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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252282 times)

armeggedonCounselor

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1260 on: May 09, 2012, 01:29:33 pm »

The point is, that quote was contributed to Toady.

ThreeToe, Toady, what's the difference? :P
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se5a

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1261 on: May 09, 2012, 07:26:48 pm »

has it been said weather dwarfs will be able to walk through/around/over a stationary cart?
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MrWiggles

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1262 on: May 09, 2012, 07:55:26 pm »

has it been said weather dwarfs will be able to walk through/around/over a stationary cart?
I dont see why they wouldn't be able to. It might very well be, a very silly 'crawl under' system still.
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tahujdt

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1263 on: May 09, 2012, 07:56:17 pm »

The point is, that quote was contributed to Toady.

ThreeToe, Toady, what's the difference? :P

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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1264 on: May 09, 2012, 10:48:42 pm »

has it been said weather dwarfs will be able to walk through/around/over a stationary cart?

I don't know whether the weather will be fine for the dwarves, but I have the wearwithall to guess that they will just like most tables/coffins/chairs etc.

King Mir

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1265 on: May 10, 2012, 01:04:13 am »

Tables and chairs can't cause collision damage though, and mine carts can. So it's an open question.

Old Greg

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1266 on: May 10, 2012, 01:09:58 am »

They do if you throw them as an adventurer. Though that would be a fairly unusual circumstance.

Still, I agree that it could go either way. Some constructed buildings block paths, some don't. We'll wait and see.

crekit

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1267 on: May 10, 2012, 02:06:07 am »

GUYS GUYS

For awhile I was like, "Cool, I can make some stuff go around my fort and OCD and get even less done but it will be awesome."

Then just now I'm like, "Wait... I'll be able to like, maintain my clearcutting tactics, with long defence hallways, by just having the haulers bring wood to the entrence with minecart and omg! It's gunna be awesome."

Yeah, just had to get that off my chest.
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Urist Da Vinci

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1268 on: May 10, 2012, 08:20:13 pm »

The items and units fly out of carts now on major collisions. It gives the objects a little lift and spread sometimes to make the happenings more entertaining. Accidental grapeshotting of the dining room should be possible now. The debug tests on massed goblins were fairly devastating and left a large conical skidmark.

1. Shotguns?
2. Flaming coal shotguns? (loaded cart goes through magma)
3. Expanding rounds: herd a siege along a predictable approach path. Fire a line/train of carts at them. The first cart will slow down after impact, and then get smashed by the cart(s) behind it. This will likely result in carts, goblins, and items all colliding with eachother and bouncing around. Based on the "conical skidmark" quote, the exit wound on the siege will be larger than the 1 tile width that you'd get from a single cart.
4. "Cartless" shotgun: a cart collides with an object in front of a wall of fortifications (perhaps the fortifications themselves?). Objects shoot out of the cart, through the fortifications, and hit enemies. Since this fires a spreadshot, it will be more accurate than the existing siege weapons.

Itnetlolor

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1269 on: May 10, 2012, 09:10:31 pm »

http://www.bay12games.com/dwarves/#2012-05-10]The items and units fly out of carts now on major collisions. It gives the objects a little lift and spread sometimes to make the happenings more entertaining. Accidental grapeshotting of the dining room should be possible now. The debug tests on massed goblins were fairly devastating and left a large conical skidmark.
I've been waiting to see an update like that. I think I can now make flak cannons on my next airship. :evil grin:

FoiledFencer

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1270 on: May 11, 2012, 01:06:56 am »

I like how the reckless weaponization of any new feature is an integrated part of the development.  :D
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1271 on: May 11, 2012, 02:16:25 am »

Quote from: Toady One
The items and units fly out of carts now on major collisions. It gives the objects a little lift and spread sometimes to make the happenings more entertaining. Accidental grapeshotting of the dining room should be possible now. The debug tests on massed goblins were fairly devastating and left a large conical skidmark.

Haha.  Ahahahaahah. HAHAHAHAHAH. MUWAHAHAHAHAHAHAHAHAHA

Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1272 on: May 11, 2012, 02:29:10 am »

I like how the reckless weaponization of any new feature is an integrated part of the development.  :D

that was what I was thinking too. I guess the community takes part of its bearings from the developer. Still, wish I could have seen it. I wonder if carts will gain names from killing goblins.
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Aviator CJ

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1273 on: May 11, 2012, 02:32:42 am »

I wonder if carts will gain names from killing goblins.

Urist McMinecart has become a legendary thrower!
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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1274 on: May 11, 2012, 04:33:33 am »

Quote from: Toady One
Accidental grapeshotting of the dining room should be possible now.

Sure, accidental. That's what we'll tell the lawyer dwarves.


The only problem I can see is if a minecart gets loaded up with a year's worth of stonecrafts - somewhere between 2 and 4 metric craptons of useless stuff - and, on it's way to the trade depot it takes a corner too sharply.

You'll spend the next year picking the little buggers up.
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