Abstract: Dwarves wonder whether or not giant wolverines can be tamed, and if so, how it can be done.
Hypothesis: There will be much !!FUN.
Materials and Methods: Using an unskilled peasant (or potash maker, as the case may be), bait the giant wolverine into a cage trap. Drop said creature into a 1 level deep hatch covered pit with goblins elves migrants (easier to get them killed without killing test subject). Wait until wolverine's teeth are removed, and its limbs are broken, then kill the attackers with method of choice. If no goblins migrants are available, migrants elves goblins will do, though test subject turnover rate likely to be higher.
Once this stage is complete, assign the creature to an animal trainer. For a control trial, do the same with a similar dwarf (ideally with identical skills and stats), but use an unharmed wolverine. For increased !!FUN, skip step 1, and conduct EXPERIMENT in or near meeting hall/dormitories.
Once the INQUIRY into the taming of wolverines is complete, conduct subsequent trials in bulk, using a variety of individuals of different skills and demographics to determine optimal trainer attributes.
Discussion: Many potential sources of error exist. For optimal yield, further experimentation should be conducted on the value of tamed giant wolverines, and their effectiveness at creatures that are "at peace with nature." Inquiry into their effectiveness as the payload of a bridge catapult could also be of use.