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Author Topic: Devil Whiskey  (Read 8293 times)

neotemplar

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Devil Whiskey
« on: April 06, 2012, 07:52:26 am »

So I just got Devil Whiskey from the gamer's gate pack and have thus far found it to be awesome but lacking in faqs and walkthroughs. 

I propose that we collectively add in our helpful discoveries.

Here are mine.

1 Get the manual for the town map alone.
2 This helps you find the temple that heals you.
3 Make the slot 1 member have good social skills so he can haggle, loot cash auto flows to him and thus this saves management.  Or turn on the pool cash option.

My current issue is figuring out how to get portable heals.
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Felius

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Re: Devil Whiskey
« Reply #1 on: April 07, 2012, 12:42:20 pm »

The arcanist class gets a few healing spells relatively soon, and I believe monks can brew potions from level 13.

Sidenote, making a backup of your saves is probably a good idea. The game crashes a bit frequently, and it just happened with me in the middle of the save, corrupting the file and making me lose about a dozen hours of game.
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Rakuhn

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Re: Devil Whiskey
« Reply #2 on: April 07, 2012, 01:04:03 pm »

Get the megamod from: http://www.weekendwastemonster.net/crpgs/dw/dw.html

It includes new content and a community patch that increases stability.
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Felius

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Re: Devil Whiskey
« Reply #3 on: April 07, 2012, 06:44:42 pm »

I'll give it a look after I get over the trauma of losing the save. :P

Also, the game really could do with an in game journal/quest log. I've spent a good time of my game trying to remember where I was supposed to go again.
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Neonivek

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Re: Devil Whiskey
« Reply #4 on: April 07, 2012, 06:53:43 pm »

So I just got Devil Whiskey from the gamer's gate pack and have thus far found it to be awesome but lacking in faqs and walkthroughs. 

I propose that we collectively add in our helpful discoveries.

Here are mine.

1 Get the manual for the town map alone.
2 This helps you find the temple that heals you.
3 Make the slot 1 member have good social skills so he can haggle, loot cash auto flows to him and thus this saves management.  Or turn on the pool cash option.

My current issue is figuring out how to get portable heals.

Soooo... your FAQ is to... read the manual.
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Paul

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Re: Devil Whiskey
« Reply #5 on: April 11, 2012, 06:08:35 pm »

Got this from the GG bundle the other day. It's interesting, but it seems plagued with awful design choices at every turn. Pretty disappointed in it so far.

Stat rolls are random, which is something a lot of old school RPGs did but I never liked it then and still don't now - rerolling constantly to try to make a char is stupid imo. Some type of point buy system is much more user friendly here.

HP and SP rolls are also random, which I also find annoying. By level 7 my 18 con warrior wound up with the less HP than one of my 12 con mages, and he's useless as a front line trooper due to it.

The combat system is a bit funky. All the enemies seem to have far more powerful ranged attacks than melee attacks. At 10' they can't hit any of my frontline guys and don't ever seem to target my mages. At 20'+ they throw axes and stuff and decimate my frontline guys and my mages alike, never seeming to miss. What is usually a weak ass monster can turn into a death machine if they happen to spawn in at 20' with another monster type at 10' - I can't advanced on the 20' guys since the 10' guys are there, so I have to kill them first - all the while the 20' guys that couldn't touch me in melee range rip everyone to shreds.

And the real FUN part is the random encounters. That attack every 2 steps. Everywhere you go. In town. Right outside the shops. Right by the inn. On the way to the temple. And they scale to your level. I can't get a damned thing done quest-wise because I'm fighting townsfolk and thieves and goblins and kobolds and everything else imaginable every time I take two steps. They keep attacking from a distance, which means I either need to advance on them and let them beat the shit out of me (especially if they are at differing ranges like 40 and 30, because then I advance on one and the other stays at 20' and rapes everyone with throwing axes), or use ranged weapons - the ammo of which is a serious pain in the ass to buy and doesn't seem to restock from shops (I've already bought every obsidian arrow, normal arrow, and bronze sling bullet from the merchant in town... using old arrows and rocks now).

Trying to do the quest with the cloak dungeon place, I went down and made it about 10 steps before getting the snot beat out of me by 7 random encounters, then on the way out got jumped by another 5, then on the way from that little house to the inn (it's dark, so temple is closed) I get jumped by another 9 encounters and lose my anorexic warrior, then I rest and head to the temple and get jumped by 4 more encounters and lose another 3 of my party. Then I resurrect my guys and heal everyone and head to the shop to try and buy more ammo, since I ran out in all this mess. I fight 3 more encounters on the way to that. Then I fight another 2 going back to the temple for another heal after one of the groups has a big wad of axe throwers and rips me apart. Then another 5 encounters on the way back to the cloak place. Then I get down there and I'm by the time I've gone as far as I went last trip I'm half dead again and have to start the whole cycle over again.

