Hello! ^^
Well i played Dwarf Fortress for some years now. But i always used lazy newb pack with some of the graphic packs. Recently i saw that stonesense can be used as a real interface. Well...
So here is what i did. I downloaded the version that is compatible with DFhack 0.40.08-r2 . That was DF 0.40.08 SDL version. Then i downloaded the DFHack. I checked the readme, started it, made a new world and used the command "Stonesense overlay". But no matter what i do... it always ends with a Windows Error that Dwarf Fortress.exe had to be closed because of an error. No Bug report is generated. I use a Windows 8 64-Bit system and i would guess thats the closest explanation why that crash occurs. It would be cool if somebody would have a idear what to do. So far i tryed a Win-7 compatibility on dwarf fortress.exe and i tryed to deactivate all plugins from DFhack before launch the stonesense overlay so far without any sucess.
As a sitenote, if i only activate stonesense without the overlay command, it works. But i would prefer it with overlay :/
Oh well! My bad, there is a log that was created at crash. But it shows me no information that i could use to fix my issue.
FirstCall()
Initized HOOKS!
Identifying DF version.
Loading hack\symbols.xml ... OK
Dummy symbol table entry: start_dwarf_count
Dummy symbol table entry: start_dwarf_count
Dummy symbol table entry: debug_nopause
Dummy symbol table entry: debug_nomoods
Dummy symbol table entry: debug_combat
Dummy symbol table entry: debug_wildlife
Dummy symbol table entry: debug_nodrink
Dummy symbol table entry: debug_noeat
Dummy symbol table entry: debug_nosleep
Dummy symbol table entry: debug_showambush
Dummy symbol table entry: debug_fastmining
Dummy symbol table entry: debug_nothought
Dummy symbol table entry: debug_noberserk
Dummy symbol table entry: debug_turbospeed
Dummy symbol table entry: save_on_exit
Dummy symbol table entry: start_dwarf_count
Dummy symbol table entry: debug_nopause
Dummy symbol table entry: debug_nomoods
Dummy symbol table entry: debug_combat
Dummy symbol table entry: debug_wildlife
Dummy symbol table entry: debug_nodrink
Dummy symbol table entry: debug_noeat
Dummy symbol table entry: debug_nosleep
Dummy symbol table entry: debug_showambush
Dummy symbol table entry: debug_fastmining
Dummy symbol table entry: debug_nothought
Dummy symbol table entry: debug_noberserk
Dummy symbol table entry: debug_turbospeed
Dummy symbol table entry: save_on_exit
Dummy symbol table entry: start_dwarf_count
Dummy symbol table entry: cursor
Dummy symbol table entry: selection_rect
Dummy symbol table entry: gamemode
Dummy symbol table entry: gametype
Dummy symbol table entry: ui_menu_width
Dummy symbol table entry: ui_area_map_width
Dummy symbol table entry: created_item_type
Dummy symbol table entry: created_item_subtype
Dummy symbol table entry: created_item_mattype
Dummy symbol table entry: created_item_matindex
Dummy symbol table entry: created_item_count
Dummy symbol table entry: map_renderer
Dummy symbol table entry: d_init
Dummy symbol table entry: enabler
Dummy symbol table entry: flows
Dummy symbol table entry: gps
Dummy symbol table entry: gview
Dummy symbol table entry: init
Dummy symbol table entry: texture
Dummy symbol table entry: timed_events
Dummy symbol table entry: ui
Dummy symbol table entry: ui_advmode
Dummy symbol table entry: ui_build_selector
Dummy symbol table entry: ui_building_assign_type
Dummy symbol table entry: ui_building_assign_is_marked
Dummy symbol table entry: ui_building_assign_units
Dummy symbol table entry: ui_building_assign_items
Dummy symbol table entry: ui_look_list
Dummy symbol table entry: ui_sidebar_menus
Dummy symbol table entry: world
Dummy symbol table entry: announcements
Dummy symbol table entry: cur_year
Dummy symbol table entry: cur_year_tick
Dummy symbol table entry: cur_year_tick_advmode
Dummy symbol table entry: cur_season
Dummy symbol table entry: cur_season_tick
Dummy symbol table entry: current_weather
Dummy symbol table entry: pause_state
Dummy symbol table entry: process_dig
Dummy symbol table entry: process_jobs
Dummy symbol table entry: ui_building_in_assign
Dummy symbol table entry: ui_building_in_resize
Dummy symbol table entry: ui_building_item_cursor
Dummy symbol table entry: ui_look_cursor
Dummy symbol table entry: ui_selected_unit
Dummy symbol table entry: ui_unit_view_mode
Dummy symbol table entry: ui_workshop_in_add
Dummy symbol table entry: ui_workshop_job_cursor
Dummy symbol table entry: window_x
Dummy symbol table entry: window_y
Dummy symbol table entry: window_z
Dummy symbol table entry: debug_nopause
Dummy symbol table entry: debug_nomoods
Dummy symbol table entry: debug_combat
Dummy symbol table entry: debug_wildlife
Dummy symbol table entry: debug_nodrink
Dummy symbol table entry: debug_noeat
Dummy symbol table entry: debug_nosleep
Dummy symbol table entry: debug_showambush
Dummy symbol table entry: debug_fastmining
Dummy symbol table entry: debug_nothought
Dummy symbol table entry: debug_noberserk
Dummy symbol table entry: debug_turbospeed
Dummy symbol table entry: save_on_exit
Dummy symbol table entry: start_dwarf_count
Dummy symbol table entry: debug_nopause
Dummy symbol table entry: debug_nomoods
Dummy symbol table entry: debug_combat
Dummy symbol table entry: debug_wildlife
Dummy symbol table entry: debug_nodrink
Dummy symbol table entry: debug_noeat
Dummy symbol table entry: debug_nosleep
Dummy symbol table entry: debug_showambush
Dummy symbol table entry: debug_fastmining
Dummy symbol table entry: debug_nothought
Dummy symbol table entry: debug_noberserk
Dummy symbol table entry: debug_turbospeed
Dummy symbol table entry: save_on_exit
Dummy symbol table entry: start_dwarf_count
Loaded 6 DF symbol tables.
