Straw-man fight is it?
Surely this mocking won't do us any good. And you keep on getting this wrong, I'm not saying Notch is great at what he does. Just that the fandom is terrible and I don't trust their opinions. When a major problem people had with the game was unattainable apples I don't see why I have to respect peoples beef with the game when it's that petty. I even respect the technical people who say parts of the game are kinda slapdash in how they are programmed because they have a valid point.
There is some meat behind having to resort to a wiki, but considering that he draws inspiration from previous projects(Wurm anybody?) it's a silly point. That's the kind of game it is. Let us smash roguelikes for being unfair in their level generation, it's obviously an oversight of the developer.
Just because Wurm has shortcomings we can't criticise Minecraft for having those same shortcomings? Being unintentionally obtuse isn't a game genre, and as I said: Notch added the achivement system specifically to act as a tutorial for new players, he just didn't bother actually making it usefull or work to its intened purpose. This isn't something he wants, it's just something he can't be bothered fixing (or worse doesn't understand how to fix). If Minecraft is really specifically designed to be this way then that's even worse.
Noone in this thread was at any point talking about the fandom. I'm talking about reservations I have with the way Notch makes games and how they might affect this game, not the fandom. I think I've been pretty clear and fair in presenting my arguments. I still don't see why my mistrust is overblown.
From what you've said we can assume only people who can allready program computers can play it, since apparently Notch intentionally designs his new games to be hard to understand at the most basic level for new players, and apparently programming is going to be a pretty important part of 0x10^c. Good luck programming your spaceship to fly foward, better find a guide online and learn programming languages now before the game comes out!
This is one of the problems I have with the Minecraft pricing model. When you can sell your game as early as possible and add in features as you go, creating a usefull and worthwhile tutorial/help system isn't really important. Your players are all allready playing the game, they've all been on the wikis since day one, each time a new feature is added they only have to learn a new thing, so it's no big deal. Eventually you have a game with Potions and enchanting and the end and all these things that are never explained to the player, because everyone who allready bought your game learned them as they went. Since the people who are most vocal about this sort of thing will be the people who've allready given you money, you have no incentive to sort it out. New players are left to sink or swim.