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Poll

How often to you use stonesense?

I consider it an essential part of Dwaf Fortress, and can't play without it.
- 119 (18.4%)
I use it for pretty screenshots, but otherwise don't use it during play.
- 211 (32.7%)
I only try it occasionally.
- 174 (27%)
I have no idea why I'm even in this thread, I don't use it.
- 141 (21.9%)

Total Members Voted: 642


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Author Topic: Stonesense: Usage Poll!  (Read 726071 times)

chrisadams3997

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Re: Stonesense: Usage Poll!
« Reply #1215 on: June 14, 2016, 09:11:59 pm »

Japa: I plan on it.  I appreciate the support.

Stone Bridges, with a little before and after:

« Last Edit: June 14, 2016, 09:42:57 pm by chrisadams3997 »
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chrisadams3997

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Re: Stonesense: Usage Poll!
« Reply #1216 on: June 16, 2016, 09:42:22 pm »

Basic Carved Fortifications are in:

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Dirst

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Re: Stonesense: Usage Poll!
« Reply #1217 on: June 16, 2016, 11:46:15 pm »

As the base Stonesense assets continue their march toward awesomeness, I have another question about farm stuff.

With the plants in my mod, I can see the little mounds when seeds are planted, and the plant itself if I time things correctly, but the plant growth (tagged as GROWTH_DROPS_OFF_NO_CLOUD) seems to be invisible in the Stonesense window.  Shouldn't it be using the PLANT_GROWTH object from items.xml?

And is there any way to define a specific growth without messing up the default?  The only species-specific examples I see are the fruit/leaves/flowers for multi-tile trees, so I'm not sure if they'd work for simple plants.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
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chrisadams3997

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Re: Stonesense: Usage Poll!
« Reply #1218 on: June 17, 2016, 04:43:22 pm »

Dirst:  I'll look into it when I get to farms.  It may be related to a thing I've seen where bridges partially or fully block items left on them (if you look at the screenshot below, that little blurb of pixels on the bridge is a partially obstructed crutch I believe).  Or it might not be programmed in.  I'll have to find out.

Constructed Stone Fortifications (brought to you by the Dwarven tourist and hospitality board: sure goblins, bring the whole family!):

« Last Edit: June 17, 2016, 04:47:27 pm by chrisadams3997 »
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therahedwig

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Re: Stonesense: Usage Poll!
« Reply #1219 on: July 07, 2016, 11:29:44 am »

I realised I never submitted these: Dwarvest Moon wheat sprites

Stupidly enough, I also had some instruments and extra cactus sprites, but they're on my other computer. I couldn't get anywhere with the stonesense hd stuff myself because it was just too much, and I had an absolutely awful year with schoolwork.

(Also, RAMPS!!!)
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Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Solifuge

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Re: Stonesense: Usage Poll!
« Reply #1220 on: July 07, 2016, 11:10:34 pm »

Those look good, therahedwig! I particularly like the grassy poffs, and the gradation of cool green to yellow-green from base to tip. Makes them blend with the ground but still draw attention.

Props to chrisadams3997 too! I liked the 3D Model style, and a unified set would look hella cool. Also, just a thought, but if you have 3D models maybe Japa'd be able to find a use for them in ArmokVision too, hmm?
« Last Edit: July 07, 2016, 11:15:05 pm by Solifuge »
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Heretic

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Re: Stonesense: Usage Poll!
« Reply #1221 on: July 08, 2016, 01:12:57 am »

Looking alive. It's not bad. I meant - really cool.
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Rose

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Re: Stonesense: Usage Poll!
« Reply #1222 on: July 08, 2016, 02:25:07 am »

Just out of curiosity, who would be interested in a project to pull stonesense out of DFHack again, into a separate program?
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lethosor

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Re: Stonesense: Usage Poll!
« Reply #1223 on: July 08, 2016, 06:16:09 am »

I would, since it should help with some of the weird input and crashing issues. Are you thinking of using remotefortressreader?
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Rose

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Re: Stonesense: Usage Poll!
« Reply #1224 on: July 08, 2016, 07:10:49 am »

Yes. That's what it was designed for.
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PeridexisErrant

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Re: Stonesense: Usage Poll!
« Reply #1225 on: July 08, 2016, 08:48:09 am »

Sounds great to me.
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Cergos

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Re: Stonesense: Usage Poll!
« Reply #1226 on: September 27, 2016, 05:05:30 pm »

Ok, is there an existing initiative to add Masterwork sprites to Stonesense?

And is that the sorta thing I should help someone or something do?
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PeridexisErrant

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Re: Stonesense: Usage Poll!
« Reply #1227 on: September 27, 2016, 07:32:27 pm »

Ok, is there an existing initiative to add Masterwork sprites to Stonesense?

And is that the sorta thing I should help someone or something do?

For the first, you should probably ask in the Masterwork thread - I think there used to be one, but it's pretty inactive.

You can certainly get involved though - read http://dwarffortresswiki.org/index.php/Utility:Stonesense/Adding_Content - and talk to Meph, as Masterwork-specific sprites will go in his pack rather than the standard Stonesense version.
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hun

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Re: Stonesense: Usage Poll!
« Reply #1228 on: October 09, 2016, 07:39:06 am »

If I have a narrow fortress (region 1x16), is there a way to make Stonesense show all at once? Setting SEGMENTSIZE_XY to any huge number doesn't help.

Sorry if it have already been discussed somewhere in the thread.
« Last Edit: October 09, 2016, 07:42:22 am by hun »
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The13thRonin

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Re: Stonesense: Usage Poll!
« Reply #1229 on: October 22, 2016, 02:19:53 am »

Does this work with 43.05? (x64).
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