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Author Topic: Economies of Scale *Free Browser Game*  (Read 323948 times)

ndkid

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Re: Economies of Scale *Free Browser Game*
« Reply #870 on: April 17, 2012, 10:36:41 pm »

I don't get how some of the companies are still being traded. Do people not even look at the companies when they buy shares of them?
Is it really that surprising that people playing a game with no real financial incentive do not lead to properly efficient markets? They also undervalue dividends, for that matter!
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Sirian

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Re: Economies of Scale *Free Browser Game*
« Reply #871 on: April 18, 2012, 08:15:04 am »

I just logged on today and my loan is gone, and i have a bunch of cash !

Quote
Central Bank Hacked
Hackers broke into the Econosia Central Bank and deleted all recent account records and backups. Investors took to the streets and riots started everywhere. Ratan Joyce fled the country but asked his aides to simply print more money and hand them out to appease the masses.
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ndkid

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Re: Economies of Scale *Free Browser Game*
« Reply #872 on: April 18, 2012, 08:43:08 am »

I just logged on today and my loan is gone, and i have a bunch of cash !

Quote
Central Bank Hacked
Hackers broke into the Econosia Central Bank and deleted all recent account records and backups. Investors took to the streets and riots started everywhere. Ratan Joyce fled the country but asked his aides to simply print more money and hand them out to appease the masses.

Yeah, something weird happened overnight, there's a world news report about it in-game. I don't know if Scott accidentally blew away a table, and this was his "fix", or what.
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #873 on: April 18, 2012, 09:24:11 am »

Things are looking up, i still had 4.5 mil loaned. This'll double my value.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sengoku

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Re: Economies of Scale *Free Browser Game*
« Reply #874 on: April 18, 2012, 10:34:17 am »

Valley Prospector Co. had a 1.3G loan before the incident, not only was it cleared, I can on to see I had 7g to play around with.   I think I might be able to buy Jacko Investments soon :D
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #875 on: April 18, 2012, 10:41:44 am »

I don't understand how a market above import price can exist. The current microprocessor b2b market is just silly:

QL   Quantity   Price
0     4,000      $25.00
40   5,000      $30.00
0       110       $32.00
0     4,000      $33.00
4     5,855      $39.00
13   8,606      $39.00

Import market?
QL   Price
25   $18.35
40   $20.50

It isn't just one company trying to scam everyone either, it's 6 different companies. These cost less than $5 to make even with inflated silicon prices and generally go for $10-$15, but the last few days people have been trying to sell imported goods at a marked up price and this is the result. Same thing happening in a lot of other markets.

To all the players actually buying from these overpriced B2B markets...

On the plus side, if I ever wanted to start selling microprocessors I could probably get $15-16 easy since all the competition is stupidly overpriced.

This game kinda sucks though. To be able to make sound business decisions you need to be able to at least assume that others in the market are going to act at least semi-rationally. The players in this game are like the market would be if someone gave trillions of dollars to a bunch of escapees from a mental institution and told them to do whatever the hell they wanted.
« Last Edit: April 18, 2012, 10:44:56 am by Paul »
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MarcAFK

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Re: Economies of Scale *Free Browser Game*
« Reply #876 on: April 18, 2012, 10:49:53 am »

Just started playing capitalism again, damn it's actually hard to get retail going, and mining is impossible stupidly expensive.
But yeah at least i don't have to waste 10 mins every 2 hours repurchasing and pricing everything in all my stores.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

ndkid

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Re: Economies of Scale *Free Browser Game*
« Reply #877 on: April 18, 2012, 10:51:21 am »

This game kinda sucks though. To be able to make sound business decisions you need to be able to at least assume that others in the market are going to act at least semi-rationally. The players in this game are like the market would be if someone gave trillions of dollars to a bunch of escapees from a mental institution and told them to do whatever the hell they wanted.

