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Author Topic: Marksdwarf-Y U NO TRAIN!  (Read 3141 times)

BastiBasti

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Marksdwarf-Y U NO TRAIN!
« on: April 04, 2012, 02:43:00 am »

Yeh, see the title. I have got them training occasionally (they'r now around level 5, after a year), but most of the time they seem to think that its best not to train. The fact that they do train occasionally does mean i'm doing it right, and my melle squad are training well. So whats wrong with my marksdwarfs?
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miauw62

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #1 on: April 04, 2012, 02:53:10 am »

Marksdorfs are a bit bugged, you better just catch a few gobbos in cages, drop them in a pit that has fortifications and let your marksdwarves shoot at them with wooden arrows (have the goblins keep their armor,  but remove all weapons)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BastiBasti

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #2 on: April 04, 2012, 03:08:00 am »

2nd problem. I have seemed to have embarked in such a way that no civs visit me. Should i just use wild animals?
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Count Dorku

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #3 on: April 04, 2012, 03:11:16 am »

Have you tried building archery targets?
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"when in doubt, Magma"

Miners are diggin out nicely, everything will go right, i hope. hell, what am i even saying? this is dwarf fortress. it wont go right.

BastiBasti

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #4 on: April 04, 2012, 03:12:17 am »

Yeh, of corse. As I said, they do train, just not that often.
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miauw62

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #5 on: April 04, 2012, 03:39:56 am »

Are you sure that no civs can reach you?
Try hitting 'c' (if im right) to bring up the civilization screen
Then it should be obvious.
Wild animals will do just fine i think.
Assign your marksdorfs as hunters and they'll train their skills too.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BastiBasti

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #6 on: April 04, 2012, 08:15:54 am »

Yeh, i'm sure, 117 dwarfs, not even a goblin snacher. I looked there once, only my civ came up. No trade caravans either. I've4 even dectimated large portions of the forest, and elves just won't come.
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SRD

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #7 on: April 04, 2012, 08:18:31 am »

You're going to be VERY bored....
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SUPEREDIT: Nevermind. Bled to death ._.

Patroclus

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #8 on: April 04, 2012, 09:34:15 am »

If you want to use archery targets, the way to do this was answered in a previous thread.  Just to prove that method works, here are 9 noob archers training at the same time:




However, the best way to train marksdwarves is live fire -- you get more experience per bolt than archery targets.  If you are lucky enough to get a forgotten beast who is unkillable by bolts, then you can use him to turn entire squads of dabblers into elite marksdwarves in less than a year. 

First, build a room to trap it. 

Code: [Select]
       V- bridge covering entry to fortress
OOOOOOOBOOOOOOOOOOOOOOOOOOOOO
O/O.F_.....................OOO
O/O.F_.....................OOO
./+.F_.....................BBO - bridge to caverns to let beast in
O/O.F_.....................OOO
O/ORF_^....................OOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOO

O = wall
. = open space
F = Fortification
_ = channel
^ = ramp (up from lower level)
/ = ammo stockpile
R = weapon rack (or armor rack)
+ = door

First, dig the entire area out, but do NOT breach the wall into the caverns on the right until everything is done.

Dig the channel in front of the fortifications, and remove the ramps.  This stops the beast from standing right next to the fortifications, so it cannot shoot through them.

Build the bridges so they raise (not retract) to form walls.  This lets you lock the beast in this room.

Link the bridges to two separate levers in a place like your dining room, where they will be sure to be pulled shortly after you give the order.

When everything is ready, set up a pasture in the middle of the room and assign a couple useless bait animals to it.  Then send a miner to open the path to the caverns.  Once he's done, have him hightail it back into the fortress, and close the bridge to the top wall.

The forgotten beast will charge in to nom on your bait animals; as soon as he's in the room, pull the lever to close the bridge on the right wall.  This will trap the forgotten beast in this room.

Now all you have to do is make the weapon rack a barracks, and resize it so it takes up the 5-square room. Set it so your marksdwarf squad trains at it (press q, move cursor over rack, select squad, press T).  If the squad is active and has no other barracks or archery targets, the dwarves will all pack into the 5-square room to watch biting demoonstrations or other useless crap. BUT instead, they will see the forgotten beast through the fortifications, and shoot at it.  When they run out of bolts, they will try and leave the room, whereupon they will find a ammo stockpile, reload, and come back in.  Note that it will consume somewhere between 300-500 bolts per marksdwarf to reach elite status, so make sure you make lots and lots.

My current fort has 23 elite marksdwarves, another 7 highly skilled ones that are close to elites, and an amber quadraped with over 3000 copper bolts stuck in its wounds.

This trick with barracks and fortifications is really useful.  Set one up covering your front door, and you have archers at the ready.  Just make it a pillbox with no door to the combat zone, so the dwarves won't go charging out to do melee when they run out of ammo.  And since once your marksdwarves are elites, you don't want them doing archery practice (which wastes a lot of bolts), and you DO want them training shields or dodging, you want them training in the barracks you assigned them.
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GhostDwemer

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #9 on: April 04, 2012, 10:16:10 am »

If your dwarves are training sometimes but not others it is because you are not keeping them supplied with the many thousands of bolts they need to train all the time. You must make moar bolts.
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BastiBasti

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #10 on: April 04, 2012, 11:54:41 am »

I have. Thousands. Trust me, I was bored on this fort, I want alllll out.
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GhostDwemer

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #11 on: April 04, 2012, 11:57:18 am »

Where are the bolts stockpiled in relation to the targets? How many bolts assigned? How many assigned to hunters? How many squads of marksdwarves? Are you using different types for training.combat? Don't do that. Are you collecting used bolts? Don't do that either.
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BastiBasti

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #12 on: April 04, 2012, 12:00:44 pm »

I'm using wooden bolts for training, and metal for other. My stockpile is pleanty big enough. It just doesn't seem to work. Could someone give me a more detailed description of how they set up their archery room (until i can use the FB idier, that seems like the best way)
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GhostDwemer

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #13 on: April 04, 2012, 12:07:27 pm »

There you go. Don't use separate training and combat bolts, it's bugged.
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BastiBasti

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Re: Marksdwarf-Y U NO TRAIN!
« Reply #14 on: April 04, 2012, 12:32:13 pm »

Ahh, thanks. This is an area that toady really needs to fix, because DF is mostly milatary, and thats bugged as hell.
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