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Author Topic: Economies of Scale *Free Browser Game*  (Read 323622 times)

McTraveller

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Re: Economies of Scale *Free Browser Game*
« Reply #1815 on: May 27, 2012, 07:33:15 am »

So I've sort of been lurking in this thread, and have been mildly interested by the concept, but have a few questions regarding important aspects of the game, and the ratjoy website has basically no FAQ or other information on it (unless you have to register and play to actually get this information?):

  • What is the resource generation model?  Specifically: what controls what resources and how many are available?  Put in practical terms: if 1 million new players started playing tomorrow, would the number of raw material sites and the amounts they have stay the same or would it increase?
  • What is the monetary system?  What controls the generation of new money?
  • What is the basis for demand for any one particular commodity? Is there a virtual population that is growing according to some model, is it entirely based on player demand, or something else?  An example based on recent discussion: what drives demand for toilet paper instead of bidets?
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Brons

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Re: Economies of Scale *Free Browser Game*
« Reply #1816 on: May 27, 2012, 07:36:32 am »

Resources are conjured out of thin air by spending money and other resources on mines/wells/factories/etc. Money is created when the citizens buy stuff. I believe that the size of all the buildings determines demand but I'm not 100% sure about that.
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LoSboccacc

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Re: Economies of Scale *Free Browser Game*
« Reply #1817 on: May 27, 2012, 11:34:52 am »

I saw a formula, where citizen demand is a function of the total r&d, factory and store mq.

so the more the player, th emore the demand (according to each player capacity)

then there is the new formula for item demand that takes into account the world average sale price, which complicates the stuff a bit.

also, even if retail money is "limited" by sales power, there is endless money to be extracted from the export market (if your production price is low enough).

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webadict

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Re: Economies of Scale *Free Browser Game*
« Reply #1818 on: May 27, 2012, 12:17:05 pm »

I saw a formula, where citizen demand is a function of the total r&d, factory and store mq.

so the more the player, th emore the demand (according to each player capacity)

then there is the new formula for item demand that takes into account the world average sale price, which complicates the stuff a bit.

also, even if retail money is "limited" by sales power, there is endless money to be extracted from the export market (if your production price is low enough).
Exporting will probably be what I do from now on. It's just way better less of a hassle than running a store.
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Paul

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Re: Economies of Scale *Free Browser Game*
« Reply #1819 on: May 27, 2012, 12:23:50 pm »

Export market isn't endless - the more you export the lower the price gets. If everyone did the export market, the price would quickly dip below the point where it's profitable.
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webadict

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Re: Economies of Scale *Free Browser Game*
« Reply #1820 on: May 27, 2012, 01:59:10 pm »

Export market isn't endless - the more you export the lower the price gets. If everyone did the export market, the price would quickly dip below the point where it's profitable.
But not everyone does the export market.

Do they?
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McTraveller

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Re: Economies of Scale *Free Browser Game*
« Reply #1821 on: May 27, 2012, 05:38:53 pm »

At least one thing is still not clear to me: is the relative demand between products constant, or does it vary over time? This would apply to the "citizen" and "export" markets, not the one generated by players.  That is: do the preferences of the civilization change over time?
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MrWiggles

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Re: Economies of Scale *Free Browser Game*
« Reply #1822 on: May 27, 2012, 07:01:55 pm »

At least one thing is still not clear to me: is the relative demand between products constant, or does it vary over time? This would apply to the "citizen" and "export" markets, not the one generated by players.  That is: do the preferences of the civilization change over time?
It changes dynamically.
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BallC420

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Re: Economies of Scale *Free Browser Game*
« Reply #1823 on: June 01, 2012, 03:55:13 pm »

New server comes online in 4 hours --- for anyone who wants to start fresh with a level playing field :)

http://capitalism-online.com/
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Message From Scott

Sorry, I procrastinated. Please don't hate me for delaying the new server opening by 18 hours.

Current Server Time:
2012-06-01 13:55:06

Server Opens:
2012-06-01 18:00:00
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TheCze

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Re: Economies of Scale *Free Browser Game*
« Reply #1824 on: June 01, 2012, 04:58:30 pm »

Once the new server starts I'll most likely dump my CASTERLY shares on the old one. If anyone would like to buy them, CASTERLY is market leader in the desktop computer and console production (at least on B2B).
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mattie2009

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Re: Economies of Scale *Free Browser Game*
« Reply #1825 on: June 01, 2012, 05:50:12 pm »

Two hours left, +/- 10 minutes.
Gonna start off with a company named Aqua Phoenix, and enjoy complete global saturation of the bottled water market.
Hey, why not?

EDIT: Or maybe I'll just be awesome.
« Last Edit: June 01, 2012, 06:12:26 pm by mattie2009 »
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Boy
I sure drew a lot of Quorum porn
SOLD.

mattie2009

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Re: Economies of Scale *Free Browser Game*
« Reply #1826 on: June 01, 2012, 08:04:14 pm »

DOUBLE POST FOR THE LOSE

Time's up folks.
Server is up, but it's not up because it doesn't work.
Yay.

EDIT: >link name
OH NO I VIOLATED THE LAW
« Last Edit: June 01, 2012, 08:16:04 pm by mattie2009 »
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Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

BallC420

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Re: Economies of Scale *Free Browser Game*
« Reply #1827 on: June 01, 2012, 08:23:33 pm »

DOUBLE POST FOR THE LOSE

Time's up folks.
Server is up, but it's not up because it doesn't work.
Yay.

EDIT: >link name
OH NO I VIOLATED THE LAW

ummm that link doesn't work either :P
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mattie2009

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Re: Economies of Scale *Free Browser Game*
« Reply #1828 on: June 01, 2012, 08:27:08 pm »

Yeah it links you to the page I tried to link to when you log in.
Then you get the page that does, in fact, contain the phrase "DO_NOT_SHARE_THIS_LINK" in the URL.
I violated the law. What of it, imperial guard?

EDIT: Damn he's fast.
Now it just loops back to the main page. Sadness, I look crazy crazier than usual.
« Last Edit: June 01, 2012, 08:28:49 pm by mattie2009 »
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Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.

mattie2009

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Re: Economies of Scale *Free Browser Game*
« Reply #1829 on: June 01, 2012, 08:44:43 pm »

We have no electricity to power our farms!
We also have no electricity to power our mines.
Fuck.
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Quote from: TGWeaver
Boy
I sure drew a lot of Quorum porn
SOLD.
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