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Author Topic: Economies of Scale *Free Browser Game*  (Read 323385 times)

Aklyon

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Re: Economies of Scale *Free Browser Game*
« Reply #255 on: April 10, 2012, 07:31:51 am »

I have a feeling I'm not doing this right, but it should work eventually, I think. I just need more oranges and coal.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sengoku

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Re: Economies of Scale *Free Browser Game*
« Reply #256 on: April 10, 2012, 07:37:04 am »

To all those who have messed up there company, just so you know I did the same when I first started.  I invested everything I had into a market with no demand and in the end I 'started again' with a new account.  The developer is planning on adding a restart button as it has become a highly requested feature.
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Therian Saga

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Frajic

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Re: Economies of Scale *Free Browser Game*
« Reply #257 on: April 10, 2012, 07:42:07 am »

seems interesting!

are markets from player to player all linked up magically? better yet, is there a wiki/tutorial I can read?

I'm in as Squeezy Lemons Co. (if the RNG gives you lemons...)
Many thanks for the cheap lemons.
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EoS company name: Vikings Inc.

MrWiggles

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Re: Economies of Scale *Free Browser Game*
« Reply #258 on: April 10, 2012, 07:42:47 am »

I couldnt make a new account.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #259 on: April 10, 2012, 07:46:06 am »

seems interesting!

are markets from player to player all linked up magically? better yet, is there a wiki/tutorial I can read?

I'm in as Squeezy Lemons Co. (if the RNG gives you lemons...)
Many thanks for the cheap lemons.


so you're the buyer? I'm still making sense of the production costs  :P

I think that until I've depleted the free resources, I won't be able to gauge prices correctly (btw, they go at wholesale for 0.5$, so I based the price on that)

I wonder how well the production chain is realized.. that is, are those lemon ultimately useful or they go in the all powerful export sink?
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Aklyon

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Re: Economies of Scale *Free Browser Game*
« Reply #260 on: April 10, 2012, 07:50:14 am »

To all those who have messed up there company, just so you know I did the same when I first started.  I invested everything I had into a market with no demand and in the end I 'started again' with a new account.  The developer is planning on adding a restart button as it has become a highly requested feature.
Any idea how soon that is planned to happen?
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #261 on: April 10, 2012, 07:56:35 am »

I'm expanding into lemon gelee

probably I shouldn't have built myself the livestock, the slaughterhause and such to obtain the gelees, but I believe in independence  :P
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Dariush

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Re: Economies of Scale *Free Browser Game*
« Reply #262 on: April 10, 2012, 07:57:11 am »

How did this company get so much money and networth if it doesn't sell anything, according to the graph at the right?

Also, is exporting even the least bit feasible? Looking at prices, I doubt that.

And is the speed of selling at the stores simply inversely proportional to the price?
« Last Edit: April 10, 2012, 08:01:43 am by Dariush »
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #263 on: April 10, 2012, 08:00:52 am »

 :o

foul play?
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debvon

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Re: Economies of Scale *Free Browser Game*
« Reply #264 on: April 10, 2012, 08:01:15 am »

The stock market? I don't know. The game does seem a bit exploitable.. what's stopping somebody from making multiple accounts and giving himself an unfair advantage, or siphoning cash from his friends who lost interest immediately?
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #265 on: April 10, 2012, 08:04:00 am »

the free market will absorb the additional cash! it's magic! /trollface
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Sengoku

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Re: Economies of Scale *Free Browser Game*
« Reply #266 on: April 10, 2012, 08:04:36 am »

How did this company get so much money and networth if it doesn't sell anything, according to the graph at the right?

Also, is exporting even the least bit feasible? Looking at prices, I doubt that.

And is the speed of selling at the stores simply inversely proportional to the price?

The person who started the company has another private company so I assumed he transferred

The dev keeps tracks of the logs and has a system in place that flags any suspicious activity.
The stock market? I don't know. The game does seem a bit exploitable.. what's stopping somebody from making multiple accounts and giving himself an unfair advantage, or siphoning cash from his friends who lost interest immediately?
cash into it before the new one initiated an IPO
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Therian Saga

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LordSlowpoke

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Re: Economies of Scale *Free Browser Game*
« Reply #267 on: April 10, 2012, 08:04:57 am »

Exporting is feasible if you mass produce raw materials, like apples, and have a semi-decent product quality (>10 or so).

With the B2B prices as I'm writing this, and production skewed towards 500000 units, you get ~$0.15 profit per apple. For me, that's almost a dollar a second. I'm focusing towards watermelons though. Better margin.
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #268 on: April 10, 2012, 08:05:10 am »

I wasn't going to register for this till i noticed it would accept facebook accounts, so now i'm starting (though oddly i had sworn never to play another facebook gamez :P)
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

adriaans

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Re: Economies of Scale *Free Browser Game*
« Reply #269 on: April 10, 2012, 08:06:17 am »

How did this company get so much money and networth if it doesn't sell anything, according to the graph at the right?

Also, is exporting even the least bit feasible? Looking at prices, I doubt that.

And is the speed of selling at the stores simply inversely proportional to the price?

Probably from transferring money from another company


gah ninjad... :P
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