Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 13 14 [15] 16 17 ... 160

Author Topic: Economies of Scale *Free Browser Game*  (Read 323369 times)

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #210 on: April 10, 2012, 03:16:31 am »

Yea, I got a farmer market going on right now. I got a mix of Oranges, Apples and Milk.

I just bought a lot of cheap cartons, so gonna be offering Carton Milk soonishly.

I'm currently making Orange Concentrate so I can make Orange Shurbert.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

andrea

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #211 on: April 10, 2012, 03:20:45 am »

I am more than half an hour late to sell the coal to that steel corporation, but hopefully he will be back in the future!
it seems our coal cartel is working well.

what does that person consider "normally priced" coal?

Gamerlord

  • Bay Watcher
  • Novice GM
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #212 on: April 10, 2012, 03:39:43 am »

Just sold the damn lemon farm and started Dwarven Industries as Shane. Lets see how this game pans out.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #213 on: April 10, 2012, 04:19:12 am »

Is it just me, or do goods appear to be priced so high that owning a store and producing no materials would get you nowhere?

I keep seeing things on the B2B that are really ridiculously high priced.

EDIT:
Also, is there any way to tell what maintenance costs and salaries are going to be BEFORE they are ripped out of your pockets?
« Last Edit: April 10, 2012, 04:25:58 am by h3lblad3 »
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

andrea

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #214 on: April 10, 2012, 04:25:20 am »

have you tried the import market? I heard that with some goods it is possible to get a profit. also, shop prices seem to be much higher than base prices, but I may be wrong on that.

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #215 on: April 10, 2012, 04:27:14 am »

Well your Stores aren't selling to B2B, I think they're selling to abstracted consumers.
---
Some questions:
So what does Quality Do?

What does expanding your research facility do?

And will the market saturation of, I think almost all the goods, ever go away?

It seems like most of the goods have their market demand met, or overly so. Passenger Jets are over 200 percent over market demand.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

andrea

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #216 on: April 10, 2012, 04:30:29 am »

1) it raises export price, and most likely shop price too

2) makes research faster, same way as factories

3) if I understand that correctly,  it just means you have to sell at lower price, but the market isn't actually full.
and I hope market demand eventually rises, because otherwise as more people join, economy crashes.

h3lblad3

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #217 on: April 10, 2012, 04:33:40 am »

Well your Stores aren't selling to B2B, I think they're selling to abstracted consumers.
---
Some questions:
So what does Quality Do?

What does expanding your research facility do?

And will the market saturation of, I think almost all the goods, ever go away?

It seems like most of the goods have their market demand met, or overly so. Passenger Jets are over 200 percent over market demand.
Your stores do sell to abstracted customers. However, people who create various resources appear to also sell them in their own stores while putting them up on the market for the same price.  If you don't buy base components and build it yourself, I can't see any way to make a profit from a finished good bought on the B2B.  Makes it hard to be a plain supermarket owner unless you cut a lot of deals.

Expanding research facilities reduce time required to research.  I assume it also increases cost of maintenance and salaries for the building as well.

Perhaps the game needs to simulate some form of population growth?
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

andrea

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #218 on: April 10, 2012, 04:40:28 am »

population growth would be nice, but it has to be tied to the number of players in some way. although exports to foreign countries also make a profit ( at least for low end goods, I never tried to make, nor sell an airplane)

by the way, somebody thought he could sell coal at 7.00$... but now the price is fixed again.

adriaans

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #219 on: April 10, 2012, 04:41:34 am »

Demand increases from more/larger factories and lower prices, so more/larger stores = more demand. Lesser effect is more/larger stores and quality. Advertising also increases demand artificially for that specific store.


You can't export all goods, make sure to check that first :P Aircrafts being one of them.
As for how long it takes to sell, 1 week + for a passenger jet with 2.5k m2 stores... :P  I can manufacture aircrafts significantly faster than they sell and their R&D costs are obscenely expensive.
« Last Edit: April 10, 2012, 04:45:32 am by adriaans »
Logged
-Knowledge is power-

Empty

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #220 on: April 10, 2012, 04:42:59 am »

I just tested it.
And quality doesn't affect the amount of things produced.

Ie the same amount at different qualities need the same amount of ingredients.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #221 on: April 10, 2012, 04:47:19 am »

empty... you are undercutting the cartel! >:(

edit: assuming that you are Empty, CEO of Empty

re edit: also, adriaans, thanks for all the information about the game.

aircrafts were just an example of end of the line product.. didn't even check if they could be sold :P
« Last Edit: April 10, 2012, 04:54:00 am by andrea »
Logged

h3lblad3

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #222 on: April 10, 2012, 04:56:38 am »

Demand increasing from factories is nice and all, but as it is eventually you hit retail goods which aren't always sold so fast.  As retail goods supplies increase, the demand for those items on the current market decreases (since retail companies won't buy what they have too much of) and causes a wave of saturation back across the supply chain.  And while this could maybe be mitigated by increases in the numbers of goods, the rich are now so rich they can easily jump into any new markets and quickly saturate them as well. Technically, if producers would lower the ridiculous profit margins, retail could too, creating more incentive to go into retail as a nonsupplier and meaning more goods are sold (for less), keeping the economy moving at a brisk pace.  I'm really more worried of a stifled economy at this point.

Hence the idea of pop growth:
Population growth could be tied to overall saturation.  As people have more stuff (that is, as overall markets become more saturated), growth increases.  If big companies quit the game and overall saturation immediately takes a big hit, population growth slows... or even decreases... to match the overall average saturation level of products. This ensures that some markets stay saturated, but prevents ALL of them from it like some in the thread are worrying about. I'm not sure how well it would work, so I shan't be pitching it in the suggestion forums until I mull over it a bit more. It'd be a fairly sizable change to the game, anyway.
Logged
I was talking about importing alimunim.
And we were hypothesising about the sexual relations between elves and trees.

adriaans

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #223 on: April 10, 2012, 05:01:18 am »

If producers don't sell fast enough, they will have to either lower prices or produce something else. lower prices means retail can lower prices and sell more due to increased demand.

Certain products are also purposely made to have a really low demand (aircrafts for instance) while others have really big demand (food)


Oh I forgot, market saturation can hit 1000% at max, which would be something like 0.1 ratio on sales, beyond aircraft (commonly: 400-850%) and jewelry (commonly: 200-400%) I don't think anything else has even crossed 200% yet.
« Last Edit: April 10, 2012, 05:05:18 am by adriaans »
Logged
-Knowledge is power-

Sirian

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #224 on: April 10, 2012, 05:05:09 am »

So i've started playing this, I'm Sirian, CEO of Mana Corp.
My focus right now is on desserts, although it seems to take quite a long production chain. So in the meantime i'm selling base products to a farmer's market and slowly raising my quality.
Logged
Pages: 1 ... 13 14 [15] 16 17 ... 160