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Author Topic: Economies of Scale *Free Browser Game*  (Read 323996 times)

dei

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Re: Economies of Scale *Free Browser Game*
« Reply #930 on: April 19, 2012, 11:17:10 am »

Which reminds me, and this is the actual last thing before I go to bed. Is it general consensus is that if there is a surplus of a certain product you are trying to move off the shelves that you should either lower the prices or have a sale? Because I'm seeing if that works for my farmer's market with maybe ten of my products that weren't selling too well by reducing the prices by 10%.

I would ask this question first: why are you trying to move the product off the shelves? Do you need an influx in capital?
Dropping your price by 10% (assuming everything else stays constant) will cause a 23.457% increase in sales.
Having said that, there is a most-profit-per-tick equilibrium. It is twice the cost of the product to buy/produce. Whenever you deviate from that, you cut into your profits per tick. I can't think of a good reason to ever charge *less* than twice the cost of a good... I guess if you wanted to flood the market with the good to reduce the profit of others. But the reason you'd charge *more* than twice the cost of the good would be when your production can't keep up with your sales.

When you're in that latter case, where you're making a product or buying from the B2B marketplace (and it's a product with not effectively-infinite availability), you have the most choices to make about price point, but the fundamental rule of "minimum 2x cost" still holds.

I tried charging 2x the cost, but my profits weren't increasing fast enough. Nothing was selling for the most part, save for maybe a case of apples or a case of bacon. I then tried charging b+2q%, where b is the base price of an item and q is the quality of the item itself. That worked a little better, but for whatever reason it just wasn't cutting it in most cases. Some products were selling too fast, while other products were selling too slow.

That's when I decided to go with what I normally do with my play-style for when I play a merchant and under-cut everyone else by selling my wares at below the average price. I'm now making around $30,000 to $60,000 a tick on average, and hit $2,000,000 this morning when I woke up and checked my balances and such. I think that's pretty good, to be honest.

Either way, I'm having fun, and that's usually why I play games. I have fun picking what to produce. I have fun picking what to research. I even have fun spending a couple hours or so stocking my farmer's market. And I'm usually pretty happy when someone buys my excess cocoa beans on the B2B market.

I just put up a hundred thousand of them for $2.50 each, so I'm going to see if that works. If that's the case then I should be able to build that second agricultural research and development center and start researching sugar cane. I want to make my own sugar for when I make those chocolate truffles later.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #931 on: April 19, 2012, 12:10:30 pm »

Yeah, sugar prices are going up and sugar quality is going down...I might need to start branching out a bit.  Don't wanna...
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #932 on: April 19, 2012, 12:19:30 pm »

Use double cost, a 200mq store and adeguate advertising

Anoter interestig fact about manging your water supply: quality water is 0.03$ more, and gives a bit of quality to every kind fruit. The payoff even at modest levels are huge!
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Toaster

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Re: Economies of Scale *Free Browser Game*
« Reply #933 on: April 19, 2012, 12:23:26 pm »

Toast Industries (TOAST) is now a public company.  Buy now while it's hot!  Get your 2 cent dividend!
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #934 on: April 19, 2012, 12:33:32 pm »

Use double cost, a 200mq store and adeguate advertising

Anoter interestig fact about manging your water supply: quality water is 0.03$ more, and gives a bit of quality to every kind fruit. The payoff even at modest levels are huge!

I bought 8m Q33 water last night for $0.20/unit.  You may commence your jealousy now <3
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Muz

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Re: Economies of Scale *Free Browser Game*
« Reply #935 on: April 19, 2012, 12:55:10 pm »

Use double cost, a 200mq store and adeguate advertising

Anoter interestig fact about manging your water supply: quality water is 0.03$ more, and gives a bit of quality to every kind fruit. The payoff even at modest levels are huge!

I bought 8m Q33 water last night for $0.20/unit.  You may commence your jealousy now <3

I've got 22,323,846 Q33 water for $0.20/unit. Let the vanilla bean race begin ;)
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

dei

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Re: Economies of Scale *Free Browser Game*
« Reply #936 on: April 19, 2012, 01:09:45 pm »

Yeah, sugar prices are going up and sugar quality is going down...I might need to start branching out a bit.  Don't wanna...

I'm already starting work on sugar cane like I said. I wanted to start producing my own sugar because of both my wanting to make those chocolate truffles, and because of the whole bit with it being priced a little too high.

