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Author Topic: The Artifact RPG: World On Fire : Accepting Six Players  (Read 2600 times)

adwarf

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The Artifact RPG: World On Fire : Accepting Six Players
« on: April 08, 2012, 11:05:11 am »

This is the image from the Artifact website I didn't make it

I found this extremely neat RPG system called The Artifact, it is a pretty detailed system, with a ton of different character occupations (Think classes from D&D). It allows for large all out wars to be possible by grouping the units together, and giving them all one to two rolls for their stuff, and yet it still remains believable. On top of that the game allows for you to build structures, modify vehicles, and even program computers (Yes this may mean you could make an entirely auto-mated mech suit rampage through a rile of blood-thirsty rat-type creatures.). There is even the possibility of your Tank being hacked by one of the fierce Chezbah Priests, they could even invade your mind, and break it causing you to attack your own allies.

All together the system is really nice, and I think it'd be a lot of fun, so I want to run a campaign of it. The campaign would center around the players (Six to eight of you) who just joined the ASO (Meaning you'd have to choose a Character Occupation of Private Rank) being sent to their first assignment, watching over an old Fire-base on the surface which protects a minor supply line for the ASO forces on the Artifact. When you arrive the base will be little more then a barracks, some old abandoned houses, massive foot thick stone walls along with their gates, and a handful of green soldiers preparing for a shipment from the supply line. You'll be able to upgrade the base, adding bunkers, buying new supplies, outfitting the soldiers (Those that survive), gaining new vehicles, and all the while you'll follow a campaign. That campaign will take you to the deadly center of the Artifact's surface where vehicles are your only choice of movement as gravity, and atmosphere are so bad that you'll die as soon as you step foot outside, to the methane wastes beyond, and the empty hollow hex-walls barrens of the Artifact.

We'd be using the basic PDF (You as players would take the Players Handbook instead), and both source books The Artifact's Engineers, and The Fringe, all of which are free so you don't have to buy anything. I'd be hosting the sessions on Saturday, or Sunday each week around 5'o clock (UTC - 8:00) Pacific Time. I may change some of the rules in the book as I see fit to make it more fun and such, and if you are interested keep in mind this will be a slightly combat oriented campaign (I'm not saying not to take the Engineer, and classes like that, but just keep in mind how you'll want your role to play out in the battle.)

Anyone interested?
« Last Edit: April 08, 2012, 05:56:41 pm by adwarf »
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kingfisher1112

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Re: The Artifact RPG: Interest Check
« Reply #1 on: April 08, 2012, 11:52:14 am »

Sounds cool.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Riccto

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Re: The Artifact RPG: Interest Check
« Reply #2 on: April 08, 2012, 01:22:55 pm »

I seems interesting based on your blurb. Ill look through the book later. ( posting on a phone. :])
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Sinpwn

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Re: The Artifact RPG: Interest Check
« Reply #3 on: April 08, 2012, 01:33:45 pm »

I may be interested.
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adwarf

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Re: The Artifact RPG: Interest Check
« Reply #4 on: April 08, 2012, 02:29:40 pm »

It's a really neat RPG system, and it makes a lot possible (The only game I've found where packs of genetically mutated human-dog things burst out of the ground as part of a trap.), and that is why I chose it. I mean who doesn't want to fight mutated beasts, giant worms, space squids things that can't die (I'm being serious no type of damage has any effect on them, and they can basically insta-kill ninety percent of the things you'll face or use.), and humans that are mutated or modified by nano-bots (Otherwise known as the Scourge).

Thanks for the interest so far :), in other news I'm working on the map for the first few sessions right now.
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adwarf

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Re: The Artifact RPG: Interest Check
« Reply #5 on: April 08, 2012, 05:29:59 pm »

I have the map finished, and if anyone wants to talk about the game, and such I got an IRC chat. (Join #WorldOnFire)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Spoiler: Map of Base (click to show/hide)

Spoiler: Garrisoned Forces (click to show/hide)

Spoiler: Armory (click to show/hide)

Spoiler: Garage (click to show/hide)

Spoiler: Supplies (click to show/hide)
« Last Edit: April 10, 2012, 04:22:01 pm by adwarf »
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kingfisher1112

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #6 on: April 09, 2012, 04:04:24 am »

How does one connect to IRC?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

adwarf

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #7 on: April 09, 2012, 02:27:26 pm »

How does one connect to IRC?
You can use freenode or other IRC clients to connect to it, also as a side note I won't be able to use the comp much Monday through Thursday (My time) so sorry if my replies are a tad slow.
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Doomblade187

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #8 on: April 09, 2012, 03:20:59 pm »

While this looks awesome, especially from the communications officer section, I probably can't do it unless you mind me missing roughly one saturday/sunday a month.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

adwarf

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #9 on: April 09, 2012, 03:22:40 pm »

It's fine if you miss a session, we can work around it, and I'll be posting plot synopsis (Along with the chat logs) for each session so you can easily keep up with what you miss from those sessions.
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Doomblade187

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #10 on: April 09, 2012, 04:36:30 pm »

It's fine if you miss a session, we can work around it, and I'll be posting plot synopsis (Along with the chat logs) for each session so you can easily keep up with what you miss from those sessions.

Thanks. I'll look into my schedule, because it really does look amazing. Unfortunately, it'll probably be a no... I'll see.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

kingfisher1112

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #11 on: April 09, 2012, 09:05:00 pm »

Alrighty then, i'll be a combat engineer and blow $hit up. Any objections?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

adwarf

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #12 on: April 10, 2012, 02:28:07 pm »

Added some stuff on the base, not much, but there will be some more later on.
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Loc

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #13 on: April 11, 2012, 03:01:55 pm »

Hi guys, saw you were running a game of The Artifact and thought I'd just say thanks! :D If you have any questions about setting or system, just ask. I'll be happy to answer anything I can.
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adwarf

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Re: The Artifact RPG: World On Fire : Accepting Six Players
« Reply #14 on: April 12, 2012, 12:05:46 pm »

The session is on for this Saturday at the specified time, anyone who is going to play please submit your sheets before then so I can get your stuff set up for the session.

@ Loc - I'd actually like a clarification on how IQ is calculated, and Player Accuracy is done. Thanks in advance :)
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