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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 249981 times)

GoldenShadow

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1125 on: April 28, 2012, 01:08:02 pm »

It will solve the huge clothing clusterbomb problem. You just set up 2 clothing stockpiles. One which only accepts clothing from the clothier shop. and another clothing stockpile that accepts all of the loose garments scattered around the fort and on the surface. Make this 2nd stockpile double as a refuse pile with everything turned off. This will make the clothing in this stockpile decay without prematurely decaying the brand new stuff just being produced.
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FearfulJesuit

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1126 on: April 28, 2012, 01:23:01 pm »

Storage for minecarts. I hope that this means the equivalent of train yards, and/or minecart schedules. I want the focus of my fortress to be a replica of Grand Central Station.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1127 on: April 28, 2012, 01:41:13 pm »

Hmmm... Actual mines... Run a path and a track deep into an area you want mined out, and the do mine shafts out in every direction from the loading stop. Me likey :p
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rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1128 on: April 28, 2012, 10:02:35 pm »

Quote
I went back to bin jobs to make their item selection a little smarter and to clean out some of the idle time between haul jobs, and I'm going to do something similar with vehicle jobs next.


Hmmm... Reducing lag time between haul jobs? Nice... Same for vehicles, ie, minecarts? Doubly nice.

Smarter selection for bin jobs? So grab closest instead of closest to the furthest point away? :p
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Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1129 on: April 29, 2012, 07:08:53 pm »

"Bin jobs" sounds like the job "bring item to a barrel" will be replaced by "bring the barrel over and vacuum up the items" when applicable.  Obviously it will have some sort of weighted value that lets the dwarves decide when to haul the barrel or when to haul the seeds.

rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1130 on: April 29, 2012, 07:13:45 pm »

"Bin jobs" sounds like the job "bring item to a barrel" will be replaced by "bring the barrel over and vacuum up the items" when applicable.  Obviously it will have some sort of weighted value that lets the dwarves decide when to haul the barrel or when to haul the seeds.

Ah, yes. He did mention that before. Same for vehicles, so does that mean a dwarf causing up and down the line grabbing stuff? Very cryptic update ;)
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Rose

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1131 on: April 29, 2012, 08:55:45 pm »

Quote from: Toady One
Stockpiles can now be set to give items to multiple stockpiles. You can also set stockpiles to give to a workshop, in which case the workshop will only use items from its piles. You can use this to set specific materials for jobs in a roundabout way, for example, until we get around to doing that properly. If a stockpile is set to distribute the same kind of objects to multiple piles, it'll try to keep the piles even. It works well for items like stone and furniture, but it's a harder problem when bins become involved.
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Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1132 on: April 29, 2012, 09:02:45 pm »

Victory!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1133 on: April 29, 2012, 09:20:42 pm »

*drool*

Is it sad I have the release rss feed linked to my phone, so dwarf fortress music starts playing the moment he puts out 0.34.08? 
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darklord92

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1134 on: April 29, 2012, 09:33:41 pm »

looks like no more burrowing dwarf and workshops when we want obsidian floodgates and mechanisms.
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rtg593

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1135 on: April 29, 2012, 09:36:04 pm »

looks like no more burrowing dwarf and workshops when we want obsidian floodgates and mechanisms.

Or when we want something specific for an artifact:p make artifact stockpile, get the alert, set the shop type to draw from that pile only. Bam. Adamantine artifact great axe, decorated with adamantine and menacing with spikes of adamantine.
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1136 on: April 29, 2012, 09:48:10 pm »

looks like no more burrowing dwarf and workshops when we want obsidian floodgates and mechanisms.

Or when we want something specific for an artifact:p make artifact stockpile, get the alert, set the shop type to draw from that pile only. Bam. Adamantine artifact great axe, decorated with adamantine and menacing with spikes of adamantine.

Why not just make a row of workshops with locked doors near the artifact material pile?  When you get a dwarf going moody, check his profession and then lock every workshop of that type except the one you want him to use.

Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1137 on: April 29, 2012, 09:50:30 pm »

Because that would be the logical/simple thing to do, whichy is undwarven :P
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1138 on: April 29, 2012, 09:56:30 pm »

I just hope the new version is compatible with this one - I've got a megaproject that's about 3/4 done.

Niccolo

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1139 on: April 29, 2012, 10:51:41 pm »

I just hope the new version is compatible with this one - I've got a megaproject that's about 3/4 done.

I'm pretty sure Toady's mentioned in his devlog that he worked on making them compatible.
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What's wrong with using magma? That's almost always the easiest method.
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