EoS is pretty young... it was only this month that it had 500 users log in on a single day. Given the volume of products available, that's not nearly enough for the market to have become efficient. (See, for example, the Bay12 attempt to corner the coal market.)
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miauw62

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Re: Economies of Scale *Free Browser Game*
« Reply #878 on: April 18, 2012, 11:01:42 am »

OP should really have a thread about busnesses we already monopolized/markets that are profitable/markets that are not profitable.
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ndkid

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Re: Economies of Scale *Free Browser Game*
« Reply #879 on: April 18, 2012, 11:07:32 am »

OP should really have a thread about busnesses we already monopolized/markets that are profitable/markets that are not profitable.
That's not terribly static. Well, I suppose saturated markets are more stable: fruit, especially. But it is the case that even with the saturated markets, things are highly inefficient and people are still drawing impressive profits because nobody is undercutting.

So we could create a list of markets which are currently not saturated, but we'd have to keep checking and removing items as new players fill those markets.

I've found that, compared to food products, the per-tick rates of hardware stores are high. I've heard that hot beverages is under-filled and has good profit margins, but I haven't done an investigation.

It's just not easy to generalize in the way I think you're seeking.

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Toaster

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Re: Economies of Scale *Free Browser Game*
« Reply #880 on: April 18, 2012, 11:12:39 am »

The players in this game are like the market would be if someone gave trillions of dollars to a bunch of escapees from a mental institution and told them to do whatever the hell they wanted.

Welcome to the Internet.
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Muz

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Re: Economies of Scale *Free Browser Game*
« Reply #881 on: April 18, 2012, 11:25:50 am »

The players in this game are like the market would be if someone gave trillions of dollars to a bunch of escapees from a mental institution and told them to do whatever the hell they wanted.

Welcome to the Internet.

Tbf, coming from a business-heavy family, I think most people in business are just as retarded. Heck a lot of people starting businesses are even worse than average people, as many of them are the egoistic type who just can't work under other people. They dive head in, thinking that all they need is to ride a trend (a few years late) to make easy money and have such poor understanding of technology that they wonder why their lazy employees aren't making the next Google.


Also, I'm getting a little bored of all the micromanagement in this game. Wouldn't be so bad if the interface didn't use all those damn slow windows.
« Last Edit: April 18, 2012, 12:01:54 pm by Muz »
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Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #882 on: April 18, 2012, 12:04:59 pm »

I'm pretty sure I lost about $30 million after last night's incident. Sucks.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #883 on: April 18, 2012, 12:12:10 pm »

Wait if the best way to earn money is 2*cost, then why is the average global sales price for Strawberry Bannana Smoothie 33$, when it costs 5$ to make it? Wouldn't the most poriftable be 10$?

Because 2x cost cheap item stock as fruit burn at an unsustainable rate - if you can't keep up with that sale volume with production, you'll earn less on the average because of the downtime in sales that happen when items are out of stock

At 4x price, I sell 32k lemon at day. I can produce 150k fruit/day, and I've to restock lot pf different prducts; if I were to sell at 2x price I would earn more each tick when item are ready to be sold, but less overall as I will have at any time items not selling
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #884 on: April 18, 2012, 12:58:01 pm »

This game kinda sucks though. To be able to make sound business decisions you need to be able to at least assume that others in the market are going to act at least semi-rationally. The players in this game are like the market would be if someone gave trillions of dollars to a bunch of escapees from a mental institution and told them to do whatever the hell they wanted.

EoS is pretty young... it was only this month that it had 500 users log in on a single day. Given the volume of products available, that's not nearly enough for the market to have become efficient. (See, for example, the Bay12 attempt to corner the coal market.)

It's not that the market is inefficient. It's that people are too stupid to check the value of a good before blindly purchasing it. In many of the markets people are purchasing stuff at 3, 4, and even 5 times the import cost. I'm not even sure if they'd sell at that in a store. I guess if the store code is sufficiently broken maybe you can stock crap at any price and eventually sell it?
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