TPNOOCChild, why do you not sleep? ". . ."
The tale of creation, again? But I have told it to you many times now ... It is also a short one.
... Fine, I shall recite it again for you, my dear. It all started when there was three in the world ...At first, there was chaos, order, and nothingness.
Then, there was the world.
And all was good.
At first, there was nothing on the world.
Then, there was the sky, the earth, and life. Glorious, abundant life, living on the earth of creation, under the pure sky.
At first, there was magic, but now, there is not. They say magic had three levels of power; the first of the most pure and powerful, the sky, the earth, and life, and the second slightly less pure, less powerful, and more precise, and then there was the third level, the individual spells the mages cast. But it is all gone now: some say magic was just a fable dreamed up by fickle children under a warm night like this one.
Sometimes, you can hear the whisper of the sky, child, and the hum of earth, and the steadfast march of life, they say... Maybe it is waiting in you, waiting for something, waiting for a chance to rejoin with us and revel in all of its splendor...
Good night, young one, and may you have three dreams tonight.
Drei is a somewhat sandbox game of magic.
There are three basic magic types, sky, earth, and life.
Each type has three secondary schools under it.
Sky :
Pure, light, ideals - Electricity
- Light
- Preservation
Earth :
Solid, creation, reality - Ice
- Dark
- Creation
Life :
Dynamic, adaptation, compromise - Fire
- Nothingness/Void
- Adaptation
The secondary schools are each part of another triangle.
Fire-Electricity-Ice (
Elemental)
Void-Light-Dark (
Existance)
Adaptation-Preservation-Creation (
Primal)
The teritary schools are not actually schools, but the various ways you use a spell.
There are two ways to cast magic. One is spontanously shaping magic into what you want, and the other is using a fixed 'spell' you research in advance. You can use both. How one codifies a spell is unknown to you.
The world as you know it is a ring of nine villages that are all in viewing distance of each other. There is rumored to be a tenth village in the middle of the ring, but no-one has found it. One day in the forest, you stumble upon a totem.
The totem is called a
namu.
You gain some knowledge of what 'magic' is (the info in this post). You do not know what are the consequences of magic, how the villagers would accept you, and the finer nuances of magic.
You are young. You are different.
You are a mage.
Basic rules1. Signing up is done first-come. There probably won't be a waitlist, unless someone drops out.
2. Most things are resolved with one d6.
3. Spontanous magic is done by rolling three d6s in a row. The first is Ideal, the second Power, and the third Realization. Ideal is where you imagine how the magic manifests. Power is when you conjure the raw force needed for it. Realization is the shaping of ideal and power into an actual spell.
4. Codified spells have a 5% chance of failing. Otherwise, it is reliable.
5. Roleplaying is encouraged D:
6. It is preferable if you
bold all actions and always write your name and secondary school.
7. Dark isn't Evil. Light isn't Good.
8. One person per secondary school
character sheet:
Name:
Age (14~25):
Gender:
Appearance:
Personality:
Primary school:
Secondary school(must be under the above primary school):
One skill: (ex, Hunting, Herbs, Haggling...; provides +1 to rolls)
Help:
freeformschooler for some help on the magic.
You are King - I borrowed its three-dice-roll magic. >.> I hope you don't mind ...