Yeah, I understand that. What I don't understand is why. I don't think there is a single category with percentages that low.
Well different industries end up with different % demand met for different reasons. There is the demand factor and the supply factor. From what I understand, there is a hidden variable for total demand per day for each product. For things like food, that number is very high to simulate the fact that people need to eat every day. The supply factor is determined by how many players are selling the product. In the case of hot food, the demand is probably comparable to fruits, but the supply is significantly less, so the % demand met ends up being very low. In some other industries however, such as automobiles, the demand relatively small, so even a small number of players producing cars is enough for the industry to reach 100% demand met.
Hmm.. I've been breaking economies in a lot of games recently. Sounds like a fun one to mess with
Well, we tried to form a coal cartel to raise the price of coal a few days ago. It only lasted for about a day before we ran out of money to continue buying up the underpriced coal continually coming onto the market
. Once we get ourselves up and running again however, we can definitely coordinate between ourselves and attempt to manipulate the stock market to our advantage.