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Author Topic: New and trying to stir up FUN  (Read 5157 times)

Vanaheimer

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Re: New and trying to stir up FUN
« Reply #15 on: April 06, 2012, 07:57:16 pm »

Hhmm, maybe I have made a noob assumption. I dug until "shift >" no longer works. Is there a way to go deeper?

I did some reading on the wiki and it looks like I only have metamorphic layers all the way down to where what I'm callin the "bottom."
Does the z-level indicator stop changing or are you assuming that because it all looks the same it's the same level?

*is confused*
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Corai

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Re: New and trying to stir up FUN
« Reply #16 on: April 07, 2012, 05:20:46 am »

My tips:


1.ALL. HUMANS. MUST. DIE.

2.ALL. ELVES. MUST. BE. TORTURED.

3.DIG THE SHINY BLUE ROCK........

4.ENJOY THE ENSUING CARNAGE
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Garath

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Re: New and trying to stir up FUN
« Reply #17 on: April 07, 2012, 05:37:45 am »

you need to mod in elf diplomat, but the human one is always available. They tend to be less of a threath than goblins though, but it's so much fun if they arrive at the same time. Also, humans have the annoying tendency to actually siege, preventing caravans from reaching you without wasting lives.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Tolisk

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Re: New and trying to stir up FUN
« Reply #18 on: April 07, 2012, 01:45:53 pm »

Humans tend to ride horses and have metal armor too.
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In the grim darkness of DF, there can be only FUN

Garath

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Re: New and trying to stir up FUN
« Reply #19 on: April 07, 2012, 02:04:43 pm »

oh yes, and humans are trapavoid for any traps a diplomat may have spotted.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Tolisk

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Re: New and trying to stir up FUN
« Reply #20 on: April 09, 2012, 12:13:01 am »

Humans are damn smart.
Best idea is to be friends with humans and enemys with everything else.
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In the grim darkness of DF, there can be only FUN

jaxy15

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Re: New and trying to stir up FUN
« Reply #21 on: April 09, 2012, 03:13:54 pm »

Guys, tinypirate's guide uses 40d. There are no randomly generated clowns or candy pillars there.
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Dwarf Fortress: Threats of metabolism.

Tolisk

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Re: New and trying to stir up FUN
« Reply #22 on: April 09, 2012, 03:44:45 pm »

That uses eirrie pits doesnt it?
Dig around till u find a vein of clownite, and dig it at towards the pit.
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In the grim darkness of DF, there can be only FUN

ggoDeye

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Re: New and trying to stir up FUN
« Reply #23 on: April 09, 2012, 03:57:14 pm »

jaxy15 for the win. I didn't notice the version difference. Starting a fortress in the newest version sometime today.
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ggoDeye

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Re: New and trying to stir up FUN
« Reply #24 on: April 11, 2012, 06:28:13 pm »

First fortress in DF2012 wiped out by undead siege. It was pathetic as I could not figure out how to keep my functionally retarded dwarfs in the fortress.

40d had a setting to prevent this but I can't not find anything similar in this version. Can any one share a link to the wiki or a forum posts that explains this?
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Archereon

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Re: New and trying to stir up FUN
« Reply #25 on: April 11, 2012, 08:46:08 pm »

I'm on my very first fortress and am bored. Food & booze are self sustaining, elite marksdwarves are slaughtering goblin sieges and my dwarves are generally happy.

I read all of TinyPirate's noob tutorials, and honestly I think they were too good as I have not died yet. I can't seem to create enough wealth to get the big nasties to start knocking in my gates.

My question to the community; what shall I do to increase the FUN enough to result in a good learning experience?

I am considering attacking friendly caravans for more sieges or instigating a tantrum spiral.

Embark on an evil biome next time. I died in my first year after a long, agonizing battle against the undead.
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
But the sad truth charlie?
It was inevitable.

FuzzyZergling

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Re: New and trying to stir up FUN
« Reply #26 on: April 11, 2012, 11:14:06 pm »

First fortress in DF2012 wiped out by undead siege. It was pathetic as I could not figure out how to keep my functionally retarded dwarfs in the fortress.

40d had a setting to prevent this but I can't not find anything similar in this version. Can any one share a link to the wiki or a forum posts that explains this?
What you're looking for is the burrows system. Here's a step-by-step guide:
1. Open the burro[w] screen and creta a new burrow.
2. Designate the inside of your fortress as part of the burrow.
3. Go to the [m]ilitary [a]lerts screen and create a new alert.
4. Assign the burrow to that alert.

When you want your dwarves to go inside, activate that alert.
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ggoDeye

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Re: New and trying to stir up FUN
« Reply #27 on: April 12, 2012, 08:39:19 pm »

Well, that worked.

Now, if I could only get my marksdwarves to resupply their quivers instead of running directly at the goblin maceman...
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robertheinrich

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Re: New and trying to stir up FUN
« Reply #28 on: April 12, 2012, 11:16:49 pm »

Marksdwarves are a bit stupid, when they run out of ammo during a fight they will run at the enemy and start using their crossbows as clubs. To avoid that let them shoot from above (i.e. from a plateau where you removed the ramps so they won't run down) or through fortifications.
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