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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


Pages: 1 ... 41 42 [43] 44 45 ... 85

Author Topic: Stonesense: Usage Poll!  (Read 733547 times)

Caldfir

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Re: Stonesense: New official thread.
« Reply #630 on: February 17, 2013, 08:38:23 pm »

Got some directional support for the strange tiletypes that control tracks.  Stonesense should have tracks in the next release :)
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Rose

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Re: Stonesense: New official thread.
« Reply #631 on: February 18, 2013, 07:46:39 am »

Also works on ramps
Spoiler (click to show/hide)
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therahedwig

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Re: Stonesense: New official thread.
« Reply #632 on: February 24, 2013, 08:08:27 am »

Finished up the chalk walls:
Spoiler (click to show/hide)

Want to fix the xml a little.

I'll probably look at those tracks after that, before continuing on the chalk.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense: New official thread.
« Reply #633 on: February 24, 2013, 08:17:22 am »

I have something to greatly speed up work on ramp tracks, if you are interested.
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therahedwig

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Re: Stonesense: New official thread.
« Reply #634 on: February 24, 2013, 08:19:06 am »

Always? :D
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense: New official thread.
« Reply #635 on: February 24, 2013, 08:35:11 am »

It's a 3dsmax file. Give me 16 ramp images that, when rotated and stretched into a floor diamond shape, look like the tracks, and I can make a track ramp sheet instantly with them.
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Itnetlolor

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Re: Stonesense: New official thread.
« Reply #636 on: February 24, 2013, 12:56:48 pm »

Finished up the chalk walls:
Spoiler (click to show/hide)

Want to fix the xml a little.

I'll probably look at those tracks after that, before continuing on the chalk.
☼_☼

Holy masterwork quality!!! That looks awesome. Loving all these updates going on. And I can bet the minecart track additions will help a bundle, especially where the ramps are concerned, seeing as in-game, they still look like ramps, and loo(k)ing at them is the only other way to tell them apart.

Batbuttz0r

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Re: Stonesense: New official thread.
« Reply #637 on: February 24, 2013, 05:10:13 pm »

imagine if someone donated 2 million dollars to this project - instead of that horrid waste of code Wasteland 2 is seeming to become.
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Rose

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Re: Stonesense: New official thread.
« Reply #638 on: February 25, 2013, 05:58:24 am »

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therahedwig

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Re: Stonesense: New official thread.
« Reply #639 on: February 25, 2013, 06:01:38 am »

I think, they'll need a little bit of after-work, to make em look a little more 3d, but I guess I should first make the tiles :)
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense: New official thread.
« Reply #640 on: February 25, 2013, 06:13:15 am »

I could lovingly craft each one, but that'd take forever.
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therahedwig

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Re: Stonesense: New official thread.
« Reply #641 on: February 25, 2013, 06:15:20 am »

Yeah, but I'll take care of that :)
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Rose

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Re: Stonesense: New official thread.
« Reply #642 on: February 25, 2013, 06:45:06 am »

Hm, that might not be necessary. I'm trying something out.
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Rose

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Re: Stonesense: New official thread.
« Reply #643 on: February 25, 2013, 07:33:01 am »

-Snip-
« Last Edit: February 25, 2013, 09:06:37 am by Japa »
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Caldfir

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Re: Stonesense: New official thread.
« Reply #644 on: February 28, 2013, 03:32:17 am »

dwarf sprite updates:
Spoiler (click to show/hide)

I finished the missing foreign items, and added texture to the chain armors. 

The dwarves are wearing all-new armor which I redrew over the past few days, because the original stuff kinda sucked a lot. 

I also finally got multiple items of the same type sorted out, at least partially.  Right now it draws the right and left gloves/shoes as different colors if you're wearing multiples of those items, but it doesn't really understand which is the left and which is the right one, only that there are multiples, but that gets the idea across for the most part.  Humans have left/right equipment sprites as well.

Was quite a lot of work, but things are looking much cleaner now.  I'm ready to move on to backpacks, waterskins, meat cleavers, and jewelery now, and the sprite sheets are set up to handle it. 
« Last Edit: February 28, 2013, 05:10:42 am by Caldfir »
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