What is this bone walls nonsense? >.>
bone blocks?
And therahedwig,i was thinking about rock and mineral sprites-so that they would actually look like rocks,not like some coloured blocks.
Start with drawing Isometric sprites then
You might want to check Caldfir's pack here:
http://dffd.wimbli.com/file.php?id=4729It contains most of the Stonesense Grim Dark terrain sprites, which were my attempt at doing the same(still working on that, slowly :p), you might want to avoid doing work that has already been done
But, taking an example from that pack...
<blocks file="SSGD_igneous_intrusive.png">
<block sheetIndex="50" variations="2">
<!-- stone -->
<terrain value="65" />
<terrain value="219" />
<terrain value= "219" />
<terrain value= "335" />
<terrain value= "440" />
<material value="Stone">
<subtype value="DIORITE"/>
</material>
<subsprite
sheetIndex="40"
variations="2"
/>
<subsprite
sheetIndex="50"
variations="2"
border_dark_OR="12345678" />
</block>
</blocks>
The top-level xml here is a <blocks> tag, this represents a set of walls and has a file attribute pointing to the PNG, then you get every single <block> with sheet-index attribute and variations attribute, the latter taking mutliple sprites for this file and randomly using them.
Then you have the terrain-value, this reffers to the terrain-id that DFhack retreives from DF, and is used to align the block with the correct terrain. You use the debug mode to find the correct numbers.
Then you have the material, this has changed in the last version, and I suspect it's now supossed to be <material value="INORGANIC:DIORITE" /> on it's own, but Japa still has to confirm that.
Finally, you have subsprites, which also reffer to a sprite-sheet-index and have possible conditions. In this case the latter only draws when it's surrounded by 'dark' tiles, making the inside your fortress graphics slightly darker.
... But do check out Calfdfir's pack, it may be that the majority of your needs have been covered already.(And come and help me draw sprites for the new crops
EDIT: OR expand on the existing sprites. You should be able to use the conditional attribute to make more customised graphics for specific situations)
(I am surprised though, I thought caldfir's pack had become standardish, hence me never updating the grim dark pack, because the new metamorphics are already in caldfir's pack... Huh.)