Yeah, I'm still 50/50 on how I feel. There are times I'm in to the campaign, and even with its shortcomings the charm is obvious.
But then there are times....yeesh. "Hey chummer, got a run for you. But you gotta do it now, you walk out the door and it's gone." "Ok, let me go visit the shops quick." "Oh, that drone I wanted, sweet." "Hey Chummer, you'll need 3.5k Nuyen to hire runners for this job. I know everyone has given you money to do this up to this point, but, well, hope you randomly started saving your money!"
*grumble* *grumble* *rolls back 20 minutes*
Don't even bother heading over to the SRR forums. People there aren't interested in hearing negative reviews. They want it to be allll bubbly and happy, yay! Mostly though, everyone has their hopes pinned on UGC (even when they claim they think the game is "perfect") or that HBS is going to pull some sort of hat trick and continue developing the game. Even though they've made very clear that ain't gonna happen.
So yeah. I'll definitely be a bit more wary of backing famous IPs on Kickstarter from here on out. What I wanted as a fan, which I didn't think would be that hard to make, turns out to be impossible with $1million. (Or impossible when someone is dead set on a tablet game. Or impossible when someone is deadset on a narrative linear story game.) The sky is never the limit, but at times I feel like Shadowrun Returns bumped its head against the roof and just stopped.