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Author Topic: Homosexual Dwarves  (Read 31904 times)

Neonivek

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Re: Homosexual Dwarves
« Reply #60 on: April 08, 2012, 09:43:48 pm »

And darn-it why can't we have interspecies breeding.  Really.  As an in-game toggle option.  Affecting race relations as if you include a dwarf-goblin or dwarf-kobold mix, the elves might start getting a little testy.  Talk about "race relations".  As long as cats and dogs are not allowed to interbreed, I think the laws of nature will be basically left intact.  Hey, maybe some randy kobold thief could actually LEAVE a child rather than steal one, ha!!

Well, if we had interspecies breeding the results would necessarily be infertile. Otherwise you would, by definition, have the same species. Not sure if you care about this however.

Fiction and mythology commonly has seperate species having children. Half-elves are a more famos example.

Many monsters are able to breed with ANYTHING or even humans.
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beefsupreme

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Re: Homosexual Dwarves
« Reply #61 on: April 08, 2012, 10:03:53 pm »

From a mechanics standpoint, how is this any different than friendship? The only thing separating married dwarves from friends is that they have kids, so gay dwarves won't do anything but share a room.

I can just picture the anti-straight genocide people will go through to stop having babies and use half as much space for sleeping.
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Capntastic

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Re: Homosexual Dwarves
« Reply #62 on: April 08, 2012, 10:33:12 pm »

Adding homo's does not add any gameplay value what-so-ever. Therefore it is a waste of time.

Adding dozens of almost identical rocks/soil types/monkey species does not add any gameplay ever and yet it is something Toady does to add realism.  QED.

I actually like my dwarves to have kids, I don't want homosexual dwarves.  It's not something that's very dwarvenly.  I'm only for this if males in the clothing industry turn gay automatically, it's for realism.

Why would being gay be undwarvenly?  There's literally nothing in Dwarf Fortress to indicate anything of that sort.  Considering you're making an appeal to hurtful stereotypes in the second sentence, I am going to have to assume it's literally just your own flawed perception of homosexuals clouding your judgment.  That's pretty bad, dude.

I don't see any real gameplay gain from introducing gay dwarves in DF. Maybe flavour, but we have enough of this already.

See above wrt rocks/soil/monkeys.  I feel that it would be more than mere 'flavor' to represent a segment of the real world population that only rarely gets portrayed in videogames, and even then is usually the center of some sort of terrible stereotyping or Jack Thompson styled controversy.  DF might be one of the few games to correctly portray homosexuals as just normal people.

We already have gay dwarfs. They live in forests and refuse to trade with you if you try to sell them wood. They have poiny ears, no beards, and ride unicorns into battle.

I am aware this is a joke but it sort of tiptoes on the border of offensive stereotype.  Considering the subject matter of the thread, and how volatile this sort of thing is, you should maybe not do that.

There were no homo(sexuals) in Lord of the Rings, therefore none are needed in Dwarf Fortress.  If they were put in I'd remove them from the raws.

Beyond the obvious of DF not being Lord of the Rings:  There were also no black people in Lord of the Rings, do you think that modding darker skin tones out of the raws would not be looked upon as straight up bigotry?

Relationships in DF isn't very detailed and important right now. I hold no ill feelings against homosexuals but it would be pretty pointless to make Toady work on this before fleshing out relationships.

No one is saying it needs to be done 'before' anything else, just that it should be implemented at some point.  No one can 'make' Toady work on anything, as we all know.

Im 100% against homosexual dwarves, its really not very dwarfy

What about dwarves specifically screams 'heterosexual only' to you?  Like everyone else, gay people have a whole range of personalities, body types, hopes, dreams, etc.   They're people and not really constrained to whatever specific environmental niche you seem to think they belong in.

Even a dwarf knows where to put his thing and where to not put it.

Two dwarves can do what they want with each other so long as it is consensual.  Why not?

Right now he has a hundred sticknotes of features to add. He then needs to fix the bugs and add a GUI. Then do improvements and......... etc

Yeah Toady does have a lot of stuff on his plate, but that has never stopped anyone from suggesting things and has never stopped Toady from having an ever icnreasing list of goals.  You seem to be personally opposed to this specific idea though, for whatever reason.  As stated above, lots of Toady's work adds negligible gameplay value, and I've demonstrated that it is still not a waste of time.   Prove me wrong.

