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Author Topic: Economies of Scale *Free Browser Game*  (Read 323578 times)

Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #480 on: April 11, 2012, 08:23:10 am »

Yeah, I understand that. What I don't understand is why. I don't think there is a single category with percentages that low.
Noone has bothered?  It may be relatively new.

http://www.ratjoy.com/forum/topic/contest-9-room-for-improvement/

Vote for something here.  It looks like the top 5 will be the priority changes/considerations...
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Muz

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Re: Economies of Scale *Free Browser Game*
« Reply #481 on: April 11, 2012, 08:25:44 am »

Hmm.. I've been breaking economies in a lot of games recently. Sounds like a fun one to mess with :P
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Voxel_Squid

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Re: Economies of Scale *Free Browser Game*
« Reply #482 on: April 11, 2012, 08:44:01 am »

Yeah, I understand that. What I don't understand is why. I don't think there is a single category with percentages that low.
Well different industries end up with different % demand met for different reasons. There is the demand factor and the supply factor. From what I understand, there is a hidden variable for total demand per day for each product. For things like food, that number is very high to simulate the fact that people need to eat every day. The supply factor is determined by how many players are selling the product. In the case of hot food, the demand is probably comparable to fruits, but the supply is significantly less, so the % demand met ends up being very low. In some other industries however, such as automobiles, the demand relatively small, so even a small number of players producing cars is enough for the industry to reach 100% demand met.

Hmm.. I've been breaking economies in a lot of games recently. Sounds like a fun one to mess with :P
Well, we tried to form a coal cartel to raise the price of coal a few days ago. It only lasted for about a day before we ran out of money to continue buying up the underpriced coal continually coming onto the market :(. Once we get ourselves up and running again however, we can definitely coordinate between ourselves and attempt to manipulate the stock market to our advantage.

Toaster

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Re: Economies of Scale *Free Browser Game*
« Reply #483 on: April 11, 2012, 08:46:32 am »

The short answer is you can't import hot foods (or desserts or fresh beverages) so you have to rely on player production to sell those in stores. If they're not often made (which they aren't) then it's hard to stock them in my store.

If you're selling desserts or hot foods, I'll probably buy them.
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #484 on: April 11, 2012, 08:57:22 am »

Honestly I think lemons are the only thing i'm making any cash on, but they sell like crap at the farmers market. zI'm making something like $60 a tick on em.
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #485 on: April 11, 2012, 09:02:05 am »

the is money in fruit just not a lot in the B2B market ie($4 a Pineapple) vs $8 from a store byt it beats the hell out of the $0.84 each for export.

i can make money on any of them but it is easyer to keep a small stock(1-2K for fruit) and sell the rest on the B2B.

hot food takes more input and need diffent stores to sell but has a higher price.

sell everything you can on the farmers market, buy stuff if you must just 50 of everything will help.
mine give me a good 1.5k more when i get a better stock range
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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forsaken1111

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Re: Economies of Scale *Free Browser Game*
« Reply #486 on: April 11, 2012, 09:03:37 am »

I'm just importing cheap crap from china and selling it for inflated prices in america.

So like most real stores.
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Voxel_Squid

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Re: Economies of Scale *Free Browser Game*
« Reply #487 on: April 11, 2012, 09:08:14 am »

Honestly I think lemons are the only thing i'm making any cash on, but they sell like crap at the farmers market. zI'm making something like $60 a tick on em.
Using marketing and expanding your store can very quickly increase your profits per tick. In the long-run though, you would probably be better off selling your fruit farm and farmers market and go into an industry that has less than 100% demand met.

I'm just importing cheap crap from china and selling it for inflated prices in america.

So like most real stores.
The funny thing is, the stuff from china is still better and way more expensive than what you can make in the beginning! Anyway, it is very important to fill up all of the store slots for things you don't produce with imported goods if you want to make any significant amount of money in the beginning.

Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #488 on: April 11, 2012, 09:13:51 am »

buying from b2b is cheaper.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Voxel_Squid

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Re: Economies of Scale *Free Browser Game*
« Reply #489 on: April 11, 2012, 09:18:23 am »

buying from b2b is cheaper.

Only if it's available on b2b. For stuff that I sell (sporting goods) there's often nothing listed on B2B, since the people who produce it are going to want to sell it in their own stores.

Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #490 on: April 11, 2012, 09:42:02 am »

buying from b2b is cheaper.
I seen stuff cost more on the B2B then Imports.   8)
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #491 on: April 11, 2012, 09:53:55 am »

thats when you inport a load of it and make a killing
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Muz

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Re: Economies of Scale *Free Browser Game*
« Reply #492 on: April 11, 2012, 10:15:39 am »

What does expanding store size do?
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Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #493 on: April 11, 2012, 10:16:53 am »

I just liquidated all my stocks and stuck it all into my company.  A cool +2 million.  Big expansions come up.  Expanding into the slaughterhouse business...


Also... is it not a good idea to not do quests for influence?  Just so I'd stay level 5 as long as possible? 


What does expanding store size do?
Sell stuff faster.
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #494 on: April 11, 2012, 10:22:27 am »

i have found my self heading in to the salt crushing biz, there is a lot of money in it
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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