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Author Topic: (LP) Final Fantasy Tactics 1.3 - Solifuge casts Reraise on Thread!  (Read 46913 times)

Solifuge

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #75 on: April 12, 2012, 05:24:00 am »

Soli be careful about grinding... I did less than I normally do and still barely made it past some of the plot battles in Chapter 1. I'm not sure why NPCs are just that much more powerful when they're scaled to your level, but they were for me!

Yeah, we just had our first full-party wipe at Dorter. In fact we had about seven wipes. It seems NPCs scale to your highest-level character instead of to an average... and Delita and Argath have a few levels on everyone else due to their AI aggressiveness. I needed to even out the underleveled guys with the NPCs, and even then the party was easy prey for their ranged units; I won't switch the party makeup after a wipe, since that feels like cheating for an Ironman run. Nevertheless, mobilty was a really big factor in their party strength... I'm beginning to see the depth of strategy in this game!
« Last Edit: April 12, 2012, 05:25:47 am by Solifuge »
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hostergaard

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #76 on: April 12, 2012, 12:29:05 pm »

Red phanter, Eh? How about Cinnabar, Crimson or Scarlett? Or maybe Antares? Keegan is Galic for "son of fire"

Oh, did you see my character sheed? Is there still an opening for a beastmaster? I can change anything you like, tough, if need be.
« Last Edit: April 12, 2012, 12:31:42 pm by hostergaard »
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They decided to leave my fortress via the circus because the front door was locked to keep Goblins out.  THAT should be an interesting trip back to the Mountainhome.

Solifuge

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #77 on: April 12, 2012, 12:39:47 pm »

I've got all the characters posted on the thread added to a waitlist on my desktop. We can only have about 8 active members at a time though, partially because I need to level everyone up equally which takes time, partially because its costs 1,500 gil to recruit new units (which is a few battles worth, and most of our earnings have barely been covering medical supplies and new equipment for the units we have), and lastly because the roster has a hard cap of 16 and I need to keep room for pets.
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MaximumZero

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #78 on: April 13, 2012, 04:41:31 am »

Just FYI, the only reason I would ever keep pets is to breed and poach them. Also, animals are tasty. I wonder what chocobo tastes like?
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Darvi

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #79 on: April 13, 2012, 05:33:01 am »

Scholar or Soldier? Soldier
Lies and slander!
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Patchouli

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #80 on: April 13, 2012, 12:26:19 pm »

Scholar or Soldier? Soldier
Lies and slander!
Oracles can equip BATTLE BOOKS!
Spoiler: WAR FACE (click to show/hide)
Really though, I wanted to be a geomancer before, but changed my mind, and forgot to change that. I'm not sure if it has any effect other than for story writing purposes.
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Patchouli

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #81 on: April 13, 2012, 12:27:14 pm »

Oops, double posted!
« Last Edit: April 13, 2012, 12:30:06 pm by Patchouli »
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Solifuge

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #82 on: April 14, 2012, 06:26:18 pm »

Scholar/Soldier was originally my way of determining starting class, and the jobs/skills/party function they'd focus on if the player didn't follow the thread/post their character build preferences over time.

Also, Patchouli, that picture is so adorable, I think my kidneys just exploded from hyperglycemia.
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Derp Sandvich

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #83 on: April 15, 2012, 04:25:39 am »

Ahh FFT, I always preferred it over the Advance and DS versions. They didn't have the same charm as the original.

I've read another LP on vanilla FFT by Orange Fluffy Sheep on the Let's Play Archive, and boy does he know how to break the game down to bits and tiny pieces. His LP blew my mind and got me to play it again on the emulator.

Anyway heres my character submission.

