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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 737349 times)

CapnUrist

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Re: Stonesense: New release!
« Reply #690 on: April 18, 2013, 03:33:14 pm »

It's a 6-year old Dell laptop that I'm using while I build a new desktop; ati x1200 video card. didn't think it was too bad.

Switched to Software and brings up a nice picture. Will upload later when I have time.
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Rose

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Re: Stonesense: New release!
« Reply #691 on: April 18, 2013, 03:35:26 pm »

I forget what the default is, but if it's opengl, switching to directx, or vice versa, may make it work and still be fast.
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Caldfir

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Re: Stonesense: New release!
« Reply #692 on: May 09, 2013, 03:49:06 am »

Well, finally had some time to put towards hair styles.  Long-length is pretty much finished.  I want to do a short version of most of the styles as well. 

Spoiler (click to show/hide)
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Rose

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Re: Stonesense: New release!
« Reply #693 on: May 09, 2013, 03:53:45 am »


The fuck man, what is wrong with this guy? what the hell? Where's his moustache? Is this some kind of elf?
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EmeraldWind

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Re: Stonesense: New release!
« Reply #694 on: May 09, 2013, 09:27:33 am »


The fuck man, what is wrong with this guy? what the hell? Where's his moustache? Is this some kind of elf?

He's an Amish Dwarf.
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Greiger

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Re: Stonesense: New release!
« Reply #695 on: May 09, 2013, 09:56:34 am »

The followers of Pippip The Blaze of Bodice see hair above the lip as a unholy beard aberration that must be destroyed.

Those beards look awesome by the way. :D
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Caldfir

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Re: Stonesense: New release!
« Reply #696 on: May 09, 2013, 01:14:38 pm »

Considering this as another alternative to profession display:

Spoiler (click to show/hide)

thoughts?
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Rose

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Re: Stonesense: New release!
« Reply #697 on: May 09, 2013, 02:29:53 pm »

Looks okay. Are you making that toggleable, or is it just a different tileset?
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Caldfir

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Re: Stonesense: New release!
« Reply #698 on: May 09, 2013, 04:07:39 pm »

Looks okay. Are you making that toggleable, or is it just a different tileset?

Trying it out toggleable.  Redirects the equipment coloring to the profession coloring when turned on. 
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Jiri Petru

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Re: Stonesense: New release!
« Reply #699 on: May 10, 2013, 04:05:23 am »

Can soldiers keep the material colours even if civilians are toggled to professions? I don't see much sense in seeing all soldiers the same colour - and even if they show material colours, they'll still be very distinct from civilian dwarves.
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Caldfir

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Re: Stonesense: New release!
« Reply #700 on: May 10, 2013, 01:02:19 pm »

Hmm, well that would be pretty straightforward to do for a graphics set, however the toggleable code I have just redirects equipment coloring, so there isn't a straightforward way to select who to apply it to. 

If you want that particular setup, you can go into dwarves.xml, find the male and female civilian entries, and find-replace color="equipment" with color="profession".  It wouldn't be toggleable, but the existing sprite drawing framework has a lot of power to do extremely specific draw operations like that in a straightforward manner. 

hmm... that actually gives me an idea...
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WillowLuman

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Re: Stonesense: New release!
« Reply #701 on: May 10, 2013, 06:12:46 pm »

I must say, profession colors for soldiers keeps making me thing the spearmen have all copper gear.
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Caldfir

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Re: Stonesense: New release!
« Reply #702 on: May 28, 2013, 08:21:09 am »

Short hairstyles are done.  I keep generating worlds where nobody styles their hair at all so screenshots aren't too good.  Just about everything has two variants based on length now.  I'm considering a length of 500 200 or less to be "short" since that seems to divide things pretty evenly.  That might change depending on how stuff ends up looking. 

Also I fixed turbans. 

Spoiler: just comb it over (click to show/hide)
Spoiler (click to show/hide)

I think that's going to be the state of dwarves for a while.  Overall they are looking very good.  The different-length hair makes enogh variation that you can start recognizing the male dwarves by their beards. 

Not sure what I want to focus on next.  Leaning towards getting a set of child sprites drawn, since those could be reused easily for pretty much every race, and there don't need to be significant gender differences.  I might in stead work on hair styles for humans.  Another possibility is getting some animal-people sprited up (only need to do heads - they can use the human sprite sheet).  Then again, maybe elves and/or goblins should get attention, or maybe I should just try to get the domestic animals done with large sprites before anything else.  Damn there's a lot to do. 

edit: fixed some problems, now have many stylish dwarves:
Spoiler (click to show/hide)
« Last Edit: May 28, 2013, 08:38:26 am by Caldfir »
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Rose

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Re: Stonesense: New release!
« Reply #703 on: May 28, 2013, 11:07:35 am »

Oh my god those look fantastic.
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WillowLuman

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Re: Stonesense: New release!
« Reply #704 on: May 28, 2013, 06:01:25 pm »

A thought occurs: the next release will have creatures facing different directions...
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