Keep reading though, i get better.

You lied!!


~~~~~~~~~~~


I am caught up with the thread now, and I will be more than glad to discuss this topic with all of the rapier wit and diamond intellect people expect of me.  I will also be reporting anyone who says derogatory remarks!! 

Bay12, like pretty much every other community in the world, has a sizeable LGBT community, and I'm sort of sick of people acting like we don't, or that they are somehow inferior or worse or not deserving of respect.  So please, keep your comments respectful.

DF should have LGBT people because it's how the world works.  Don't deny the truth.
« Last Edit: April 08, 2012, 10:36:49 pm by Capntastic »
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NW_Kohaku

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Re: Homosexual Dwarves
« Reply #63 on: April 08, 2012, 11:04:06 pm »

I should also say that many of the previous threads were generally locked due to the reactions to trolling causing massive derails. 

Trolling is much easier on a topic that stirs up emotions as easily as LGBT issues, so if you see a blatantly wrong statement, remember that it's much more likely a troll than an actual person who is horribly misinformed or outright homophobic. (Or it could be a homophobe trolling.) 

If you really want to have a frank and open discussion of sexuality in DF, helping the trolls destroy every thread that tries to talk about it by flipping out on the trolls' provocation is counter-productive.
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nogoodnames

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Re: Homosexual Dwarves
« Reply #64 on: April 08, 2012, 11:06:25 pm »

I am sad to see how this thread has degraded. Sad, but not especially surprised.  :(

On topic, I was initially against the idea as it would seem to awkwardly shoehorn sex and controversy into the game where it is not needed, but this argument brought me around:
The more factors involved in interactions between entities during worldgen (even if it's just the occasional gay ruler picking out a peasant as their heir), the more interesting the story becomes.

If homosexuality were implemented properly (which I'm sure Toady is capable of) I can see occasional little things like that going a long way to making the world seem more alive.


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Capntastic

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Re: Homosexual Dwarves
« Reply #65 on: April 08, 2012, 11:07:34 pm »

I should also say that many of the previous threads were generally locked due to the reactions to trolling causing massive derails. 

Trolling is much easier on a topic that stirs up emotions as easily as LGBT issues, so if you see a blatantly wrong statement, remember that it's much more likely a troll than an actual person who is horribly misinformed or outright homophobic. (Or it could be a homophobe trolling.) 

If you really want to have a frank and open discussion of sexuality in DF, helping the trolls destroy every thread that tries to talk about it by flipping out on the trolls' provocation is counter-productive.

Then stop having a meta conversation and actually talk about the issue at hand.
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MetalSlimeHunt

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Re: Homosexual Dwarves
« Reply #66 on: April 08, 2012, 11:11:36 pm »

I'm not even sure what there is to talk about now. Toady has definitely heard this idea before, but whether or not it is somewhere in his massive plans for DF is something that shall likely remain unknown to us. Seriously, you could probably write a couple of history textbooks from his notes and plans concerning DF.
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Darthlawsuit

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Re: Homosexual Dwarves
« Reply #67 on: April 08, 2012, 11:16:40 pm »

It may not add any value for you. Obviously, other people think it would add value for them. It is much less 'your game' than it is 'our game', though not as much as it is 'Toady's game'.
Tell me off the top of your head how many Male and female dwarves there are in your fortress. Then tell me now tell me how many are single and married. Now tell me the names of all of those that are married. Finally tell me which dot is which dwarf by name. If you cannot answer these questions then you don't pay attention to them either.

I can tell you the locations of my stock piles, factories, my aqueduct system, traps, etc. That is because I care about those features.

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From a mechanics standpoint, how is this any different than friendship? The only thing separating married dwarves from friends is that they have kids, so gay dwarves won't do anything but share a room.

I can just picture the anti-straight genocide people will go through to stop having babies and use half as much space for sleeping.
Do married couples even sleep together? I never see them even paying attention to one another. Has seemed to me the only purpose of marriage is babies.... Then again this isn't a Sims game either XD
« Last Edit: April 08, 2012, 11:20:09 pm by Darthlawsuit »
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dizzyelk

