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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 737646 times)

Rose

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Re: Stonesense: New official thread.
« Reply #420 on: August 12, 2012, 11:26:39 pm »

I think Stonesense still reads the soap shop as a custom workshop, so I imagine it's possible to still get it, and it doesn't seem to cause crashes.

Soapmaker is, and always will be, a custom workshop, as in, one that's in the raws, not hardcoded, so stonesense will always read it as custom.
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ashton1993

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Re: Stonesense: New official thread.
« Reply #421 on: August 23, 2012, 06:49:16 pm »

Hey, if your using a mod which doesn't support Stonesense graphics is there a way to get rid of those funny purple boxes which appear for screenshot purposes other than finding/drawing new sprites to replace what's missing? Cheers if anyone knows, I've checked the readme and init file but didn't find anything.
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Rose

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Re: Stonesense: New official thread.
« Reply #422 on: August 23, 2012, 08:09:16 pm »

Not really, no.
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dennislp3

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Re: Stonesense: New official thread.
« Reply #423 on: August 24, 2012, 03:15:39 am »

Posting to watch. This has always been my favorite visualizer.
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ashton1993

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Re: Stonesense: New official thread.
« Reply #424 on: August 24, 2012, 04:23:32 am »

Not really, no.

Ah, cheers for the reply anyway.
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Rose

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Re: Stonesense: New official thread.
« Reply #425 on: August 24, 2012, 04:38:11 am »

That said,there is one possibility. I'll report back later.
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Greendogo

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Re: Stonesense: New official thread.
« Reply #426 on: August 24, 2012, 08:38:09 am »

Does Stonesense support animated sprites?

For instance, if a Miner suddenly started to mine (as opposed to doing nothing) could you switch out the "doing nothing" graphic for an animated graphic of the dwarf mining.
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Sail - The end reminds me of a goblin choking a kobold.  No ponies, sorry.

ashton1993

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Re: Stonesense: New official thread.
« Reply #427 on: August 24, 2012, 08:40:31 am »

That said,there is one possibility. I'll report back later.

Great, I eagerly anticipate your response.
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Rose

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Re: Stonesense: New official thread.
« Reply #428 on: August 24, 2012, 12:39:19 pm »

I didn't fix the purple boxes, but I did fix the purple question marks.

Spoiler (click to show/hide)
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GHudston

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Re: Stonesense: New official thread.
« Reply #429 on: September 05, 2012, 07:59:24 pm »

Spoiler: iStonesense (click to show/hide)

Did anything more come of this? I'd love to use Stonesense without having to boot into windows whenever I play DF.
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Rose

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Re: Stonesense: New official thread.
« Reply #430 on: September 05, 2012, 10:15:05 pm »

You'll have to check with the DFhack guys. I don't really have much to do with the DFhack mac port.
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GHudston

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Re: Stonesense: New official thread.
« Reply #431 on: September 05, 2012, 10:58:50 pm »

Ah, it seems that the DFhack mac port doesn't have Stonesense yet. I guess I'll just have to be patient awhile longer. Thanks for pointing me in the right direction, though!
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atazs

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Re: Stonesense: New official thread.
« Reply #432 on: September 15, 2012, 01:54:49 pm »

I cant seem to get this to work... I use masterwork mod. I copied all the files into my dwarf fortress folder and when i start df trough masterworks it says unknown DF version and closes. Im using the latest version 34.11. It tells me to check stderr.txt for more details. In that file it says this:
 FirstCall()
Initized HOOKS!
Identifying DF version.
Loading hack\symbols.xml ... OK
Dummy symbol table entry: announcements
Dummy symbol table entry: announcements
Loaded 4 DF symbol tables.

Is there a version that works with masterworks mod and the latest DF version? Because ive downloaded a stonesense without DF hack and when i start that it just crashes.
« Last Edit: September 15, 2012, 01:58:11 pm by atazs »
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Rose

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Re: Stonesense: New official thread.
« Reply #433 on: September 15, 2012, 02:18:34 pm »

Latest Version
Stonesense is currently being maintained and distributed as a part of the DFHack package and is compatible with Dwarf Fortress version 0.34.11, for more info, see the DFHack thread.
The following links are provided for convenience, but may not be up to date. Please see the DFHack thread for updated versions if they don't work.
Windows
Linux

« Last Edit: September 15, 2012, 02:29:30 pm by Japa »
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therahedwig

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Re: Stonesense: New official thread.
« Reply #434 on: September 25, 2012, 10:48:34 am »

I've been rying my hand at seeing how we'll be able to translate the current ascii trees to Stonesense.

As far as I can see, due to the dynamic trunks, we'll be doing a lot of branche-variations. (From thick to thin, almost). More peculiarly, we'll need to look into how you can go from a multiple-tile spaning trunk, to a single tile trunk. +the pantagonal ramps.
I mean, you can draw transition graphics, but you can't tell Stonesense when to use those transition graphics.(stonesense can draw tiles based on what tiles it's surrounded by on the same layer, but not what tiles are beneath it.

Foliage is probably going to be the easiest bit of all this.
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!
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