I thought it would be better once I gained levels, but so far every level I gain just means more and more monsters in each encounter.

I could get past the random rolls for stuff and even the strange combat system, but these random encounters are just plain ridiculous.
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Aoi

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Re: Devil Whiskey
« Reply #6 on: April 11, 2012, 09:13:51 pm »

I have to admit, I don't get it. I'm no stranger to RPGs in this style [Particularly Sierra's Betrayal pair, M&MIII and Etrian Odyssey] but I just can't seem to get into this.

Did anybody else find themselves starting off reluctantly and enjoying it later on, or has everybody found it a love/hate at first sight?
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Neonivek

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Re: Devil Whiskey
« Reply #7 on: April 11, 2012, 09:24:42 pm »

Quote
And they scale to your level

Honestly... while I support level scaling to some extent... some games really abuse it and frankly this "seems" to be a game that shouldn't be using a scaling system.

Tactics Ogre had a scaling system but what made it good was that it was ultimately about the quality of your troops and high-leveled characters on your side were much better then the opponent's high leveled troops. The same with Fallout 3 where the enemies scaled but you actually became so much better that entire squads of them became childsplay. On the other hand games like Dragon Age and Oblivion did scaling really badly because it never took quality into consideration (making the thieves a lot harder then the trained castle knights).

So is that the case here? Do you eventually out-quality the encounters?
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Aqizzar

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Re: Devil Whiskey
« Reply #8 on: April 11, 2012, 10:05:07 pm »

Devil Whiskey's website looks like it was made in 1996.  The game looks much the same.  And yet I am intrigued.
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Neonivek

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Re: Devil Whiskey
« Reply #9 on: April 11, 2012, 10:17:21 pm »

Devil Whiskey's website looks like it was made in 1996.  The game looks much the same.  And yet I am intrigued.

Because 1996 is about the time you could have games that reached the perfection of their form without anything holding them back.
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Paul

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Re: Devil Whiskey
« Reply #10 on: April 11, 2012, 10:30:42 pm »

Devil Whiskey's website looks like it was made in 1996.  The game looks much the same.  And yet I am intrigued.

Because 1996 is about the time you could have games that reached the perfection of their form without anything holding them back.

Sadly, this diamond still needs to be dug out from under ten tons of dirt, cut, and polished for a few years before it'll reach any semblance of perfection. Shame the devs have apparently stopped working on it years ago and never released the source code.

The retro graphics and interface are fine by me - I like it. It's just the gameplay...

Unless things get way better later on, I don't see myself pushing through it. The random encounters are getting more and more difficult as I level up. I just exited the temple after healing and immediately got jumped by 30 enemies at once earlier, and 20 of them were 10m farther out than the ones in front and had throwing axes. By the time I had killed the first 10 (which only took three rounds of combat) I had lost one of my mages and my anemic warrior. Then during the time it took for me to TURN AROUND I got jumped by another 10 guys that nearly finished off my other mage.

Maybe I need to go back to the original 2.0 version... I never tried it, I just jumped aboard the mega mod thing. The early levels were OK, I was blasting through the random encounters rapid fire and quickly leveled up since they were all appearing 10m away and couldnt seem to hit my low AC fighters - but after training up suddenly I'm getting hit by 20 and 30 size parties repeatedly that start out a ways away and rip my party apart.

The actual enemies don't seem to scale much (if at all), just the number of them. Is there some kind of quest to turn off this mess? I haven't been able to try and do the main quest because every couple steps im getting attacked.
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ductape

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Re: Devil Whiskey
« Reply #11 on: April 12, 2012, 02:03:26 am »

this game sounds absolutely horrible, bordering masochistic to play. Why do people do it, and pay for it?
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klingon13524

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Re: Devil Whiskey
« Reply #12 on: April 12, 2012, 03:50:48 am »

this game sounds absolutely horrible, bordering masochistic to play. Why do people do it, and pay for it?
The same reason we play and pay for DF.
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Paul

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Re: Devil Whiskey
« Reply #13 on: April 14, 2012, 04:14:52 pm »

Huh...

I kept playing a bit. Got a ranger and using his ability to reduce encounters, and also started using the command to surrender and retreat options. It works quite a bit, which lets me avoid most of the random encounters. Game isn't so bad when I can avoid most of em. I'm actually able to walk across town without having to run back for healing.

Still rather silly that there are so many of them, but now it isn't that bad. I was actually able to make it to the cloak dungeon and delve deep enough into it to complete one of the challenges before having to retreat.
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Felius

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Re: Devil Whiskey
« Reply #14 on: April 14, 2012, 04:51:24 pm »

It's much better after about half dozen levels as well. In fact, group target damage spells (elementalists can get the first by level 3 if I remember right) make it much easier.
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