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Author Topic: Advice on Hermit Details?  (Read 1717 times)

Girlinhat

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Advice on Hermit Details?
« on: April 07, 2012, 04:22:27 pm »

So I'm gonna try a hermit challenge, again.  Anything worth noting?

KodKod

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Re: Advice on Hermit Details?
« Reply #1 on: April 07, 2012, 04:25:31 pm »

Are you allowing yourself to take animals?
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Corai

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Re: Advice on Hermit Details?
« Reply #2 on: April 07, 2012, 04:27:03 pm »

link to thread please.
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Girlinhat

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Re: Advice on Hermit Details?
« Reply #3 on: April 07, 2012, 04:34:42 pm »

Are you allowing yourself to take animals?
I plan on taking a few dogs, and will be taming whatever the good-aligned biome provides me.  Dwarven civ has been modded to have no ACTIVE_SEASON so I suspect no trade caravans, and a popcap of 0 will help keep migrants away.  Elves and humans will still be available, and goblins are modded to be winter-only.
link to thread please.
What thread?

KodKod

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Re: Advice on Hermit Details?
« Reply #4 on: April 07, 2012, 04:37:38 pm »

I plan on taking a few dogs, and will be taming whatever the good-aligned biome provides me.

I was just going to suggest making sure that you pack a few cats if you were going to take animals, because otherwise vermin might end up doing a number on any of your food supplies. With a whole fortress pumping out enormous quantities of plump helmets that'd never be a problem, but for a single dwarf with limited time it could be an problem.
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Monk321654

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Re: Advice on Hermit Details?
« Reply #5 on: April 07, 2012, 04:40:03 pm »

If only you were doing this AFTER Minecarts were released.
You could build an entire fort around one dwarf and a huge amount of rails and machines.
And then build a giant Mech, piloted by that dwarf.
That fires Minecarts filled with cats.
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Girlinhat

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Re: Advice on Hermit Details?
« Reply #6 on: April 07, 2012, 04:43:33 pm »

Depending on the Fun here, I may try and update to minecart version, or just do it again.  Getting ansy though, sitting and waiting for a release :P

KodKod

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Re: Advice on Hermit Details?
« Reply #7 on: April 07, 2012, 04:49:50 pm »

Whelp, you could just do a trial run now and go for the real deal when the next version is released. I’m sure you’ll have a better idea of what you want to get out of it by that point.
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Bilanthri

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Re: Advice on Hermit Details?
« Reply #8 on: April 07, 2012, 04:51:11 pm »

Wait...so not even a starting 7? Just gonna have 1 dwarf?

That sounds either really difficult or really boring. Not quite sure which.
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Girlinhat

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Re: Advice on Hermit Details?
« Reply #9 on: April 07, 2012, 04:55:27 pm »

I'm hoping entertaining, in the micromanagement sense.  It should play a bit more like an RPG instead of an RTS, y'know?

Except... I have to figure out how to get rid of the miscellaneous 6...

Loud Whispers

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Re: Advice on Hermit Details?
« Reply #10 on: April 07, 2012, 04:55:31 pm »

I was just going to suggest making sure that you pack a few cats if you were going to take animals, because otherwise vermin might end up doing a number on any of your food supplies. With a whole fortress pumping out enormous quantities of plump helmets that'd never be a problem, but for a single dwarf with limited time it could be an problem.

Rock pots could solve that. You wouldn't want to risk failing the challenge completely over the death of a cat bring a breeding pair.

That sounds either really difficult or really boring. Not quite sure which.

Great fun if done right.

Monk321654

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Re: Advice on Hermit Details?
« Reply #11 on: April 07, 2012, 04:55:53 pm »

Wait...so not even a starting 7? Just gonna have 1 dwarf?

That sounds either really difficult or really boring. Not quite sure which.
Could be both or neither.
So, how you gonna off the other six?
DAS?
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Corai

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Re: Advice on Hermit Details?
« Reply #12 on: April 07, 2012, 04:57:15 pm »

Wait...so not even a starting 7? Just gonna have 1 dwarf?

That sounds either really difficult or really boring. Not quite sure which.
Could be both or neither.
So, how you gonna off the other six?
DAS?

Most people starve them, some dwarf em into a army and have them fight something like a yeti.
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KodKod

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Re: Advice on Hermit Details?
« Reply #13 on: April 07, 2012, 04:59:24 pm »

A cave-in would take care of the problem very quickly.
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Girlinhat

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Re: Advice on Hermit Details?
« Reply #14 on: April 07, 2012, 05:00:15 pm »

Probably a series of convenient cave-ins.  Maybe atom-smashing.
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