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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 737543 times)

Urdothor

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Re: Stonesense: New official thread.
« Reply #510 on: December 16, 2012, 11:05:48 pm »

Um errors when trying to use stonesense:
 
stonesense/buildings/Shop.xml: <building> Is generic - game_subtype missing.: building (Line 5)
stonesense/buildings/Blueprint.xml: <building> Is generic - game_subtype missing.: building (Line 5)
backbuffer w, h: 800, 600
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Rose

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Re: Stonesense: New official thread.
« Reply #511 on: December 16, 2012, 11:18:06 pm »

First two are just reminders that some buildings need their own sprites.

The last one is not even that, just info.
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Sappho

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Re: Stonesense: New official thread.
« Reply #512 on: December 17, 2012, 12:07:18 pm »

I want to take a shot of the whole map but I keep getting the error "failed to take large screenshot; try zooming out or using software mode". What's going on?

Also, is there a way to turn off the fog when you have a lot of z-levels showing? I'm trying to take a shot of my tower but you can hardly make anything out below the top few levels.

Thanks!

Rose

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Re: Stonesense: New official thread.
« Reply #513 on: December 17, 2012, 01:03:08 pm »

you zoom with the , and . keys, and software mode isn't worth dealing with, it's hell slow.

Also large screenshots automatically don't have fog.
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Sappho

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Re: Stonesense: New official thread.
« Reply #514 on: December 17, 2012, 02:15:46 pm »

Yes, but why am I getting this error? I can't get the program to do a full screenshot of the map (any "large screenshot" basically). The normal screenshots have fog. Zooming doesn't make any difference, it still won't take the screenshot. I don't even know what software mode is, but I'd try it if it would work - how do I do that?

Rose

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Re: Stonesense: New official thread.
« Reply #515 on: December 17, 2012, 02:23:05 pm »

You get the error because the large screenshot is too big for your videocard to handle, plain and simple. there's nothing we can do about it. If you zoom out enough, you will be able to take the screenshot, but it might be, well, zoomed out.

Also, you can open the init.txt in the stonesense folder, and there there's options for fog color and transparency.
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Sappho

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Re: Stonesense: New official thread.
« Reply #516 on: December 17, 2012, 02:27:01 pm »

Seriously? I've got a pretty high-end video card. That's crazy. The shot I'm trying to take isn't *that* big or detailed...

I guess I'll just turn off the fog and do it that way. Thanks for the info anyway.

Rose

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Re: Stonesense: New official thread.
« Reply #517 on: December 17, 2012, 02:41:04 pm »

You can try changing it to software in the same settings file, which will let you do the full shot, but it will be rather slow.
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Urdothor

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Re: Stonesense: New official thread.
« Reply #518 on: December 17, 2012, 09:46:12 pm »

Well, which shops need their own sprites?

I could draw some up for myself if I knew which ones they were.

But they'd still need the .xml file(I think that's what the extension is) though wouldn't they.
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Rose

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Re: Stonesense: New official thread.
« Reply #519 on: December 17, 2012, 09:58:29 pm »

only thing I know of right now that doesn't have a sprite is the traction bench.
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Urdothor

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Re: Stonesense: New official thread.
« Reply #520 on: December 17, 2012, 10:04:01 pm »

Alright... That's not to necessary.
Thanks.
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Chezzo

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Re: Stonesense: New official thread.
« Reply #521 on: December 18, 2012, 08:45:53 am »

Nevermind! I saw the below message, found Sprite Making.txt, and I can do this way better.
« Last Edit: December 18, 2012, 10:07:32 am by Chezzo »
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Rose

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Re: Stonesense: New official thread.
« Reply #522 on: December 18, 2012, 09:11:06 am »

Actually, the trees stonesense uses right now are multi-tile, so you may want to draw them bigger.

Basically, you divide the tree into cubes, and set up the XML for them, and stonesense puts the tree pieces together as well as it can, with the tree being cut if anything's in the way, this way you we have much better looking forests, and, as a bonus, if you do it right, they will be able to be used in the next DF version that has multi-tile trees from the game itself.
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Greendogo

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Re: Stonesense: New official thread.
« Reply #523 on: December 19, 2012, 03:10:29 am »

Is there a way to only display the tool-tips above the dwarves when you have your cursor within a certain radius of them?  (if not, that would be really handy!)
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Rose

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Re: Stonesense: New official thread.
« Reply #524 on: December 19, 2012, 03:11:49 am »

Not currently, but the tooltips can be toggled. That is a good thing to implement, though.
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