Well I've learned most of the game... the only *major* piece I need to finish learning is magma(haven't had time to go find it). Once that's finished I'll march to the clowns and then play a new game.
Anyways I'm planning to setup some House Rules for my next game which will remove the obvious game exploits and looking towards the other veteran and hardcore players for advice on what House Rules they recommend. I've listed below what I plan to include, but more advice is welcome.
1) What's your advice with the exploits listed below?
2) What other game exploits do you know exist not listed and do you recommend a house rule?
Banned Exploits:
A. No building cages from workshops and no setting of cage traps.
*Cages can be purchased for animals and then used as a prisons.
B. No cave-ins for instantly killing any monsters\enemies.
C. No danger rooms for superhero soldiers in one season.
D. No pit traps since all ground units would be helpless.
E. No using bridges to box enemies inside walls.
F. No using walls/bridges to seal out the enemy... a path without a bridge to the core fortress must exist at all times. Not really an exploit, but I'm just trying to provide some better odds for the goblins.
G. No disabling of trade depot while merchants are unpacked/visiting.
UPDATED_APRIL_5th:
Thanks for the responses! The list has been updated.
H. If breaking into the caverns a path without a bridge to the core fortress must exist at all times. Not really an exploit, but I'm just trying to provide some better odds for the creatures inside the cavern layers uncovered. {Suggested by Mr Frog)
I. Try to maintain peace with all merchants, especially elves. Main reason so an option exists for removing excessive items from the game which slow FPS. {Suggested by xdarkcodex)
J. Only buy meat or fish from caravans which can be found in the local grocery store and must be something I would eat myself. Also I cannot request any types of meat or fish from future shipments. This adds a more personal touch with food consumption at the fortress. So cow meat(yes), however prepared cow lung(no), prepared cow heart(no), goat meat(no), pond turtle(no), rainbow trout(yes), etc., etc.,. {Modified Suggestion from thvaz)
K. No using dwarven atom smashers to instantly kill goblins, creatures or enemies which threaten the fort. If the bridges were damaged as a result of smashing or if the goblins could dodge, resist or survive the smashing then I would probably use them, yet since it's an instant kill effect I will ban them from my game. {Modified Suggestion from Naryar)
L. Dwarven water reactors are an exploit and will not be used. Never heard of this, but I will trust your word. {Suggested by Naryar)
M. Limiting the number of engravings within a dining room to match only the number of tables to prevent excessive happy thoughts. {Modified Suggestion from Deathworks)