your product in bulk on the market, and also having to deal with massive competition (depending on your area of interest), retail guarantees profit even if you just import everything. Taking the time to find good deals on the market is a win win for both you and the seller since you're making even more profit, and they're actually selling their stuff. This means that people producing things like chairs or tables are rewarded when there are others running hardware/office supply chains.

After trying a number of different "starting builds" I'd say that retail is definitely the easiest way to get a head start when you're new. The less you pay for factories and research, the more you can invest in stocking your store and advertising. Just be smart about it and pay attention to demand. Don't import EVERYTHING. For the good of everyone (including yourself), only import when it's cheaper or if the mass producers aren't providing the item.

I really love logging in and seeing my initial 100k turn into 500k just from a single store. I have a furniture factory and a couple of profitable lumber camps on the side, everything is looking up. Ratan Joyce even bought some of my excess lumber! What a generous fellow.
« Last Edit: April 13, 2012, 03:12:44 am by debvon »
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Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #636 on: April 13, 2012, 03:33:22 am »

My plan is to grind the B2B long enough until I have enough money and production capacity to get a nice stock of products I can sell in my stores. I don't feel like restocking every few hours.
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Domenique

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Re: Economies of Scale *Free Browser Game*
« Reply #637 on: April 13, 2012, 06:24:42 am »

Do you guys try to put products on higher prices than import? Is that successful? It's kinda sad having a monopoly on apple cider yet making so little money.

I only buy them if they're cheaper. Idk, sales don't even bring in that much profit. And you can't even really compete with the cheap 30Q American stuff.

Well my cider is 16 while the chepeast on import is 19.10, but I don't really make much money. Maybe manufacturing just isn't good bussiness.
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Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #638 on: April 13, 2012, 06:58:08 am »

Try manufacturing something else.  Apple Cider is a final product that gets sold at retail.

You could try goods that are materials of something else, check the B2B and Import markets...  Some things do have a higher profit margin and are not exploited as much either.  Quite a few things actually...
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Frajic

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Re: Economies of Scale *Free Browser Game*
« Reply #639 on: April 13, 2012, 09:04:15 am »

It seems like the store interface got a minor change - goods are now sorted by whether they're in stock or not, rather than strictly alphabetical. Looks neater, but no change to pricing and selling procedure.
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MrWiggles

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Re: Economies of Scale *Free Browser Game*
« Reply #640 on: April 13, 2012, 09:05:31 am »

Did anyone else notice that the Annual Cost weren't deducted?
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Kansa

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Re: Economies of Scale *Free Browser Game*
« Reply #641 on: April 13, 2012, 09:09:39 am »

I noticed that as well, I haven't got my revenue sheet from yesterday either
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Aklyon

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Re: Economies of Scale *Free Browser Game*
« Reply #642 on: April 13, 2012, 09:11:18 am »

The maintenence derped. It also affected welfare.
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jashman

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Re: Economies of Scale *Free Browser Game*
« Reply #643 on: April 13, 2012, 09:11:27 am »

My store has also reorganized its inventory by what is in or out of stock.

I mean... if I was irresponsible enough to let my stock run out, I would know that... yeah, that's the ticket.
« Last Edit: April 13, 2012, 09:25:20 am by jashman »
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Voxel_Squid

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Re: Economies of Scale *Free Browser Game*
« Reply #644 on: April 13, 2012, 09:27:24 am »

It seem to be the best practice to make entire supply chains yourself and for you to full supply stores yourself.

Not at all true! For those products produced by primary industries (mining, lumber, etc), there are already many huge companies willing to sell very high quality products (Q30+) at a better quality-to-price ratio than the usual Q0-10 listings. These high-quality inputs make a significant difference to the quality of your own products down the line and you can easily increase your profit margins and pass on the slightly increased cost to your customers.

For example, I am currently using Q42 chemicals bought at $2 and Q51 petroleum bought at $75 to make polyester thread. Because of the quality of my inputs, I've been able to make Q24 polyester thread with only Q10 tech, at a cost of only $2.30 per unit. I use most of it to make my own products, which end up being between Q10-Q20 while costing less than 10% of the import cost. When I sell my excess thread on the B2B market, I am usually the highest-quality producer and can get my products sold at a much higher price than the lower-quality producers who are always trying to undercut each other.
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