Actually, I've checked out the version that's currently residing with the incomplete dfhack that's floating around, and the problem doesn't seem to occur there.
I also finished up the rough stone(even if it's not perfect, it's only for default stones anyhow) I probably need to have it a bit less high-contrast, but otherwise it seems okay. I also made smoothed stone. Of the default-stone there's only the constructed stone that needs finishing(and then I'll need to figure out how to get stonesense to read that proper) I updated the dropbox folder.
Because we can now see the tracks, I want to do those next. However, there's a couple of little problems I can't quite wrap my head around:
Tracks are floortiles with a certain terrain value. So a engraved horizontal track in dwarf fortress has value of 528.(Constructed tracks have their own values)
So that be easy right? We just make a tile for each of those tracks! However, if we hit enter to turn the view, the horizontal track will be drawn facing the other way. And as far as I can tell, there's no way to tell stonesense to check if there's a tile of a specific value right next to it so that the track can be drawn the correct way.
Similarly, we would want the minecart to face the correct way on the tracks. the new minecart and the wheelbarrow are both tools, and thus fall under the item-types that have recently gotten recognised. How do we do this?
I'll probably focus on making pixelart for these for now instead of the HD stuff, unless someone else wants to do it instead.
EDIT: seconds after I post this I find out that DFhack has been officially updated, go figure.
EDIT2: Also, I fixed the craftsdwarfs workshop. It seems that Toady had decided that 'craftdwarfs workshop' wasn't the correct spelling. Dunno what's wrong with blueprints.xml and shop.xml. Can't test it either, because shop.xml isn't in the game anymore. Maybe it's best to disable it for now?