Name: Sibrek Tanbim
Sex: M
Zodiac Sign: Scorpio

Wealthy or Low-born? Low-born
Scholar or Soldier? Soldier
Worldly or Spiritual? Worldly
Hardened or Green? Green

Other Notes: Reach the requirements to the Samurai class and master it.
« Last Edit: April 15, 2012, 04:29:35 am by Derp Sandvich »
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"He's blind, but he was still able to find the way to the hospital, he vomits, and his lungs are going numb. So what? I don't get why you always want a diagnosis even though they're all doomed. Even a kitten can see it. He got sprayed by a monster's bodily fluids, that should be enough diagnosis. There, he has lupus. Happy? He's going to die. Like everyone else. I know it because I'm better than all of you, because I know how to use a goddamn crutch. Where the hell did you put the sunshine?" ಠ_ಠ

Bluerobin

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Re: (LP) Final Fantasy Tactics 1.3 - Now with Pets!
« Reply #84 on: April 17, 2012, 12:46:53 pm »

Yeesh... if 1.3 is harder than this I can confirm that I never want to play it.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

warhammer651

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any idea on when we can expect update 2?
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Tell me your mother isn't a Great Old One, please.

Bluerobin

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Oooh the title changed between my post and yours!
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Solifuge

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Lecture 1: The Meager
Section 3: Trouble at Dorter City
Spoiler: Dramatis Personae: (click to show/hide)

<===

Everyone settled back in? Excellent, then let us continue.

After rescuing the squire Argath from the Corpse Brigade, and learning that the Marquis Elmdore de Limberry had been kidnapped, the students hurried north to bring word to Eagrose. As you may recall, the city was home to House Beoulve, stronghold of the Order of the Northern Sky, and seat of Duke Larg de Gallione in West Ivalice. What a sight the city must have been for those young students, with its river ports, bustling markets, water gardens, and the castle towering above all. Of course, they had little time to take in the sights, given that they were to report immediately to the Order, tell them of their encounter on the road, and of the capture of the Marquis.



Even so, being of House Beoulve, Ramza was afforded certain comforts that the others did not enjoy, such as free reign of the Castle, and the hospitality of his half-brother Dycedarg- adviser to the Duke himself. Being that Ramza, as well as his sister Alma, were born out of wedlock and not true-born Beoulves, Dycedarg's manner toward him tended to be cordial, but cold.


(Animatic: Click to Play)


Letters that survive from the era attest to great fear and uncertainty surrounding the Marquis' kidnapping, but the days passed quietly within the city walls. The students from Gallione were outfitted from the Castle's own armory, and were henceforth to garrison the city while the Order's knights led their campaign against the Brigade. Things would likely have remained quiet for Ramza and his companions, were it not for a chance encounter with his younger sister Alma, Delita's sister Tietra, and Zalbaag Beoulve, Lord Commander of the Order of the Northern Sky, and Ramza's other true-born brother.


(Animatic: Click to Play)


While most of the students remained to garrison Eagrose, by Zalbaag's leave Ramza and a handful of his most skilled companions went East on foot, to investigate Dorter and the disappearance of an Order informant. Argath accompanied them as well, hoping that the missing spy may have known the whereabouts of the Marquis. In order to reach Dorter, they would first have to cross miles of marshy lowlands known as the Siedge Weald... where goblins and other dangerous creatures were said to lurk.







While their party was crossing a stretch of marshland, they met with a small goblin band. Ramza, Robyn, Furte, Delita, Xander, and Argath engaged them, while the rest of the party guarded their flank from ambush. Though Goblins have since been driven to extinction, it was said that they fought with great ferocity in their day, and that every wound only made them stronger. Though they rarely carried weapons or armor, they made good use of their natural claws, and were not above scratching at eyes or other vulnerable spots.

Spoiler (click to show/hide)

Having sustained a wound to the eyes, Argath stumbled blindly into waist-deep marshwater, while the Goblins urged their pet fire spirits forward. Known commonly as Bombs, these secrete flammable oils, and posses a natural affinity for fire magick. You may have seen trained Bombs performing fire shows at the circus... assuming young people like yourselves still go to the circus. Perhaps you see them at the Rock and Roll concerts and Rave Parties instead.