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Re: Homosexual Dwarves
« Reply #68 on: April 08, 2012, 11:27:28 pm »

It may not add any value for you. Obviously, other people think it would add value for them. It is much less 'your game' than it is 'our game', though not as much as it is 'Toady's game'.
Tell me off the top of your head how many Male and female dwarves there are in your fortress. Then tell me now tell me how many are single and married. Now tell me the names of all of those that are married. Finally tell me which dot is which dwarf by name. If you cannot answer these questions then you don't pay attention to them either.

I can tell you the locations of my stock piles, factories, my aqueduct system, traps, etc. That is because I care about those features.

Quote
From a mechanics standpoint, how is this any different than friendship? The only thing separating married dwarves from friends is that they have kids, so gay dwarves won't do anything but share a room.

I can just picture the anti-straight genocide people will go through to stop having babies and use half as much space for sleeping.
Do married couples even sleep together? I never see them even paying attention to one another. Has seemed to me the only purpose of marriage is babies.... Then again this isn't a Sims game either XD
Yeah, that's my whole thought on this. If it makes it in, hooray for homo dwarves. Hell, let them throw gay pride parties in addition to regular parties. But, in the end of the day it'll only really matter if and when dwarven personal lives actually matter. Even then, it wouldn't matter very much, since I doubt that the gay dwarves are gonna have very different thoughts than hetero dwarves. I don't see what the big deal is for the haters. This is to be the most in-depth, realistic fantasy world simulator ever. And that's why, though I don't care much one way or the other, I support this suggestion. Simply because it'll add more depth, and when I'm checking random dwarves thoughts to check for bad ones, it'll be a little surprise to see one that's gay.
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catoblepas

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Re: Homosexual Dwarves
« Reply #69 on: April 08, 2012, 11:52:42 pm »

It may not add any value for you. Obviously, other people think it would add value for them. It is much less 'your game' than it is 'our game', though not as much as it is 'Toady's game'.
Tell me off the top of your head how many Male and female dwarves there are in your fortress. Then tell me now tell me how many are single and married. Now tell me the names of all of those that are married. Finally tell me which dot is which dwarf by name. If you cannot answer these questions then you don't pay attention to them either.

I can tell you the locations of my stock piles, factories, my aqueduct system, traps, etc. That is because I care about those features.

Quote
From a mechanics standpoint, how is this any different than friendship? The only thing separating married dwarves from friends is that they have kids, so gay dwarves won't do anything but share a room.

I can just picture the anti-straight genocide people will go through to stop having babies and use half as much space for sleeping.
Do married couples even sleep together? I never see them even paying attention to one another. Has seemed to me the only purpose of marriage is babies.... Then again this isn't a Sims game either XD

Most people wouldn't be able to tell you the eye color or hair color of most of their dwarves off the top of their head, yet these features are already in. It does add depth to the dwarves that you do care about though, it's just a matter of fact that forts get too big too fast to keep track of everyone-however, people will tend to have favorites (usually the starting 7) and the addition of different gender/sexual identities would add further depth in this area. Just because you don't care about distinguishing your dwarves, does not mean that others do not.

Married dwarves do sleep in the same bed FYI, assuming you give your dwarves rooms, if they live in barracks, I don't think they do.

Back on topic, there are many ways to develop homosexuals/bisexuals/transgendered individuals in a way that would make it mroe meaningful, but firstly it would have to coincide with an in-depth rewrite in the way relationships exist in the game. As of right now, dwarves are rather simple. Firstly, the length of days should be extended to give more room in each day for meaningful social interaction. As of right now I think dwarves will go days without food, drink or sleep, which is kind of odd. Extending days to have mroe room for daily routines would be a good first step. Next, the obvious step would be to make it so that dwarves interact with their loved ones in mroe meaningful ways, such as caring for their children, spending meals with their spouse, gifts, arguments, etc. Much of what would apply to heterosexual relationships would naturally apply to homosexual ones as well here. Transgendered dwarves would simply prefer to wear clothing of the opposite sex, but would require clothing to firstly have tags, or for the entity file to have tags identifying certain clothing as [MALE], [FEMALE] or [NEUTRAL]. Of course, certain cultures could have stigmas of varying intensities towards non-traditional sexuality or gender identity, similar to how the ethics work now, which could lead to a number of interesting situations, gay goblin refugees, King choosing his straight daughter over his gay son as successor, leading to civil war, closeted dwarves, etc. There are sadly plenty of examples of real life perecution of minorities to draw on for inspiration for this sort of thing, and plenty of ways that homosexuality could be used in DF.
