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Author Topic: Economies of Scale *Free Browser Game*  (Read 323544 times)

Zangi

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Re: Economies of Scale *Free Browser Game*
« Reply #465 on: April 11, 2012, 06:45:40 am »

I probably shouldn't have paid back 4 Million of that loan when I first started... would have been more capital to screw around with... but... I probably would have dug myself into a deeper hole of expenses without being able to make up for it in profits...

So yea, it is a catch 22 kinda thing...  I need more capital right now.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
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Carcanken

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Re: Economies of Scale *Free Browser Game*
« Reply #466 on: April 11, 2012, 06:46:10 am »

What happens when I make a new account?  ::)

When I first started out I just completely messed up after 2 days and felt I wanted to start over.

EDIT: I imagine it would be better to sell clothes at stores and not on the open market?
« Last Edit: April 11, 2012, 06:56:57 am by Carcanken »
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #467 on: April 11, 2012, 07:01:30 am »

i spoted my loan after id screwd a around a bit but i sold Urist steel its assets payed off the loan i then formed Urist Gas with 1.7M.

i have taken out a loan(500K) to build a shop and a bigger farm.

Carcanken try and sell the company


welfair will pay the interest for a few days
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #468 on: April 11, 2012, 07:06:52 am »

stores are slower but you get more per item vs player market which can be fast be needs other players to buy your items.

if you have a store buy some of everying thing it can sell,this will get to a good income per tick(15mins)

export is the fastist but pays crap, still if you need 5K to make a new order... 
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

debvon

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Re: Economies of Scale *Free Browser Game*
« Reply #469 on: April 11, 2012, 07:18:23 am »

Looking forward to that reset button.. I got a little too ambitious and now, on day 4, things are looking very grim. I guess a rum and beer focused company isn't going to be the easiest thing to pull off until pirates are added into the game.
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Domenique

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Re: Economies of Scale *Free Browser Game*
« Reply #470 on: April 11, 2012, 07:26:32 am »

I just sold my company and invested in shares. Dumbest thing I've ever done, hoping for a reset.
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Funk

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Re: Economies of Scale *Free Browser Game*
« Reply #471 on: April 11, 2012, 07:30:28 am »

where are you selling all your rum and beer?
if you are making your own sugar then there is a groing market for it, try selling Beverage Concentrates
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

debvon

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Re: Economies of Scale *Free Browser Game*
« Reply #472 on: April 11, 2012, 07:39:00 am »

I don't have much on the market right now, but it's not selling. I grow the barley and sugar cane, and produce the glass bottles and water/natural gas. Hell, my excess barley and sugarcane sold much faster. Maybe I should sell the beverage factories and r&d, and just sell the crop. I think it's a little late though, I'm really on my last leg.
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Aklyon

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Re: Economies of Scale *Free Browser Game*
« Reply #473 on: April 11, 2012, 07:44:54 am »

Still crap all for profitability, but I consider not needing an autoloan to get through maintenance a success. Trying to sell food court items, and Oranges and gas and everything else I had leftover from before on B2B.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

ank

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Re: Economies of Scale *Free Browser Game*
« Reply #474 on: April 11, 2012, 07:48:08 am »

I'm planning on joining today.

any suggestions on what i should produce to fit into the grand dwarves scheme?
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Aklyon

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Re: Economies of Scale *Free Browser Game*
« Reply #475 on: April 11, 2012, 07:49:47 am »

Hot foods or bakery items are profitable. At least according to Bluerobin. Rum and electronics and aircraft, not so much. Fruit is oversaturated.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Voxel_Squid

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Re: Economies of Scale *Free Browser Game*
« Reply #476 on: April 11, 2012, 08:10:32 am »

To find out which industries are profitable, check out the stats in the EoSpedia (http://www.ratjoy.com/eos/pedia-product-stats-cat.php). If you click into the categories, you can see that some industries, like fruits, are at 90-100% demand met, which means that they will sell slowly.

Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #477 on: April 11, 2012, 08:15:50 am »

Is there something wrong with hot foods? The demand percentage is extremely low.
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Voxel_Squid

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Re: Economies of Scale *Free Browser Game*
« Reply #478 on: April 11, 2012, 08:19:04 am »

Is there something wrong with hot foods? The demand percentage is extremely low.
That means that the demand in that industry is not being met, which makes it an extremely profitable industry.

edit: typo

Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #479 on: April 11, 2012, 08:20:55 am »

Yeah, I understand that. What I don't understand is why. I don't think there is a single category with percentages that low.
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