Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 36 37 [38] 39 40 ... 160

Author Topic: Economies of Scale *Free Browser Game*  (Read 323612 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #555 on: April 12, 2012, 06:25:03 am »

I was doing great with gellies but I had to sale everything but the crop to repay debt
Logged

Carcanken

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #556 on: April 12, 2012, 06:38:00 am »

Bah, was doing good but my maintenance cost was over 300k last night, now im doing worse.. :(

Why are the maintenance costs so high?
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Economies of Scale *Free Browser Game*
« Reply #557 on: April 12, 2012, 07:08:20 am »

Woot. Nearly 2.5 million in store sales yesterday!

http://www.ratjoy.com/eos/firm/1832
Logged

Carcanken

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #558 on: April 12, 2012, 07:14:15 am »

Woot. Nearly 2.5 million in store sales yesterday!

http://www.ratjoy.com/eos/firm/1832

What are you selling?  ???

Like, I hardly even made 500k selling all sorts of clothes i made in my factories...
Logged

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #559 on: April 12, 2012, 07:17:06 am »

Yea, I'm hovering around 300k a day~ in sales, with 3 stores with a total area of 68m^2. I read on the forum, that you dont really see sales every tick until you get a store to 1k m^2.
« Last Edit: April 12, 2012, 07:32:13 am by MrWiggles »
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #560 on: April 12, 2012, 07:19:15 am »

The Strawberry Pies must flow.  ::)
Logged

Carcanken

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #561 on: April 12, 2012, 07:20:11 am »

So then its best to sell on the market until you can afford a 1000m3 store?
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Economies of Scale *Free Browser Game*
« Reply #562 on: April 12, 2012, 07:21:12 am »

Yea, I'm hovering around 300~ in sales, with 3 stores with a total area of 68m^2. I read on the forum, that you dont really see sales every tick until you get a store to 1k m^2.
What? I see dozens of sales/tick. It all depends on your price and your advertising. My current advertising power is 32.2M with a +74.78% effect and as an example I sell 13-14 baseballs per tick at a price of $207 which nets me about $2690 per tick or about 3 dollars a second if I didn't bork the math.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #563 on: April 12, 2012, 07:32:26 am »

Yeah,  initially it's much more important to stock as many different things as you can than it is to expand wildly. You'll have to buy most of it on B2B or import,  but as long as you can sell for more you'll profit eventually.  Plus you get charged the same maintenance and salaries no matter how many types of things you're selling,  so you may as well sell more.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Voxel_Squid

  • Bay Watcher
  • Can't believe I play DF more than minecraft
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #564 on: April 12, 2012, 07:46:15 am »

Woot! First day of showing profits. I'm now a taxpayer!
http://www.ratjoy.com/eos/firm/1733

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #565 on: April 12, 2012, 07:48:08 am »

Yea, I'm hovering around 300~ in sales, with 3 stores with a total area of 68m^2. I read on the forum, that you dont really see sales every tick until you get a store to 1k m^2.
What? I see dozens of sales/tick. It all depends on your price and your advertising. My current advertising power is 32.2M with a +74.78% effect and as an example I sell 13-14 baseballs per tick at a price of $207 which nets me about $2690 per tick or about 3 dollars a second if I didn't bork the math.
I'm netting around 3-4k a tick depending if my largest store isn't being expended  again.

But I'm finding it really hard to stay as small as I am. I only have 8 products around 9Q (Not counting the starting fruit.) Most of my factories are still under 20m. I've manage to get 4 of my five orchards over 20m With one sitting at 220m^2, but that was do to a fluke at the start of the game, when I didnt understand what expanding does, and was experimenting.

All my experimentation, feels like a punishment, by the way. DF is a way harder game to learn, but experimenting and failing was actually awarding. Here, it's just slowing my entire game down.

But yea, in general, I'm floating around 100k. Whenever I do find myself around 300k, I generally have to buy shit tonne of water or electricity, or restock my store with the foodstuff that I cant make myself.

The only thing that selling decently with high margins is my orange sorbet market, that I do through B2B.

Right now, I'm trying to crank out as many oranges as possible to dump in mass on the Export market. It's my highest Q so that should be helping with the Export, I think.

The other smaller farms are trying to keep the shelfs stocked for my farmer market with goods, which is kinda of hard.

My salaries, maintenance, interest means my Annual cost is about a 225k, which I'm rarely at.

With constant research, product, and right now singular expansion of a store, I'm almost always broke.
---
Buy things at a decent quantity size, is really expensive on the B2B market, and it's prices are independent from the Store prices.  Often time you're buying goods at crappy Q for high cost, in either over saturation or near 100%.

If I could restart, I would be doing a lot better, I would know how to focus and direct the starting loan much better, but right now I'm just paying for my learning the game. I'm not sure when I'll start to make any actual money.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Voxel_Squid

  • Bay Watcher
  • Can't believe I play DF more than minecraft
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #566 on: April 12, 2012, 07:57:58 am »

If I could restart, I would be doing a lot better, I would know how to focus and direct the starting loan much better, but right now I'm just paying for my learning the game. I'm not sure when I'll start to make any actual money.

There is now a restart button by the way, it's in your settings menu under Player Options and Personalization.

edit: typo

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #567 on: April 12, 2012, 08:26:08 am »

Well, Q20 apples isn't the best thing I could've restarted with, but at least I can get off to a much better start this time.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sirian

  • Bay Watcher
    • View Profile
Re: Economies of Scale *Free Browser Game*
« Reply #568 on: April 12, 2012, 08:37:03 am »

I think i'm doing ok.

I decided to sell the higher tier of industries/r&d that i can't really use yet, and expanded in the lower tier (300mē fruit plantation, 200mē plantation, 100mē livestock farm + 100mē agricultural R&D + 200mē farmer's market), and so far so good. I'm slowly expanding my number of products on shelves, and i have resolved to sell all the things i make for 4 times their wholesale value, as long as i can't produce stuff faster, but once i have my market fully stocked i'll slowly lower the price. 2 times the wholesale value seems to sell really fast and you can still get a nice margin, but i think i'll need a much bigger plantation to keep up.

Oh and i'm researching vanilla (Q14 so far), since i'll need it for desserts later, so i've also started building a food processing factory to make vanilla extract. Too bad there's a sorta shortage of glass bottles on the B2B market but i'm making up with import bottles.

By the way, one thing i did early was buying a whole bunch of Q32 water for 0.08/unit , which gives a nice increase of quality to all my stuff. (Ugh looks like it's all sold now, too bad cuz i'm running low)
Logged

jashman

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Economies of Scale *Free Browser Game*
« Reply #569 on: April 12, 2012, 09:17:09 am »

Ha, well my company's networth more than halved last night, even though I've finally started to turn a decent profit.  Now that I've started successfully running a store, I'm finding the UI a bit more... cumbersome.
Logged
Pages: 1 ... 36 37 [38] 39 40 ... 160