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NW_Kohaku

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Re: Homosexual Dwarves
« Reply #70 on: April 09, 2012, 12:17:13 am »

Then stop having a meta conversation and actually talk about the issue at hand.

Oh, well, how can I resist such an welcoming invitation as that?



If forced to cold-boot a conversation on this, then I have to go back to something like the cultural ethics stuff as part of the simulation of a living world that could be rolled into the system.

One of the other threads on naming recently had someone pop up and talk about how this game has virtually no distinction of gender, and they like it that way. 

If you look at the game, there is exactly one gender-restricted job I can think of, and it is bizarrely the elven military commander, the "princess".  Or in other words, the only gender discrimination of any kind in DF is against males, and only in the elven culture. 

If you look at real-life history, however, you'll find that, although in early cultures that were hardly much more than tribes of nomads or farmers, there were a huge variety of governing systems and cultures, the most major empires all tended to be patriarchal (see the Rome example earlier in the thread, but also China, which treated women as commodities to be traded, as well,) and left their stamp on culture. 

This isn't entirely accidental, either.  There is a direct link between how much time a woman spends pregnant and how much power and control over her life there is, as well as the general educational background of society at large.  The more that a culture focused its gender relations purely upon spitting out as much offspring as possible (which meant devaluing women to mere baby-production tools), the more that the younger sons of the local farmers could not inherit their family's land, and had to join the army to make a living for themselves, whereupon they could be gleefully thrown against the ramparts of enemy cities to die for the profit of the empire.  Plenty of expendable soldiers meant more land to conquer. 

Homosexuality plays a part in this, as well.  Part of the reason that homosexuality was demonized in Christianity was its relationship with sex in general.  Thanks to the Gnostic influence upon the religion when it was young, it viewed any sort of physical pleasure as sinful in general, but allowances were made for sex purely for procreation (which the actual Gnostics did not allow for, since they thought of life as an abomination to begin with, but that's another story) so that helped shape the entire "zerg rush" outlook on producing as much offspring as possible. 

If you have homosexual relations, it obviously isn't for the offspring that can be produced. 

That said, I seriously doubt this is necessarily the sort of path that DF really wants to travel down.  After all, the only gender discrimination already in the game is for elven princesses. 

When this topic last came up, I mentioned that dwarves, being generally the "conservative"/"lawful" types would be the ones more likely to have a stern eye on relations that were not "traditional", at least as dwarves are generally reckoned, while the more "chaotic" elves would be more ready to embrace the "gay transgender cross-species lifestyle".

That said, it might be an amusing twist if the elves were the staunch anti-gay crowd, saying something about how it goes against what the "nature spirit" wants, while dwarves were the more permissive culture.  If nothing else, it would further drive the unique flavor of DF into being more distinct, although I'm not sure if people need more reason to dislike elves.



Sexuality can also be a major narrative force in and of itself, however. 

Some of the greatest spy stories of the Cold War occurred within the gay community, and it used to be that gays were often the best spies or double agents, simply because having to keep yourself in the closet your entire life meant you already had plenty of natural training in keeping secrets, fooling others about your intentions, and keeping others in the dark. 

One of the things I've talked about in a handful of other threads is the notion of having multiple sets of loyalties that are ranked in power, and determine the outcomes of potential loyalty spirals as well as conflicts between whether you follow the leader of your civ when they are clearly acting outside the bounds of their civ's ideals.  (As in, does one just follow orders or protest because they are more loyal to those ideals than the person giving the orders or the authority they possess.)