Also, now that food prices are rising and I can't seem to get the wares I want to sell at a reasonable price anymore, I'm considering just selling on the B2B market until food prices go down. That means that there may be an influx of low-quality milk, cocoa beans, sugar cane, and cocoa powder from my plantations, ranches and confectioneries. People really seem to gobble that stuff up at the prices I sell it at, and these said prices give me enough money to satisfy my desire for a nice little profit.

And then once food prices fall again, I could once the supply lines I use are reestablished start selling good there again to supplement that market profit proliferation I would have going on. Though I'm wondering if this is a good idea. Is it a good idea to when my farmer's market is out of goods to sell to shut down operations at said retail outlet and just sell things on the B2B market until the prices on food go down?
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #937 on: April 19, 2012, 02:07:38 pm »

I don't know that you even can shut things down...

Man, I'm always amazed at the low Q that people sell level-1 ingredients for.  It's like...dude, we can all afford huge fields, it's the research we haven't had time for.  If we want to skip the cocoa bean step and refine the powder, at least let us buy Q10 beans.  If I wanted a billion Q0 ones I could just grow them myself, but I don't have R&D time for bumping them up :/

(On that note, I bet cocoa butter can move a LOT of volume on B2B if it's priced low enough.)
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

dei

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Re: Economies of Scale *Free Browser Game*
« Reply #938 on: April 19, 2012, 02:25:33 pm »

I don't know that you even can shut things down...

Man, I'm always amazed at the low Q that people sell level-1 ingredients for.  It's like...dude, we can all afford huge fields, it's the research we haven't had time for.  If we want to skip the cocoa bean step and refine the powder, at least let us buy Q10 beans.  If I wanted a billion Q0 ones I could just grow them myself, but I don't have R&D time for bumping them up :/

(On that note, I bet cocoa butter can move a LOT of volume on B2B if it's priced low enough.)

Well, I am working on developing q10 cocoa beans, q10 sugar cane, and q10 milk. It's just taking a while since I haven't expanded my research and development centers. If you want q10 of what I am working on, give me some time and eventually I'll have it up and for cheaper than what my competitors can offer.

I did buy a million q19 water, though now it's q14 since I mixed it with the existing stock. Either way, it should help.

Also, I'm planning on making cocoa butter, so I'll keep that in mind. As for that bit about shutting stuff down, what I meant was when my farmer's market sold out I was going to sell it until the whole bit with the food prices skyrocketing is over and done with.

In fact, I might end up investing in a different store just so I can still make a profit from some kind of retail. I was considering importing toys from China or buying them on the B2B market since they're obviously not food. Once the whole food crisis is over, I'll sell out of toys and buy another farmer's market.
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #939 on: April 19, 2012, 02:45:41 pm »

Hmm, selling off my store is actually a pretty decent idea.  I could buy a /much/ bigger food factory for that.  What's your loss when selling?  Like 10% of its build cost?
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #940 on: April 19, 2012, 03:02:08 pm »

Looks like the price of electricity is being pushed up to $0.12. I have a few hundred million in store but this sucks.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #941 on: April 19, 2012, 03:03:36 pm »

Put some elect on sale hurry while it last
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Sowelu

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Re: Economies of Scale *Free Browser Game*
« Reply #942 on: April 19, 2012, 03:05:35 pm »

The price of staple crops is going up, electricity is going up...

It looks like we have a full-scale WORKER'S REVOLT on our hands!  They have taken control of the means of production!
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

dei

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Re: Economies of Scale *Free Browser Game*
« Reply #943 on: April 19, 2012, 03:08:49 pm »

Hmm, selling off my store is actually a pretty decent idea.  I could buy a /much/ bigger food factory for that.  What's your loss when selling?  Like 10% of its build cost?

You lose ten percent of the total amount of money you invested into building and expanding the shop. So for example, if you invested a million dollars into a shop, you should get nine hundred thousand dollars back when you sell it. At least, that's my understanding of it. I've sold a lot of buildings the past few days, and they seem to return ten percent less than what I put into them when I sell them.
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #944 on: April 19, 2012, 03:17:38 pm »

Looks like the price of electricity is being pushed up to $0.12. I have a few hundred million in store but this sucks.
this in money for any one that sell at 0.10, but i dont have any in store.
im thinking of build a bigger power plant for export my 17m2 plant is just too slow, my mine is faster to make coal than my plant can burn it.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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