Spoiler (click to show/hide)

At any rate, these Bombs were untamed and spat their flames recklessly. For some reason, Furte's personal writings indicate that they seemed to focus their attacks on him. Being elemental spirits by nature, the squire's recent mastery of Ochita's "Beatdown" technique, and the negative-energy flare magick it employed, may have unnerved them. Despite his wounds, he employed the technique against them to great effect.

Spoiler (click to show/hide)

Ramza, who had been practicing with his newly-acquired crossbow since Eagrose, flanked the Bombs from a rocky hill overlooking the marsh. His carefully-aimed shots were a major factor in the battle, leading the surviving monsters to turn their attentions toward him. While the others fought on below, he was overwhelmed and nearly fell to his wounds.

Spoiler (click to show/hide)

Xander came to his aid with potions, while Furte used the Beatdown technique once more. Furte notes that the technique seemed to react to the life force of its target, striking heavier blows the healthier they were. Argath tried to aid Ramza as well, but due to the blindness and confusion brought on by the Goblin's claws, his medical efforts were... misguided.

Spoiler (click to show/hide)

Whether from anger at wasting good medical supplies or not, none can say, but Robyn was noted to have then performed an unusual medical procedure on Argath. One which involved a stone, and his head.

Spoiler (click to show/hide)

Surprisingly, it was quite effective at shaking him from his stupor long enough for them to apply eyedrops, and cure his blindness. Though it may seem barbaric today, "Concussive Therapy" would go on to become a common treatment for Confusion and other mental maladies, when a proper Remedy was not readily available. A few more stones slung by Furte and Robyn, who had by this point revolutionized the thrown rock's use in combat, were able to drive off the remaining Goblins. The party regrouped on the trail, and after treating their wounds ventured on.



Some several days later, they reached the city of Dorter. Splitting into several groups, the students sought information about the Corpse Brigade from various commoners and merchants. They had been seen for outsiders, however, and nobles at that. None of the folk of Dorter had been forthcoming with information, even for the promise of a few Gil.



It was Barbarossa who found their first lead, with the aid of Panthro- that being the name he'd given to the tame Red Panther. He had found a man wearing the ragged green cloak of the Corpse Brigade, drinking in a seedy bar near the slums. When the man left, Barbarossa and Panthro tracked the man to the edge of an alleyway, where two thugs in similar garb stalked the rooftops with bows in hand. Not wanting to catch their attention just yet, they left to rendezvous with Ramza, Trixe, Delita, and Argath. On their return, they found a middle-aged Knight in tarnished mail accosting the very man Barbarossa had tracked.



(Animatic: Click to Play)




Spoiler: Battle 2: Dorter Slums (click to show/hide)

Several Corpse Brigade members had emerged from the shacks and plank-and-sailcloth hovels of the slums. Several Archers appeared from rooftop trapdoors, while the Knight they had followed was joined by two robed Wizards. Unlike the footpads they had faced in the field, these were well-armed soldiers who were fighting in familiar territory- likely former members of the civilian forces conscripted to serve in the 50-years war.




Delita and Panthro took to the rooftops to deal with the sniping Archers, while Barbarossa and Ramza moved to intercept their ground forces. No doubt noting her Chemist's garb, the Archers took the initiative to open fire on Trixie.


Spoiler (click to show/hide)

With her natural jumping ability, Panthro was well-suited to rooftop combat, and quickly closed with the first Archer. Distracted by the beast, Delita was able to sling a stone at the unfortunate Archer, and knock him from his rooftop perch.

Spoiler (click to show/hide)

The other archers continued to fire on Trixie. Despite efforts to heal her, she soon fell... and while Barbarossa revived her, the Brigade's Knight broke their line. Argath was able to employ the Magicksap Sword Art to prevent the Knight from using any Arts he might know, but he still managed to deal a heavy blow to Ramza.

