Not channeling below the impassable tile of an individual pump in a pump stack. This is how power is transmitted to the pump below.
So you do need to channel (or ramp) the
impassible tile of the stack. That's were the power transfer happens. Herp I was manually powering them for aquifer breakage anyway so I didn't notice my error there =P
This is what confused me: You can just ramp out the impassible tile, giving your dwarves access. Apparently you can also attach a 'hanging pump' to an already constructed one above it. So you do not need floors, just access stairs, or a Ramp system.
Ramps can be used in place of channeling. Liquids will transmit through ramps, unlike stairs, and when pumps are constructed they annihilate the ramp they're built on much as walls do. Power will still be transmitted, so they don't need to be removed by miners prior to pump construction. Ramps make it virtually impossible to strand your miners and allow the stack to be dug out using only access doorways on the intake side of the pump, so no construction or doors are later needed to eliminate leaks. A pump stack can be very rapidly carved out with this method as even if a miner/builder is trapped on the containment side of a pump, they can walk up the ramp to the intake side of the pump above and walk out.
^Meaning they can walk diagonally through the passable tiles of pump stack, which is really neat =)
And
ya the order you make them in is the order in which they pump from, in a stack they pump in the reverse of the order they were made =) see below quote. So if you make the bottom one last its the first one pumping.
Pumps operate in the reverse order in which they were built-- the most recently built will try to pump, then the next recent, and so on. You can use this to your advantage for mist generation, to maximize fluid throughput, or for advanced repeater design.
So they pump from last to first. So that makes allot of sense for this type of design as you want the bottom pumps pushing fluid first on up the stack, they will sync better.
The pitfall with most hanging designs I have observed is in order to get the initial power transfer to the stack they need to be attached to a gear assembly, and usually that's all the support they have is people start with that. So when they disengage that gear to turn the whole thing off, the top pump deconstructs, and all the rest go in order.
And last on the "Output side" you want 3x1 space for the magma for better temp calculations. That's probably the most important fort saving thing you can do. Not sure if that was already mentioned above.
For the OP, the pertinant links
http://www.bay12forums.com/smf/index.php?topic=72296.0 (low lag pump stack)
For my personal promotion of my favorite method of magma retrieval
http://www.bay12forums.com/smf/index.php?topic=59894.0, magma pistons just sound so much cooler.