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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


Pages: 1 ... 17 18 [19] 20 21 ... 85

Author Topic: Stonesense: Usage Poll!  (Read 737608 times)

DrKillPatient

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Re: Stonesense: New official thread.
« Reply #270 on: May 28, 2012, 10:58:44 am »

Uncommenting those lines gave me only .5 FPS more at most, so that's not the problem. I did build Allegro and DFHack myself, might I have forgotten some optimization flag? I know that I ran SS on Arch Linux a while ago on this computer and it worked fine. In fact, I can try to do that now and check the result.

EDIT: It seems that my Arch install is broken so that it cannot retrieve packages, and I'm missing several ones necessary to build DFHack. I'd have to reinstall completely, so no test from there, unfortunately.

Hi again. Just an update on this, I ended up switching from the nouveau drivers to the proprietary nvidia drivers for power-saving reasons, and Stonesense is running fine now. It seems that the time-measuring counts were off and the graphics rendering was indeed the issue. (I did need to separately install the OpenGL 32-bit libraries because my machine is 64-bit.)
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

guitarxe

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Re: Stonesense: New official thread.
« Reply #271 on: June 05, 2012, 07:20:38 pm »

Hi, first time user of stonesense. Can someone tell me what these are in the screenshot in the OP?




And also, some of those screenshots in OP are taken like really zoomed out. How do I do that?
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Rose

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Re: Stonesense: New official thread.
« Reply #272 on: June 05, 2012, 07:37:15 pm »

Those are statues, yes.

Those are steel walls. Or some sort of metal, anyway. that ancient version of SS didn't have material colors yet.

Those are indeed glass windows, an the railings are vertical bars.

You can zoom in and out with the , and . keys, and ctrl+F5 takes a screenshot of the entire fort at the current zoom level.
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guitarxe

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Re: Stonesense: New official thread.
« Reply #273 on: June 05, 2012, 07:52:18 pm »

Oh! Vertical Bars! Haha, very clever :)
Thanks!
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TerryDactyl

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Re: Stonesense: New official thread.
« Reply #274 on: June 05, 2012, 08:39:29 pm »

How in the hell did they manage to build the underwater supports for that bridge?!

Short of draining the lake and flooding it after.....

Greiger

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Re: Stonesense: New official thread.
« Reply #275 on: June 05, 2012, 08:41:59 pm »

Note the entire fortress under the bridge as well.
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TerryDactyl

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Re: Stonesense: New official thread.
« Reply #276 on: June 05, 2012, 08:42:54 pm »

Nevermind. We'll just do it the easy way. Flood the world!

Rose

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Re: Stonesense: New official thread.
« Reply #277 on: June 05, 2012, 08:46:46 pm »

I have a current fort I'm working on that does exactly that.

I embarked on a bowl, and am slowly filling it.
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Argelle

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Re: Stonesense: New official thread.
« Reply #278 on: June 07, 2012, 12:37:10 am »

Hello there!
Something I wanted to ask, so that Stonesense displays an area larger that DF (and stays in follow mode):
Quote
These two options set how large the cube loaded from Dwarf Fortress is.
Each entry expects the number of tiles to load.
[SEGMENTSIZE_XY:70]
[SEGMENTSIZE_Z:4]
I slightly changed the XY parameter, but did not notice a change.
Is this the way to go, or it's only loading, not displaying?
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Killing dwarves is so much fun. Heck, even the dwarves agree, else they wouldn't kill themselves so often.

Rose

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Re: Stonesense: New official thread.
« Reply #279 on: June 07, 2012, 12:42:17 am »

At the default window size, you won't see much of a difference if it's offscreen, but if you zoom out of make the window bigger, you should see it.
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Argelle

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Re: Stonesense: New official thread.
« Reply #280 on: June 08, 2012, 05:10:15 am »

Yep, that did the trick by feedling with the zoom and window size :)

Whilst I'm at it, I do not remember seeing "mood" icons on top of my dwarves  :) :( :-[, for me it's like the guitarxe's screnshot above, nor do I found an option in the init file for this. Yet you post some smiley on the DT thread from stonesense and I do remember screenshots somewhere with smileys. Any idea how to display smileys in stonesense?
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Killing dwarves is so much fun. Heck, even the dwarves agree, else they wouldn't kill themselves so often.

Rose

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Re: Stonesense: New official thread.
« Reply #281 on: June 08, 2012, 05:57:33 am »

Press M to toggle it. J toggles Jobs, I think
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burningpet

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Re: Stonesense: New official thread.
« Reply #282 on: June 11, 2012, 04:09:03 pm »

My god, you guys have really progressed! loving those Hi-Res graphics!
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Argelle

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Re: Stonesense: New official thread.
« Reply #283 on: June 12, 2012, 01:58:15 am »

Thanks Japa !
And now, something completely different  8) :
The blue questionmark "?", is for no name ? unloaded textures ? other ?
(exemples are to be seen in guitarxe screenshot on this page)
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Killing dwarves is so much fun. Heck, even the dwarves agree, else they wouldn't kill themselves so often.

Rose

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Re: Stonesense: New official thread.
« Reply #284 on: June 12, 2012, 02:33:16 am »

Unknown creatures.
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