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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 733313 times)

WillowLuman

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Re: Stonesense: New official thread.
« Reply #240 on: May 22, 2012, 11:36:10 am »

If only there was a way to make actual civs (not just tribes) appear in the caverns...

Anyway, loving the new hi-res everything. Still trying to figure out how to make corpses have sprites, though.
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Rose

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Re: Stonesense: New official thread.
« Reply #241 on: May 22, 2012, 12:04:07 pm »

That depends, are corpses units or items? if they're items, then they already got something. if they're still units, then stonesense needs to be modified.
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Meph

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Re: Stonesense: New official thread.
« Reply #242 on: May 22, 2012, 12:31:39 pm »

What would one have to do to create a stonesense tileset for a mod ? Just the 32*32 sprites and a graphics.txt, or in this case I guess it would be a xml ? Is there a tutorial somewhere for custom stonesense tilesets ?
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Rose

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Re: Stonesense: New official thread.
« Reply #243 on: May 22, 2012, 12:40:17 pm »

https://github.com/peterix/stonesense/blob/master/resources/Sprite%20Guide.txt

This gives you all the options you can do in the xml file. other than that, read existing ones.
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Dervish

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Re: Stonesense: New official thread.
« Reply #244 on: May 22, 2012, 01:34:18 pm »

Alright, here's a mockup.


The one dresser is the only one I tested edging on. I'm not sure if it adds to it, or takes away from it. I think it takes away from it.
Also, do furniture align in any way, or am I wasting my time doing multiple orientations?

Here's 256 renders of the furniture done so far.
Spoiler (click to show/hide)
256 might be overkill, but it'll have cleaner edges. I still have to do the item versions of them, pretty much just lay them on their sides, and strip down the bed, but I want to work on the rest of the objects first. Chests tables and chairs are in the works now.
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Rose

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Re: Stonesense: New official thread.
« Reply #245 on: May 22, 2012, 01:37:48 pm »

All furniture can be aligned in multiple ways, yes. Also they can be colored according to material, so with the beds, you would want to separate the wood.
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Dervish

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Re: Stonesense: New official thread.
« Reply #246 on: May 22, 2012, 01:49:59 pm »

yup, I saw the mattress separation in the objects file. I should make the wood greyscale as well right?

I'll make sure I do all 4 of the orientations for the furniture that need it. I'm going to need some help when it comes to making the tileset itself. I've got quite a bit of stuff still to make though.

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orius

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Re: Stonesense: New official thread.
« Reply #247 on: May 24, 2012, 08:15:04 am »

Is there an up to date 64x64 fix for the new dorfs somewhere?  I resized the tilesheets for the 256x256 dwarves down to 25% and changed the zoom down to 1 in the xml files, but the dwarves and stuff are just showing up as white blocks in Stonesense.  The only thing that's displaying properly is the horns on my rams.  There was a fix mentioned up on the front page but that was several weeks ago and only had the male dwarves.
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Caldfir

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Re: Stonesense: New official thread.
« Reply #248 on: May 24, 2012, 02:55:33 pm »

Updated the smaller sprites.  As mentioned earlier, 128x128 will probably be the new standard, so that's the size I've updated with.  That should reduce video memory consumption by a factor of 4, so it should fix the problems people are having with large textures as well.  (here is the update)

Let me know if that ends up still being too big. 

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AO

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Re: Stonesense: New official thread.
« Reply #249 on: May 24, 2012, 08:34:28 pm »

They totally work with 2Gb of RAM. I can barely see the difference in speed from 64px version.

Still trying to figure out how to make corpses have sprites, though.
They already have assigned sprite:
Code: [Select]
26 <item game_type="CORPSE" sheetIndex="35" />Though it's not very... recognizable.
By the way, can be assigned different sprites to subtypes of corpses somehow or they unified at now? I've tried building-like if-else constructions, but they didn't work.

As I can see Stonesense lost ablility to discern traps - they all now count as levers. Though it's sees game_subtype numerical values, they can't be assigned. And there is something related with custom buildings - both soapmakery and press have game_subtype=custom(23).
« Last Edit: May 24, 2012, 08:38:49 pm by AO »
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Rose

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Re: Stonesense: New official thread.
« Reply #250 on: May 24, 2012, 08:58:56 pm »

Look closer at the xml files for soapmakers. they also have a custom type.

Right now, there's no way to give different sprites to different types of corpses, or any item type, for that matter. somebody needs to add that ability. >_>
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AO

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Re: Stonesense: New official thread.
« Reply #251 on: May 24, 2012, 09:21:37 pm »

Look closer at the xml files for soapmakers. they also have a custom type.
Yup, they should be distingushed by game_custom variable, but at now SS draws soapmakers bath at screw press and seeems that ignores screw press own entry. I've tried to change it directly to:
Code: [Select]
<building name="Screw Press" game_type="Workshop" game_subtype="Custom" game_custom="SCREW_PRESS" file="workshop.png">
    <sprite index="20" color="building"/>
</building>
No result.
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Rose

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Re: Stonesense: New official thread.
« Reply #252 on: May 24, 2012, 09:25:35 pm »

Oh, then that's a bug.

I never actually tested it all that much.
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TerryDactyl

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Re: Stonesense: New official thread.
« Reply #253 on: May 24, 2012, 10:02:14 pm »

It started, but...

Code: [Select]
stonesense\buildings\Craftdwarfs.xml: <building> unknown game_subtype value: building (Line 2)
Failure in reading stonesense\buildings\Craftdwarfs.xml
stonesense\buildings\Shop.xml: <building> Is generic - game_subtype missing.: building (Line 5)
stonesense\buildings\Blueprint.xml: <building> Is generic - game_subtype missing
.: building (Line 5)
backbuffer w, h: 1276, 964

after installing large_128 graphics fix.

Rose

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Re: Stonesense: New official thread.
« Reply #254 on: May 24, 2012, 10:05:00 pm »

those are always there.
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