Version: v0.40.08 SDL
Initializing Console.
Console is running.
Initializing Plugins.
d_init: 364
world: 2460152 ui: 31024 b_stock: 1644
Starting IO thread.
Starting DF input capture thread.
Starting the TCP listener.
Invoking: keybinding add Ctrl-W twaterlvl
Invoking: keybinding add Ctrl-V digv
Invoking: keybinding add Ctrl-Shift-V "digv x"
Invoking: keybinding add Ctrl-C spotclean
Invoking: keybinding add Ctrl-Shift-K autodump-destroy-here
Invoking: keybinding add Ctrl-K autodump-destroy-item
Invoking: keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
Invoking: keybinding add Ctrl-Shift-N gui/rename
Invoking: keybinding add Ctrl-Shift-T "gui/rename unit-profession"
Invoking: keybinding add Ctrl-Shift-P command-prompt
Invoking: keybinding add Ctrl-B adv-bodyswap
Invoking: keybinding add Ctrl-Shift-B "adv-bodyswap force"
Invoking: keybinding add Ctrl-A@legends "exportlegends all"
Invoking: keybinding add Ctrl-D@legends "exportlegends maps"
Invoking: keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show"
Invoking: keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus"
Invoking: keybinding add Alt-P copystock
Invoking: keybinding add Ctrl-D job-duplicate
Invoking: keybinding add Shift-A "job-material ALUNITE"
Invoking: keybinding add Shift-M "job-material MICROCLINE"
Invoking: keybinding add Shift-D "job-material DACITE"
Invoking: keybinding add Shift-R "job-material RHYOLITE"
Invoking: keybinding add Shift-I "job-material CINNABAR"
Invoking: keybinding add Shift-B "job-material COBALTITE"
Invoking: keybinding add Shift-O "job-material OBSIDIAN"
Invoking: keybinding add Shift-T "job-material ORTHOCLASE"
Invoking: keybinding add Shift-G "job-material GLASS_GREEN"
Invoking: keybinding add Alt-Shift-N "sort-units name" "sort-items description"
Invoking: keybinding add Alt-Shift-R "sort-units arrival"
Invoking: keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
Invoking: keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
Invoking: keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
Invoking: keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list
Invoking: keybinding add Alt-L@dwarfmode/LookAround gui/liquids
Invoking: keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
Invoking: keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
Invoking: keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
Invoking: keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform
Invoking: keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
Invoking: keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-jobDFHack is running.
Invoking: keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
Invoking: keybinding add Alt-W@overallstatus "gui/workflow status"
Invoking: keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
Invoking: keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack
Invoking: tweak stable-cursor
Invoking: tweak patrol-duty
Invoking: tweak advmode-contained
Invoking: tweak fast-trade
Invoking: tweak military-stable-assign
Invoking: tweak military-color-assigned
Invoking: tweak craft-age-wear
Invoking: enable manipulator
Invoking: enable search
Invoking: enable automaterial
Invoking: stockflow enable
Invoking: soundsense-season
Invoking: log-region
C:\DwarfF\hack\scripts/log-region.lua:30: attempt to index local 'fort_ent' (a nil value)
stack traceback:
C:\DwarfF\hack\scripts/log-region.lua:30: in function <C:\DwarfF\hack\scripts/log-region.lua:14>
Invoking: stonesense
Client connection established.
Client connection established.
Shutting down client connection.
stonesense\growths\base_trees_foliage.xml: Invalid or missing part attribute: growth (Line 28)
stonesense\growths\base_trees_foliage.xml: Invalid or missing part attribute: growth (Line 38)
Material subtype not found in MaterialTypeCondition: BERRIES_STRAW_WILD
stonesense\vegetation\shrubs.xml: No matching plant type: plant (Line 13)
stonesense\items\items.xml: <item> unknown game_type value: item (Line 58)
Invoking: stonesense overlay
Attempt to create class 'renderer' without known vtable.