Dirst: I'll be getting there at some point. General vegetation is the one thing I may not update, but farm plots are definitely in at some point.
So, a little status update, showing some new things from today, and some of the work already done.
I probably shouldn't lead with this picture because it's by far not the best I have, but, it's a couple of items that right now have no actual graphics for them and instead show just a pixelated block, so even simple filler sprites are a win. Also got Japa's tracks fixed to work with my textures, and fixed the xml's so they show up on floors (ramps are still pending). There is also an issue of differentiating between constructed tracks (which should use their material color) and carved tracks (which should use the stone layer color) due to the way things are presently coded, as well as smooth vs. rough floors w/ tracks. can't do a thing about either without updating the source code by the looks of it.
Just put together the gem chest and stand for the jeweler's workshop today, while around it you can see some of the small craft items I added during the last week, earrings, bracelets, toys, and such
Cages. Lots of cages. Eventually I'll need to make separate models for wood, metal, glass, etc. with material coloring. One thing at a time... Bridges are one of my next action items.