Sup Stonesense
Wouldn't it be cool if the program could detect when a unit, a thrown item or a flying bolt moves from one tile to the adjacent tile, and use this information to animate the sprite into the new location, instead of simply popping up a refreshed grid? Depends on the performance of third party graphics library of course but it should be possible.
It would be even nicer if it could also read the speed of the object, and decide from it the speed at which to interpolate. So that the movement animation would be smooth and linear for fast and for slow objects alike.
But I don't even know if there is a way to read the speed...
Anyway, is there any chance of us seeing such a feature?
Stonesense seriously looks good though. I have but one issue with the graphics, as can be seen in this image:
In the first screenshot, note that it's easy to see the tint difference between left and right (white sand VS red sand, I think) but it's near impossible to see the shading difference between the higher layer and the layer below it, so it wrongly looks like flat land, even though there's a height difference (as can be seen in the second screenshot)
Although there is a shading difference in place if you squint, usually in gaming this shading difference is more accentuated and in DF it may be even more important cause the game has a tendency to be a mess! Please consider this.