In the case of a society that represses homosexuals, it creates the dualistic identity that provides an even greater tension where loyalties are naturally torn - a gay man in a society that would execute him if they ever found out might be naturally a little more sympathetic to any enemy of his nation than any other citizen, especially if they are more understanding of who he is. 

More than simply throwing "this person has a 10 in honesty, and 5 in respecting other people's property so he's more likely to be the rat that sells his country out" sort of mechanic in, putting things in terms of conflicting loyalties as a person fleshes out a storyline. 

A gay pacifistic abolitionist turning against a repressive tyrant that has taken control of their country and instituted the slave trade as part of a means to fund their expansionist war effort makes more human characters than having a 2 in traditionalism, and as such hating the nobles just because.



And wow, took too long on this, so many ninjas.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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Fniff

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Re: Homosexual Dwarves
« Reply #71 on: April 09, 2012, 12:39:39 am »

I support gay dwarves. I cannot say anything that has not been said before by smarter people, but I'm offering my vote.

And to the guys saying gay dwarves aren't dwarfy... So you think you are so dwarfy because you are dating a nice soft woman, and gays aren't for dating a strong, dwarfy dwarf? :P

Bytyan

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Re: Homosexual Dwarves
« Reply #72 on: April 09, 2012, 02:01:32 am »

I would be against implementing this if it was the only trivial personality* aspect that could be discriminated agianst. If elves could go to war with a mountainhome because their leaders eyes were blue, or their earlobes were detached, and most certainly not because their military is rich and squishy, I would have no problem with them going to war with the mountain home because someone is openly gay. If my legends mode were dominated by the spears of bigotry massacring gays with no one massacring for other comparably valid concerns, I would be uncomfortable with that.

*I say trivial, in that it is a small part of what of what a dwarf(person) is. A tall blond gay armoursmith is armoursmith, as far as I'm concerned
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catoblepas

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Re: Homosexual Dwarves
« Reply #73 on: April 09, 2012, 02:45:39 am »

I would be against implementing this if it was the only trivial personality* aspect that could be discriminated agianst. If elves could go to war with a mountainhome because their leaders eyes were blue, or their earlobes were detached, and most certainly not because their military is rich and squishy, I would have no problem with them going to war with the mountain home because someone is openly gay. If my legends mode were dominated by the spears of bigotry massacring gays with no one massacring for other comparably valid concerns, I would be uncomfortable with that.

*I say trivial, in that it is a small part of what of what a dwarf(person) is. A tall blond gay armoursmith is armoursmith, as far as I'm concerned

To be fair, most justifications for war/conquest/subjugation are rather 'trivial'. Going to war over a single trivial thing might seem silly, but they have often been used to justify underlying bigotry and violent actions towards those that are different.

ex: "They speak a different language" "They look different" "They worship different gods" "Their customs are different" "They wear pants instead of proper tunics" etc are all differnt ways of saying "they are different". Sometimes this in itself is enough to spark a conquest, and differences such as these have been often used as justification for mistreatment of those who one has power over as a symbol of the 'inferiority' of the subjugated. Other times bigotry can lead to escalation of conflicts or punishments etc where otherwise the response would be lesser (ex: "Someone from their village killed one of our cows and refuses to hand over the perpetrator for us to lynch lets ride over on our horses and kill ever man, woman, and child")

Seeing dwarves declare war on elves because they have blonde hair wheras the dwarves may not might not be likely, but them declaring war on them for a relatively less serious infraction such as the actions of elven bandits to justify their bigotry towards fuse-lobed, blonde-haired, forest-dwelling, tall, nature-worshipping, homosexual elves seems much more likely. As of right now there is only two dimensionsin which wars can be waged-that being over ethics conflics and over the inability to communicate. Other variables such as the status of homosexuals would add mroe depth to how alliances and rivalries can form between civilizations, I think.
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Geneoce

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Re: Homosexual Dwarves
« Reply #74 on: April 09, 2012, 03:11:44 am »

My squads would naturally be composed completely of gay dwarfs.

Not because I want to see them die, of course, but avoiding a tantruming axelord because she decided having birth in mid battle is a good idea.  :D
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