Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 66 67 [68] 69 70 ... 95

Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252455 times)

darklord92

  • Bay Watcher
  • [CREATURE:SERGALNORTH]
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1005 on: April 23, 2012, 09:52:40 pm »

wait, wouldn't fluids be able to push minecarts? magma reloaded minecart railguns?
Logged
Form walking potato man out of corpse. Absorb anyone else in the house.
We have a successful derail.
The Vilous Mod - Jingle berries!

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1006 on: April 23, 2012, 09:56:43 pm »

Yea, minecarts should be displaced by liquids, that shouldnt have required anything new.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

dreadmullet

  • Bay Watcher
  • Inadequate Comedian
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1007 on: April 23, 2012, 10:03:20 pm »

Quote from: Dev Log
I finally got around to getting minecarts to blow through corners if they are going really fast (if there's a wall blocking the way the cart would fly off, it will stay on).

So, that makes a lot of things much easier. I guess the tracks are laid on the wall, so the minecart drives on the wall? That's dwarves for you.
Logged

zach123b

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1008 on: April 23, 2012, 10:23:58 pm »

Quote
Flying units can pass momentum to each other
  -out of context but...

do you think it would be possible for a minecart to continue flying by being hit by other minecarts?
like a minecart goes down 10 tiles then drops down to 0 to ramp up to 2 flying up then another minecart say same thing but opposite and say 5 z levels up rushing down to collide mid air to the first minecart which changes direction also continuing the other cart's arc to go up another couple z level to repeat
almost like juggling a minecart in the air with other carts to get it higher

Spoiler (click to show/hide)


edit: i think other objects can carry momentum, not just minecarts ;)
« Last Edit: April 23, 2012, 10:26:05 pm by zach123b »
Logged
"IT'S WORLDGEN TIME!"
"No, Meph, No!"

MrWiggles

  • Bay Watcher
  • Doubt Everything
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1009 on: April 23, 2012, 10:25:34 pm »

Quote from: Dev Log
I finally got around to getting minecarts to blow through corners if they are going really fast (if there's a wall blocking the way the cart would fly off, it will stay on).

So, that makes a lot of things much easier. I guess the tracks are laid on the wall, so the minecart drives on the wall? That's dwarves for you.
No, carts are not on the Walls; they're either engraved into the floors or laid down like constructs onto floors.
Logged
Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

dreadmullet

  • Bay Watcher
  • Inadequate Comedian
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1010 on: April 23, 2012, 10:39:27 pm »

I know that. I was trying to think about what it would actually look like, since it doesn't make sense that carts travelling at the speed of sound can just zip by a corner that fast.
Logged

C4lv1n

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1011 on: April 23, 2012, 10:44:11 pm »

If liquids move minecarts I expect to see minecart-water cannons that shoot minecarts at high velocities down tunnels filled with nefarious creatures.

I'm going to be really fucking disapointed if I don't see this.

EDIT:: I'm just wondering what the limit factors will be on minecart speed, friction and air resistance? What if I arrange for a minecart to continuously gain energy? Forever? Untill it's going 3*10^8 m/s? Now what happens? And does the energy calcualtion shit its self? Does the game crash?
« Last Edit: April 23, 2012, 10:48:37 pm by C4lv1n »
Logged
I've played a guitar with my penis.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1012 on: April 23, 2012, 10:59:49 pm »

actually, you start seeing some serious shit long before that.

Closer to 39.3 m/s, actually.
« Last Edit: April 23, 2012, 11:02:04 pm by Japa »
Logged

C4lv1n

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1013 on: April 23, 2012, 11:04:14 pm »

actually, you start seeing some serious shit long before that.

Closer to 39.3 m/s, actually.
Why is that?

141kph?
« Last Edit: April 23, 2012, 11:06:53 pm by C4lv1n »
Logged
I've played a guitar with my penis.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1014 on: April 23, 2012, 11:05:06 pm »

* Japa just smiles winsomely.
Logged

C4lv1n

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1015 on: April 23, 2012, 11:07:16 pm »

* Japa just smiles winsomely.

Srsly man, what are you talking about?
Logged
I've played a guitar with my penis.

Aviator CJ

  • Bay Watcher
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1016 on: April 23, 2012, 11:09:01 pm »

actually, you start seeing some serious shit long before that.

Closer to 39.3 m/s, actually.
Why is that?

141kph?

Does my sig look familiar at all?  :P
Logged
!!Science!!: Knowledge through magma

There's safe. Then there's unsafe. And then there's the average dwarf fort, which remains unrated because the OSHA inspector flatly refused to go anywhere within a dozen miles of the place.

drunkenmaster

  • Escaped Lunatic
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1017 on: April 23, 2012, 11:12:58 pm »

EDIT:: I'm just wondering what the limit factors will be on minecart speed, friction and air resistance? What if I arrange for a minecart to continuously gain energy? Forever? Untill it's going 3*10^8 m/s? Now what happens? And does the energy calcualtion shit its self? Does the game crash?

Do we know what the primary means of powering a minecart is? If it's something like a mechanical roller then it shouldn't add energy to the cart unless the cart is travelling slower than the roller. Same deal with a water cannon.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1018 on: April 23, 2012, 11:17:08 pm »

I don't know how rollers work, but I can absolutely promise you that water will be several magnitudes weaker than rollers.  Pressurized water actually contains less energy than non-pressurized water, in the way that pressurized water will not move an item as easily.  If your minecart is moving at the speed of depressurized water, then you'll get better results just pushing the damned thing.  Rollers will far FAR surpass the capacity of water.

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Re: Holy Crap Minecarts (Devlog Quote)
« Reply #1019 on: April 24, 2012, 12:09:11 am »

actually, you start seeing some serious shit long before that.

Closer to 39.3 m/s, actually.
Why is that?

141kph?

88 miles per hour.  8)

Quote
Flying units can pass momentum to each other
  -out of context but...

do you think it would be possible for a minecart to continue flying by being hit by other minecarts?
...

edit: i think other objects can carry momentum, not just minecarts ;)

1. If you launched timed minecarts upwards at the underside of a flying minecart, in theory you could boost it to continue moving.

2. Look at my sig for a study of momentum with regards to creatures getting tossed or smacked around.
Pages: 1 ... 66 67 [68] 69 70 ... 95