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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 250238 times)

Frogwarrior

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #720 on: April 12, 2012, 11:15:18 pm »

Crossbowdwarf Monorails.  TOOT-TOOT HERE COMES THE URIST EXPRESS!
YES.
YES!
YESSSSSSS!!!!!!!!!!!!
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Lately, I'm proud of MAGMA LANDMINES:
http://www.bay12forums.com/smf/index.php?topic=91789.0
And been a bit smug over generating a world with an elephant monster that got 87763 sentient kills.
http://www.bay12forums.com/smf/index.php?topic=104354.0

davros

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #721 on: April 12, 2012, 11:31:06 pm »

Driveby shootings. Make it so.
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Quote from: Malarauko
I had an above ground garden built in the grounds of my castle and two young dwarves spent time socialising there over the summer and at the end of the summer they were in love. Remember those long summers of your childhood? That first kiss in the gardens while crossbows dwarves shoot goblins above your head? The rain of dead birds as the hunters get to work? Truly Spearhills is a paradise.

Niccolo

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #722 on: April 12, 2012, 11:36:48 pm »

Quote from: Toady One
I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

Urist McClane cancels haul item: Enacting action movie sequence

This is one of the most badass things that I have ever read a Dwarf doing.  This is so incredibly awesome that there are just not enough words to describe the joy I am feeling.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Urist Da Vinci

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #723 on: April 13, 2012, 12:54:39 am »

Since the stops have conditions before the "haulers" could hitch a ride and leave, you could stage a run by having several carts at a stop with crossbow "haulers" nearby. Change the stop departure settings to "go go go!" and your team will rush to launch. Trying to synchronize this with multiple stops feeding into one track could be amusing, so they probably have to take turns leaving from the same stop.

A fast dwarf cart drive-by shooting might be immune to return fire from ranged enemies because the enemy probably won't lead their shots, whereas the cart doesn't have to lead shots. Elevate the track so melee enemies aren't a concern.

Evil thought: what happens if you build a flat circular track, with powered rollers to maintain cart speed. Get a dwarf with cart started on the track, then dismantle the hauling stops that the dwarf started from and is going to, as well as building/carving track to close the loop. Will the dwarf jump eventually, or just keep riding the cart in circles?

Further thought: I predict the creation of dwarven SLBMs if carts don't lose momentum if travelling up through water. Just use a pressure plate to time the opening of a hatch for the cart. Bonus would be to do it out of a volcano while playing music made by the band "Meat Loaf".

Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #724 on: April 13, 2012, 02:02:23 am »

Quote from: Toady One
I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

Urist McClane cancels haul item: Enacting action movie sequence

This is one of the most badass things that I have ever read a Dwarf doing.  This is so incredibly awesome that there are just not enough words to describe the joy I am feeling.

I agree completely and fully intend to deploy shock troops using this method :D
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #725 on: April 13, 2012, 02:18:14 am »

Crossbowdwarf Monorails.  TOOT-TOOT HERE COMES THE URIST EXPRESS!

I'm picturing more like those WW2 artillery traincars, several carts rolling in from various parts of the fortress, stopping atop the barricades with a marksdwarf on each. 

Aoi

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #726 on: April 13, 2012, 02:20:00 am »

Quote from: Toady One
I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

This brought two images to mind:

1. Momentum-assisted attacks: Who wants to play golf with nice, solid swings of the warhammer off of the golf cart? *watches a goblin fly off into the sunset*
2. Weaponized mining carts: Loading up the cart with barrels of lava and sending it off a ramp into the middle of a siege...

If only, if only...
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

martinuzz

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #727 on: April 13, 2012, 02:20:49 am »

These mine cart updates are getting more and more awesome by the day.
I even had a dream about it last night.
I was playing roller coaster tycoon. I had created a big park, with lots of minecart coasters, running great profits. Suddenly the visitors started shooting crossbows at other visitors, while riding a coaster. Fallen visitors sometimes raised as zombies, which made me wonder where the necromancer was hiding. Which in turn made me wonder why I was suddenly in the middle of my theme park, looking for a necromancer, instead of playing roller coaster tycoon. Finally, the park crumbled to it's end in a big tantrum spiral. Blood and puke everywhere.

It was one of the happiest dreams I had in quite some time :D
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

flieroflight

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #728 on: April 13, 2012, 02:22:48 am »

give dwarfs spears for cart jousting.

Oh, you goblins have cave dragon mounts do you? Release the minecart knights!
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Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #729 on: April 13, 2012, 02:32:29 am »

Are we going to see dwarfs riding animals soon?
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

martinuzz

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #730 on: April 13, 2012, 02:33:38 am »

Are we going to see dwarfs riding animals soon?

o_0

You pervert!
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Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #731 on: April 13, 2012, 02:38:00 am »

...

What the hell are you thinking? He meant mount the horses, not mount them!
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Aoi

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #732 on: April 13, 2012, 02:46:21 am »

...
What the hell are you thinking? He meant mount the horses, not mount them!

A. Dwarves, if they understand an order, will do their best to confound it. (See also: Building walls from the wrong direction.)
B. Dwarves are prolific breeders.

It's a logical conclusion!
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Stench Guzman: Fix this quote, please.
Now celebrating: Two and a half years misquoted. Seriously man. Just fix it. -_-

i2amroy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #733 on: April 13, 2012, 03:05:10 am »

Quote from: Toady One
I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

So now my "launch mine carts over the lava lake" will be able to transport dwarves as well! Sweet!

That is, until 1 single giant cave wren or something manages to get into the system.
Urist McIdiot cancels ride mine cart:dodged away x20
Urist McIdiot has fallen into lava and died x20
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Cobaldunderpants

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #734 on: April 13, 2012, 03:09:20 am »

Quote from: Toady One
I set a hauler to ride a minecart to its next stop. That happened to take the dwarf down eight ramps and then up a launch ramp into an open cavern. High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. I activated the dwarf's squad, and he had just enough hang-time at the top of the flight arc to get a punch in. The goblin struck back but the dwarf jumped on to the ledge, where they continued to fight as the cart fell down into the darkness. It'll be interesting to see the new contenders for "worst dodge decision" that come out of this, before I tackle that problem, but overall the item riding system seems to be functioning. As we continue to iron out issues there, it might also let caged creatures interact more with their environment later on.

Oh shit, somebody has to either draw a picture of this or an animation
http://www.youtube.com/watch?v=FFtw7qW7Vcw

You are welcome
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"I'm sorry, so you want me to make your underpants out of cobalt or kobolds?"

"Eh, whatever"
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