Spoiler (click to show/hide)

The Wizards then made their presence known, invoking potent Fire Magick heedless of the collateral damage it caused their ally Knight. Thanks to Trixie's rooftop medical attention, Ramza was able to reply with a well-aimed crossbow bolt, felling the caster.

Spoiler (click to show/hide)

The remaining mage cast another spell at those gathered on the rooftops to drive the chemist off. Though Delita and Argath were burned, the simple leather cape Trixie had recieved from the armory was enough to guard against his spellfire.

Spoiler (click to show/hide)

Ramza joined them on the rooftops, where he and the rest engaged in battle against the archers. Panthro was severely wounded by several aimed arrows, but before the Knight could climb to the roof to kill him, Barbarossa moved to block him. They dueled for some time, before Barbarossa was able to wound and drive him off.

Spoiler (click to show/hide)

With Trixie's potions, Ramza's crossbow, and Barbarossa and Panthro chasing the Brigade across the rooftops, the students were eventually able to defeat their foe.

Spoiler (click to show/hide)

Showing remarkable prudence for youths such as themselves, Ramza and his companions took the Brigade's Knight prisoner, and put him to the question within the slums of Dorter... though, now that I look at the time, I think that may have to wait until after another brief break, eh?

Be sure to sharpen your pencils and all that... or are those a thing of the past as well? Truth be told, rather than notepaper, I see that most of you have computer screens in front of you. How very quaint!






Ugh... so this is actually pretty hard. Dorter took me 4 tries in total... with 2 complete wipes, and one near victory that would have seen Trixie and Barbarossa dead, had Ramza not been double-struck by a lucky crossbow bolt, and Argath too dumb to res him. You guys lucked out this time, but there will be many potentially-lethal moments to come.

Anyway, we've got two new jobs available for some of you; introducing the Priest and Wizard! Priests are hardy healers and support casters, while Wizards (as you might have guessed) are frail fonts of magickal death, with a few debilitating spells up their sleeves as well. As always, the OP will be updated with new class information.

Also, since it appears that story battles are scaled to your highest-level character in this mod, I'm doing some behind-the-scenes leveling to keep everyone on mostly equal footing. Even if you weren't in the featured fights this update, you probably picked up some JP to spend. Remember that you get some JP for all available jobs, and can buy skills even if they don't match your job for mix-n-match purposes. Oh, and make sure to specify if you'd like to switch jobs as well. As you may have noticed, the more active the player is participating in the LP, the more likely they are to get featured in a battle, get cool write-up moments, and get fancy equipment! >_o



Wizard:
Spoiler: Job Information (click to show/hide)

Priest:
Spoiler: Job Information (click to show/hide)

Party Roster:
Spoiler: Ramza (Solifuge): (click to show/hide)
Spoiler: Robyn (Bluerobin): (click to show/hide)
Spoiler: Furte (Furtuka): (click to show/hide)
Spoiler: Ochita (Ochita): (click to show/hide)
Spoiler: Xander (ExKirby): (click to show/hide)
Spoiler: Krieg (warhammer651): (click to show/hide)
Spoiler: Ishaan (TempAcc): (click to show/hide)
Spoiler: Trixie (mainiac): (click to show/hide)

Spoiler: NPC Roster: (click to show/hide)
« Last Edit: April 18, 2012, 12:11:55 pm by Solifuge »
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Furtuka

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But I'm terrible at journaling T_T


By the way you seem to have written the paragraph about Trixie almost dying, twice in a row. Unless of course It was a funny commentary on the same events happening twice and I just didn't pay enough attention.
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It's FEF, not FEOF

Solifuge

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Journaling isn't the big thing. By active people, I primarily meant people who submit character build ideas as we go and such, or are otherwise involved!

Also I have no idea what you were talking about the paragraph was never duplicated what do you mean of course my formatting is perfect.
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