Rebel Roles
Wins when all Cybrids (excluding Metagen//Traitor) are destroyed, and Rebels outnumber Imperials.
Guaranteed Officer: Rebel Commander - Combined with one of the following roles. Has access to Reb. quick chat, and can invite others
Organizer - If a rebel uses an ability on them, he learns the identity of that rebel and has the ability to cancel the action.
Saboteur- Roleblocker (target can not use any abilities that night or the following day).
Persuader - Converts another player to the rebel alliance unless they are cybrid or an officer. Uninformed of success or failure.
Informant - Investigates players. Results are Imperial, Rebel, Unknown(if the ability fails, targets a neutral party, or targets a cybrid).
Martyr - Has a single day or night kill. Dies in the process when used, on account of it being a bomb.
Snowman - Has access to the Overseer's announcement system.
Imperial Roles
Wins when all Cybrids (excluding Metagen//Traitor) are destroyed, and Imperials outnumber Rebels.
Guaranteed Officer: Imperial Commander - Receives reports from other Officers. Has access to Imp. quick chat, and can invite others. Also, has access to the Overseer's announcement system.
Imperial Officer: Combined with one of the following roles. Name is known to Commander, and can report actions. If converted, can submit false reports.
Enforcer - May commit nightkills.
Zealot - Converts another player to the imperial alliance unless they are cybrid or an officer. Uninformed of success or failure.
Investigator - Investigates players. Results are Imperial, Rebel, Unknown(if the ability fails, targets a neutral party, or targets a cybrid).
Combo-Roles (May be Rebel, Imperial, or Other):
Weak - This player dies if the cybrid attempt to convert him.
Healthy - This player can survive through a single kill attempt, but not a lynch.
Double Agent - When inspected, this player will be shown as the opposite of his starting alignment, regardless of his current alignment. May also be combined with a role opposite of his starting alignment.
Wildcard Roles (May be Rebel, Imperial, or Other):
Guard - May simultaneously Protect/Roleblack another player by saying GUARD (Player) in main thread during the day. The only way for other players to really know if he's telling the truth is the check his target, though. A guarded player is unaffected by kills or conversions and may take no actions. This effect lasts until this player specifically UNGUARDS, is roleblocked, or has this ability otherwise disabled.
Doctor - Protects a player from one night kill.
Soldier - A vanilla imperial or rebel.
Cybrid Sympathizer - An unhinged individual who supports the cybrid cause, and counts towards a cybrid victory.
Cybrid roles: The cybrid team possess a night-kill action that they may do lieu of a regular "role" action. A cybrid role will be "randomly" chosen from a subset of cybrid roles upon a successful conversion. Some Cybrid units may possess two roles.
Wins when the Cybrids can no longer be lynched or killed.
Machinator//Infiltrator - He has a single positronic brain he can use to create another cybrid.
Machinator//NEXUS - He has three positronic brains, allowing him to create three cybrids. However, the mass production and implantation of these brains leads to a higher than acceptable chance of corruption//heresy. The NEXUS in question will be informed of the precise odds.
Inquisitor//Analyzer - Capable of detecting a targets sympathies and abilities.
Inquisitor//Duplicator - May see the full role of any killed player. Whenever a player dies, may gain one of that players abilities. May only have one duplicated ability at a time.
Hunter//Killer - Has a night kill. If given the Cybrid 'nightkill', his nightkill is upgraded into a 'doublekill', which counts as two "kill attempts" on a single person.
Machinator//Ghost - Capable of using the Overseer's intercom system.
Hunter//Goad - Immune to actions from other players.
Infiltrator//Parasite - You may convert another player into a Infiltrator//Parasite. You are killed in the process, whether or not the conversion was successful.
Metagen Roles: Can only be produced by a Machinator//NEXUS. A Metagen may also possess a Cybrid role.
Victory condition determined by role.
Metagen//Traitor - Survivor. Does not count as scum. Wins if the game ends and he is still alive.
Metagen//Psychotic - Serial killer. Does not start with a nightkill though, and must either convince his Cybrid team to give him one, or terminate his entire Cybrid team to develop the technology necessary to do nightkills himself.